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What should continue and what not this TDF13 in TDF14

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Carlos2santos

  • Messages: 102
  • Inscrit le: 03 Juin 2013, 23:57
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What should continue and what not this TDF13 in TDF14

Message24 Juil 2013, 01:28

Hello everyone:

I made this topic so that Cyanide would soon begin work on the next TDF14, know what we liked and did not like about your TDF13 and so to let them know and act accordingly, so improve these characteristics that we have on the other hand liked to give continuity to that if we liked the next year.

Thank you all for your cooperation and best regards
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Carlos2santos

  • Messages: 102
  • Inscrit le: 03 Juin 2013, 23:57
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Re: What should continue and what not this TDF13 in TDF14

Message24 Juil 2013, 01:35

WHAT SHOULD CONTINUE IN TDF14

* Drops: These are really excellent, conveys a real sense be dropping these dangerous and fast descents Tour at high speed, are very exciting. The only handicap, you take away with any long cyclist to other riders very time on the descent, whether good down or not, this problem should be corrected. But the rest of this new feature of the game is perfect.

* Control Rider: This year has reached a great achievement in this regard. Now if transmitted to the user full control over the cyclist and his career, not as in previous years it was very automatic control. This new look is very good and transmits real good feeling to the user.

* Landscapes: Landscapes are more detailed, defined and varied than in previous years, has done a great job by Cyanide in this area and should continue so.

* Graphics: Has also been improved in this respect in this TDF13, have removed those blinding colors and has achieved the exact spot lighting. In addition to making better defined both as road cyclists.

* Audio: New sounds added to the previous ones, as the brakes of the bicycle or wind noise on the downhills, as well as the breathing of the corridor, sit very well to the game and make it more real. This improvement is good, should continue next year and even thinking of adding some new sound of the race more, such as the helicopter or car sirens among others.

* Change cyclist: Another good improvement of this TDF13, power change at any time runner's career, so my opinion is that should continue next year.

* Provisioning and Supply: Another good improvements that should stay in the game, now there are more foods that give you more strategic options.

* Massive Fallen riders: They are another good improvements this year. They can happen at any career defining moment and unexpectedly, directly affecting the classification, which makes you have the game a more realistic feeling. Even you should think ahead, to go beyond this point, putting different levels of injuries affecting the performance runner in the race if you have had a fall slightest serious or even cessation Tour out.


WHAT SHOULD NOT CONTINUE IN TDF14

* Scale: The scale must return to the previous version of the two sets, the famous and unique half. This feature into the game only in this aspect, and hardness transmint real feelings that are experienced in cycling, both on the mountain stages sprints against the clock or not as the new fifth, which makes the course of the stages is very fast and unreal, this scale forbids you maximum enjoyment of the game.

* AI: The AI ​​is also another point that needs to change and be corrected in the next TDF14 both peers and rivals, not act with logic and not working properly. Omega Teams like Argos or give away the flat stages among numerous other defects, which causes the game to become very easy for the user, making the PTO in a game with Arcade colored, and you can win a Tour or the various jerseys (green , young and moles) with almost any runner, something that keeps us a lot of reality.

* Pinganillo or micro of team: Another of the features of this TDF13 negative, slow operation and also co orders do not meet too often, doing what they want. Must be prepared practically from the beginning, plus add options like car team, to create alliances, to ask a fellow feelings or to tell your companions to eat foods, either 1/1 or 2/2 without having to go your one.

* Peloton career: Another TDF13 faults corrected, runners are appearing when you move in the peloton, they appear and disappear, it gives the feeling of having 198 riders in the race ever. It is a serious error that must be corrected.
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Layo

  • Messages: 111
  • Inscrit le: 25 Jan 2012, 15:10

Re: What should continue and what not this TDF13 in TDF14

Message24 Juil 2013, 11:28

Carlos2santos a écrit:WHAT SHOULD CONTINUE IN TDF14

* Drops: These are really excellent, conveys a real sense be dropping these dangerous and fast descents Tour at high speed, are very exciting. The only handicap, you take away with any long cyclist to other riders very time on the descent, whether good down or not, this problem should be corrected. But the rest of this new feature of the game is perfect.

* Control Rider: This year has reached a great achievement in this regard. Now if transmitted to the user full control over the cyclist and his career, not as in previous years it was very automatic control. This new look is very good and transmits real good feeling to the user.

* Landscapes: Landscapes are more detailed, defined and varied than in previous years, has done a great job by Cyanide in this area and should continue so.

* Graphics: Has also been improved in this respect in this TDF13, have removed those blinding colors and has achieved the exact spot lighting. In addition to making better defined both as road cyclists.

* Audio: New sounds added to the previous ones, as the brakes of the bicycle or wind noise on the downhills, as well as the breathing of the corridor, sit very well to the game and make it more real. This improvement is good, should continue next year and even thinking of adding some new sound of the race more, such as the helicopter or car sirens among others.

* Change cyclist: Another good improvement of this TDF13, power change at any time runner's career, so my opinion is that should continue next year.

* Provisioning and Supply: Another good improvements that should stay in the game, now there are more foods that give you more strategic options.

* Massive Fallen riders: They are another good improvements this year. They can happen at any career defining moment and unexpectedly, directly affecting the classification, which makes you have the game a more realistic feeling. Even you should think ahead, to go beyond this point, putting different levels of injuries affecting the performance runner in the race if you have had a fall slightest serious or even cessation Tour out.


WHAT SHOULD NOT CONTINUE IN TDF14

* Scale: The scale must return to the previous version of the two sets, the famous and unique half. This feature into the game only in this aspect, and hardness transmint real feelings that are experienced in cycling, both on the mountain stages sprints against the clock or not as the new fifth, which makes the course of the stages is very fast and unreal, this scale forbids you maximum enjoyment of the game.

* AI: The AI ​​is also another point that needs to change and be corrected in the next TDF14 both peers and rivals, not act with logic and not working properly. Omega Teams like Argos or give away the flat stages among numerous other defects, which causes the game to become very easy for the user, making the PTO in a game with Arcade colored, and you can win a Tour or the various jerseys (green , young and moles) with almost any runner, something that keeps us a lot of reality.

* Pinganillo or micro of team: Another of the features of this TDF13 negative, slow operation and also co orders do not meet too often, doing what they want. Must be prepared practically from the beginning, plus add options like car team, to create alliances, to ask a fellow feelings or to tell your companions to eat foods, either 1/1 or 2/2 without having to go your one.

* Peloton career: Another TDF13 faults corrected, runners are appearing when you move in the peloton, they appear and disappear, it gives the feeling of having 198 riders in the race ever. It is a serious error that must be corrected.





I TOTALLY AGREE WITH YOU AT ALL ...!

I just add, I want to continue the good split screen mode, and online mode again, similar to the split screen mode ...

We must remember that TDF2013, weighs only a little more than 4Gb. and a BluRay holds up a 25GB...

This means that the Cyanide guys, have margin to spare, to offer the best of the TDF2012, and the best of TDF2013 more even, add us some surprises, like the My Player Mode IN ONE BluRay ... and still room to spare, to further improve TDF ...

To mention a similar game to this TDF2013, MotoGP13 occupies more than 14GB, offering at their users a game with several game modes, online mode, etc. ...
I hope the guys from Cyanide, take good notes, and finally make a GREAT CYCLING GAME ...!


Thanks for you Effort...!
https://www.youtube.com/watch?v=hKdmpc_mDX0
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Layo

  • Messages: 111
  • Inscrit le: 25 Jan 2012, 15:10

Re: What should continue and what not this TDF13 in TDF14

Message24 Juil 2013, 15:08

What for the possibility of slowing on descents opening the Team Comm with the square button ... ?
It is RIDICULOUS ... you not should bear this option ...! :o :shock: :( :? :x

This game, is designed to 8 years old childrens...?

¿?¿?¿?
Dernière édition par Layo le 25 Juil 2013, 00:12, édité 1 fois au total.
https://www.youtube.com/watch?v=hKdmpc_mDX0
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Carlos2santos

  • Messages: 102
  • Inscrit le: 03 Juin 2013, 23:57
  • Localisation: Spain

Re: What should continue and what not this TDF13 in TDF14

Message24 Juil 2013, 16:04

Right Layo, I forgot to comment on these features you mention, they are also good in the game.

Another point that I forgot to also refer, and must stay in the game next year, is the continuation in power TDF14 go to another broker automatically wheel, pressing the R1, is a good option that should continue in the game.

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