- Messages: 836
- Inscrit le: 24 Juin 2009, 07:38
- Pseudo GameCenter: MAX13
gd92 a écrit:Bonne idée ce livestream. Il y a eu du boulot de fait pour PCM 13, c'est rassurant. Quelques questions :
- Y a t il eu des différences notables au niveau du gameplay et du comportement de l'IA IG ?
Sur une interview de pcm daily, Eyolfur a répondu http://www.pcmdaily.com/news.php?readmore=814
"- Changing the subject to the AI: Have there been any changes to the mountain AI this year?
There are a lot of improvements – some are shared with Tour de France (the console game).
First of all, the riders’ dropping rate has been improved a lot, and it is less depending on the human behavior. The AI teams are taking more responsibilities, and sometimes they work hard to make the selection.
AI leaders have better reactions when the human or some other AI attacks or accelerates. In the grand tours, when a rider is far in the rankings because of a bad first week or being out of shape, he tries to escape from far, hoping the peloton won't chase behind him. The early attackers have a real possibility to win a stage, including AIs, much more than before.
Another interesting addition is the fact that a rider like Purito Rodriguez is killing the bunch with the acceleration in his attacks while a rider like Ivan Basso seems to pull a trailer when he attacks. The difference is made by the acceleration stat. It won’t make much sense to use the same tactics for a diesel rider and a puncheur.
- So it sounds like you have actively looked into how you can create more 'havoc' in the mountains.
Yes, this is the part that has changed the most."
Sinon bonne idée ce liveStream