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A cessé de fonctionner !

MessagePublié: 07 Juil 2011, 19:32
par Vanderbook
Bonjour a tous ,

Voila je vous présente mon problème: - j'ai commencé un tour de france ( mode solo ) après deux étapes mon jeux plante en mettant le message d'erreur ( PCM a cessé de fonctionner).
PS: je joue a World of Warcraft , The witcher 2 avec les paramètres graphiques a fond et aucun soucis . :D
J'avais déja rencontrer se problème avec PCM 10 , si vous pouvez m'éclairé a se sujet je vous en serais vrément reconnaissant.

Ma config PC:
Proc: AMD Phenom 2 x4 955 3.20 Ghz
CG : ATI radeon HD6950 2Go
Ram : 8 Go
Système: Windows 7 (64)
Merci d'avance !

Re: A cessé de fonctionner !

MessagePublié: 07 Juil 2011, 19:55
par nrsvsoia
Idem pour moi!
Je suis en train de fêter ma première semaine de plantage du jeu...
Au rythme d'une tentative de solution par jour, le service technique n'arrive pas à trouver une solution à ce problème...

Re: A cessé de fonctionner !

MessagePublié: 07 Juil 2011, 21:11
par Vanderbook
Re,

Nouveau message d'erreur survenu a la 3 ème étape du tour de france a 40 bornes de l'arrivé : Microsoft Visual C ++ Runtime library
Runtime error !

Ca commence vrément a me gonflé de ne pas pouvoir joué ...

Re: A cessé de fonctionner !

MessagePublié: 07 Juil 2011, 23:09
par Vanderbook
Pétage de plomb :

-acheté un jeux pour ne pas pouvoir en profité a 100 %
-Cyanide aurais dut ajouter un succès ; Ne pas pouvoir faire une course entière !!!!

SVP go nous tenir informer de la manip a effectuer afin de pouvoir profité de se jeux !!!

Re: A cessé de fonctionner !

MessagePublié: 07 Juil 2011, 23:11
par Vanderbook
log begins - Thu Jul 07 23:02:10 2011
_______________________________________________________________________________________________________________________________________________________________

p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0648): *****************************************************************************
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0649): GAME VERSION = 1.0.3.0
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0650): PRODUCT NAME = Pro Cycling Manager 2011
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0651): BUILD DATE = Jul 4 2011
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0652): COMMAND LINE =
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0653): *****************************************************************************
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0655): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3503772
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.000] Version Number : 65
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.002] <SFLB_CTRegisterStreamables_Register()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.649] </SFLB_CTRegisterStreamables_Register()>
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 8189 MB
.\GFWindow.cpp(1311): - System frequency : 3215 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.657] DXDiagLog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.657] DirectX Version : DirectX 11
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.658] GPU Manufacturer : ATI Technologies Inc.
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.658] GPU DriverDate : 4/20/2011 04:07:46
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.740] ,- Hardware Info
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.740] | Processor : AMD Phenom(tm) II X4 955 Processor
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.741] | Processor Core Count : 4 Speed : 3214 Mhz
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.741] | RAM : 8189 MB
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.741] | Resolution : 1680x1050
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] | GPU : AMD Radeon HD 6900 Series
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] | GPU TotalRam : 2030 MB
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] | GPU Score : 5.000000
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] `- Hardware Info
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1181): No mod specified, using Official settings
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
.\GFWindow.cpp(0419): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0198): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0213):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 1.191] <SFLB_CTApplication_NiInit()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 1.191] </SFLB_CTApplication_NiInit()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 1.422] <SFLB_CTApplication_InitShaders()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 4.238] </SFLB_CTApplication_InitShaders()>
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0372): Check DX version
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0377): Check DX version asked
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0385): Check DX version OK, renderer creation
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0389): Renderer created
(0000): latin font
(0000):
(0000): +- Create system
(0000): |
(0000): | Begin page creation
(0000): | DisplayPage(16) : Page_Intro
(0000): | CloseAllDialog
(0000): | Console Init
(0000): | Manager component
(0000): |
(0000): +- Create system
(0000):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(16) : Page_Intro
(0000): CloseAllDialog
(0000): No display ??
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:1
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video playerde\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avip:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0043): Video finished playing: Videos\Emergent.avide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avip:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avip:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000):
(0000): +- DisplayDialBox(50) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:12
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(50) : Dialbox_ProfileSelection return value : 1
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000): Enable value
(0000): check multi passive ia
(0000): check no Fitness
(0000):
(0000): +- DisplayDialBox(15) : Dialbox_InRaceOptions pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000): AutoReglage
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
(0000): Enable value
(0000): AutoReglage
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
(0000): Enable value
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(15) : Dialbox_InRaceOptions return value : 8
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 15 to state 18 with action 4
(0000): DisplayPage(4) : Page_Choix_mode
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:4
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 18 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.
..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:7
(0000): [menuserver] closing server...
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 15 to state 40 with action 8
(0000): DisplayPage(13) : Page_Credits
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:8
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 40 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): No display ??
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:12
(0000):
(0000): +- DisplayDialBox(51) : Dialbox_Achievement pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(51) : Dialbox_Achievement return value : 1
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000):
(0000): +- DisplayDialBox(2) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(2) : Dialbox_MessageBox return value : 1
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000): CMDestructor
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.483] ,- Free landscape geometry pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.484] | ,- Free landscape grass pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.485] | | ,- Free Vegetation Objects Instancing pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.486] | | `- Free Vegetation Objects Instancing pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.487] | `- Free landscape grass pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.488] `- Free landscape geometry pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.489] ,- Texture dump
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.490] | ,- Texture list
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.491] | | NiSourceTexture ( 2 x 1, R5G6B5, IsolatedPalette) : 0 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.492] | | NiSourceTexture ( 64 x 64, A8R8G8B8, IsolatedPalette : ./Gui/Single/Mouse/cursor_base.tga) : 21 840 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.493] | | NiSourceTexture ( 256 x 256, A8R8G8B8, IsolatedPalette) : 349 520 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.494] | `- Texture list
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.495] | ,- Texture stats
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.496] | | IsolatedPalette : 100.00> 371 360 bytes
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.497] | `- Texture stats
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.498] | total size is : 371 360 bytes
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.499] `- Texture dump
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.501] 5 instances of 508 bytes allocated for CTRegion (2 540 bytes)
2 instances of 92 bytes allocated for CTDataTreeObjectManager (184 bytes)
3 instances of 72 bytes allocated for CTBonesConfig (216 bytes)
1 instances of 296 bytes allocated for CTStageApplication (296 bytes)
1 instances of 72 bytes allocated for CTModeCameraPodium (72 bytes)
1 instances of 88 bytes allocated for CTModeCameraProfileView (88 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.502] 3 396b total size

Re: A cessé de fonctionner !

MessagePublié: 11 Fév 2014, 07:59
par yaee
Je suis le même avec vous et je joue à WoW aussi!