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Pro Tour Mode is the future!

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RobaL86

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  • Inscrit le: 16 Juil 2013, 17:13

Pro Tour Mode is the future!

Message14 Juil 2015, 22:28

Pro Tour Mode

This mode has had some improvements but sadly not the improvements that would make the mode interesting in the long run. This should be the selling point of the game! This game mode should be the reason you’re buy the game. This is why I was a bit disappointed to see that they made a Challenge Mode, instead of spending more time on the Pro Tour Mode.

Basically Cyanide should look at what FIFA’s career mode and PCM offers and add some of these features. I know that Cyanide is not as rich as EA, but not every change requires millions of dollars, but just a bit more time and thought. Come on Cyanide, just a bit more effort and we can get the best Tour the France game ever!

Currently you end up having all the best riders by playing a few seasons seasons, with nothing interesting to manage or do. Then the Pro Tour becomes pointless instantly. Here's my idea on how it can be fixed:

- Make a decent economy system. Basically, the main way to sign riders should be via contracts, not single transfer fees. Now you can only gain money. There needs to be money loss also, so that you’re not able to sign ALL the best riders. Look at PCM, make it more simple – then you get the drill.

- Add contracts to the game. You get riders by negotiating contracts when they have expired, and you sometimes loose them when other teams give them better contracts, or when their team role is not fulfilled.

- Riders should have a wage for riding a season. You should have a wage budget based on the teams economy. The economy needs to be limited so that you do not add profits, as you do now. You still earn money based on your results, and your overall budget should vary as it would in the real world (or PCM for instance).

- Add sponsors to the game.

- There should be expenses for transportation, hotels, equipment, staff, medical treatments, training, etc to balance the profits you get a bit more.

- Other teams should also make contract offers to riders, changing their riders once in a while.
Riders stats should change a bit every year, so that the favorites are not the same every race.

- There should be a training system in the game so that you can spend money on training your riders, and improving their stats.

- You should be able to make some manager-like decisions that will affect your team between stages and races.

- You should be able to have a larger team, so that you need to pick which members are going to ride before each race.

- The riders attending the races other than tour de france should not be the same every time. It’s always the same riders in each race and it should change a bit every season. You should be able to see which favorites will be attending a race before submitting your team. Here is where it make sense to have a contract system in the game. You can ride all races with top tier riders (like Contador, Froome, Nibali), but then they might be unhappy with them always riding all races in a few seasons, and then they might have a wish to change team when the contract expires. Instead you should be encouraged to give the leader role to other riders in Criterium and Dauphine, to make them happy and keep them at the team.

- Tour Mode should be more dynamic by adding even more races so that it feels like you’re playing a season. Add more shorter races and 2 grand tours (don’t call them Vuelta, Giro, etc. as you probably don’t have the license to do so), but then just call it Tour of Italy or something else and maybe make them a bit shorter than the Tour. Do this by adding random stages, a bit like you have done in in TDF 15 where stages change. I don’t care if it’s the identical and correct stages of a race. As long as there are more races and variation.

- Add one-day classic races, to encourage players to sign classic specialists and add some variety. Now they are pretty useless unless a few riders in cobblestone stage and TT. Again, if you don’t have the license to the real stages, just name some yourself and you can even just use random classic stage profile.

- Make riders age, so that riders stop their careers and new talents arise. But it almost requires that there is nearly a full season calendar with a lot of races each season. If there are only 3 races as now, there should not be ageing.

- Remove the legendary riders from the Pro Tour Mode. What are they doing in my tour de france? It annoys me a lot that these riders are combined with todays riders. I don't want to compete with Hinault and Merckx in 2015. At least give me the option to remove them in the game. Add them as an optional team in Tour de France mode, when you have completed all objectives for all teams instead. I would never use them, but if you insist in having them in the game maybe this is better.

- You should be able to change jersey designs after each season. You should actually be able to design your own jerseys!

- After each race, you should go to a “main home screen” where you get news/message advising you about news, reports, contract statuses, new signings by the other teams etc. This screen should be a main hub for your management in the Tour Mode. In the home screen you should be able to set tactics for the next race, see recovery reports, see the details about the next stage, management options between stages and many more.




General things/gameplay:

- Once in a while you should get messages from your team riders. For instance, while riding with a leader, a small message can slide in from the side of the screen where one of your team mates ask if he should cover you. By ignoring the small prompt message, he does nothing, but by pressing a button, he automatically helps you without you having to go through the teamcom. Or if a team mates is feeling good and the stage fits his expertise, he might ask if he should try an attack. One press on a button, and he tries. Or if a rider is spending too much energy, he might ask if it's OK that he takes it easy. etc. etc. Now your team mates are just stupid machines that rarely do what you want them to. Give them some personality and include them in the game.

- Recovery system is not that good. Riders that have been working hard are punished too much in the next stage. For me the gameplay suffers a bit as you now only ride with the best riders to ensure the overall victory. Your team objective can be to win the stage. If you try to do so and end up spending a lot of energy on a climb, you will be punished in the next stage and the reward is not good enough to cover you lower energy (IF you win the stage, that is).

- The steering is still weird and unnatural. You can still bounce off the edge of the road and you often do this as the steering is bad. I think this is the biggest reason why the game gets so bad reviews when new players pick up the game.

- Before each race, there should be a screen where you manage the overall tactic for the stage (Home screen as described above). Like in PCM quick simulation, your team’s efforts and AI should change based on your tactics when you simulate the game. The AI always determines it’s own strategy when you simulate, and often it’s not good.

- Own riders should be more intelligent and alive.

- The game should go in slowmotion when giving orders to the team.

- Your team should not forget orders as soon as you simulate. This is very annoying and has been for all TDF versions.


That's how this game could become the best TDF game ever. At least if you ask me... :)

Cyanide, if you need any more ideas, let me know! ;)

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