- Messages: 102
- Inscrit le: 23 Fév 2009, 16:33
mikeeboy a écrit:The sprint bug where you can't start till 300m is more of an issue I feel in the uphill or mountain stages. On the flat, my red bar is full so attack with around 600 to go and hold on. It's impossible to come from behind though.
A fix will be issued on a patch we are preparing.
mikeeboy a écrit:The simulated sections are very ropey in the AI department. Definitely seems to drop all orders and I also had a really weird stage 9.
I was playing as Van Den Broeck. I had sent Gilbert on an early break to pick up some points (not very realistic that I don't think) so he was caught before one of the sections that went over the top of one of the peaks. As we came to the end of that climb, the peloton seemed to split a little and I got left behind. I went on alone to try and catch up and end up falling twice downhill, which left me miles behind at the end of the section. During simulation things went crazy. The race got split into around 15 groups, Van Den Broack suddenly became superman. He caught up the front group, then caught up a rider who had broken away, then went on again himself, so when the next section started I was in the lead on my own, but with the gap diminishing as I did that section. So by the time the last section started everything seemed a bit more normal then as myself and the rest of the good climbers were in the front group going for the win. It was just weird.
Despite falling twice on that stage there is still a bug where your rider can corner much much faster than the AI riders. I think I've seen a youtube video of someone on the final stage where when doing the laps at the end it looks ridculous when your rider takes those hairpins at full tilt and opens up a gap.
Well, that is part of the deal when the AI takes control over your rider, sometimes it will make choices which may not be that clear to us when we see from outside. I know that this is not ideal because we lack a lot of information to know what is going on behind the scenes, but this mode was necessary to make the game accessible for most people. Playing a stage full-length (over 4 or 5hours) is not an option for 99% of the people. That said, we are fully conscious that the feedback provided during the simulated phases needs to be improved on future versions.
Saivert a écrit:@mikeeboy I believe this is the video. http://www.youtube.com/watch?v=u5roAKgDxR4
Well, I acknowledge that the controlled rider has an advantage while turning compared to AI riders but I disagree in that the gameplay is [CENSORED] up because of that. You have an advantage because on the other hand you can also fall, which an AI rider will rarely do (because they don't take risks, that's why they brake before). If you carefully watch the video, you are controlling Hushovd (not a bad rider at all) and you take the turn just at the limit of falling, your bar must be at 99% of risk or close, ok, you win, well done, that's skill. If you manage to do it with a rider rated 55SPR then make a video for me and we'll talk.