Layo a écrit:Carlos2santos a écrit:Hello, my suggestions for the TDF14 are:
* The first and foremost, to recover the simulation cycle and leave behind this game as arcade is the recovery of the exceptional scale 1/2, which possessed the above TDF11 and TDF12. It was the best feature of the game, the power to be climbing mountain passes for about 20/30 minutes of real time, the sprints were more realistic and not like now that are made more than 1km from the finish and also the timed stages where previously reflected very well with about 30 minutes of actual effort and now with the little time that last seem Stages Prologue. This large-scale half was offering the user the true hardness of cycling, which is what a cycling fan wants that makes you feel when you are playing the game of TDF. Insist must be the most important improvement to consider for next year, is a feature that to the game unique and unbeatable, because it brings the player into a very real cycling, unlike the case with this new scale 1/5, where it all happens so fast and you lose the essence of a real cycling cycling fanatics seek.
* As a second important point is the improved AI of teammates and opposing teams. It can not happen like this TDF13, where many end up leaking flat stages successfully, gives the feeling that teams like Omega, Lotto, Cannondale or Argos, which work with the aim of the Tour de France to fight for victory in this type of steps or to get points for the green jersey, not caring at all what happens in the race, and this detail makes the game very unrealistic.
Both regularity jersey like the mountain is struggled for the other teams and it's too easy to get, a clear proof is that I got the green jersey with an adventurer like Nico Sijmens (Cofidis) with several points ahead of Cavendish and Greipel.
Another flaw is the AI of the companions, if you are driving do not seem boobies, some have enough energy to continue the attacks that happen on the mountain without any logical explanation slip through the group, losing several minutes, something inexplicable, this IA should be improved because there are moments in the race where you can not be in several places at once.
The clearest evidence that the AI is too loose or bad, it clearly shows that some users on a tour of 21 stages, have been placed in the final general classification to its riders in the top three or much worse in the first six had put runners on the same team in the final classification.
These very unusual were happening in this TDF13 not with the great AI that had the TDF12.
* The earpiece, should be faster to use and without many failures as in TDF13, which does not keep the orders executed and teammates do what they want. It can not be you give an order and instantly appears on a blank, the minimum movement in the group orders are deleted. I give the example the climb to Mont Ventoux where you tube Jerome Coppel repeat nine times that followed the attacks, when I had enough energy to follow them so there is no logical reason for him not to. Also in reference to this theme earpiece, it should recover TDF12 the option of talking to the team car, to create alliances in the peloton or leakage, as well as to ask a fellow feelings give an order anter performed. Finally you should also have an option of ordering to fellow food they eat, either 1/2 or 2/2, because it is heavy you have to go one by one feeding them, also in mountain stages almost do not have time to do so.
* Another failure to be urgently correct this TDF is the peloton which donot see 198 riders, they appear and disappear as you move into the peloton.
* Another improvement would be the one he had TDF12, where climbing the mountain passes you chased fans with flags and other disguised, was an experience more real and nice to play in this TDF13 followers are very cold and did not make this kind of thing.
* I'd also like to invite praise while continuity next year the large declines that have been achieved in this new game, are really spectacular and real in all aspects, like the behavior of the cyclist on the bike is much better than previous releases, in my opinion the best feature of the game this year and that should continue in the next issues. It should correct the difference you get too much time to other cyclists down, but again are sublime in all aspects.
* Other improvements that could introduce facing the next year are already several users have requested since the appearance of the game for consoles, jerseys national and world champions, Uncertainty in meteorology there may be some rain and later stages cars, motorcycles and helicopter or even just the sound of the latter, all these details would improve enormously the experience in the game
PS: Thank you for listening to our suggestions and to continue working on the game.
I TOTALLY AGREE, with the Carlos2Santos feedback ...!
It is a GREAT and Very Complete Feedback...!!!
I would add the following suggestions:
. Add the second Camera in "first person", ("on board", "action camera"), to more speed sansation
. Long hair to some caracteristic riders, (Cancellara, Betancourt, Uran, Chavanel, Dani Moreno, Karpets, Andy...)
. Original helmet for each Team...
. Speed the actual extremely slow simulated sections, and after crossing the META, until it reaches the last rider, (x4, x8)
. Eliminate the cyclists arriving Out Of Control, during our Tours ...
. The return of the "B.P.M" or "% effort", to measure the pace to follow, each riders...
. Add number of "Dorsal"
. Mode "My Player"
. Online mode, similar to the great split screen of the TDF2013 ...
. Complete Statistics our Tours played, and to compare them with statistics from other users
. Trophies / Achievements more elaborate, similar to those included in TDF2011, TDF2012 and good "OBJECTIVES" TDF2013 implemented ...)
. DLC's with at least 10 TROPHIES / ACHIEVEMENTS, (if you want to really attract buyers ...)
THANKS for Your EFFORT ...!