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course 3d le jeu coupe

Modérateurs: Cyanide Team, Focus Team

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alex18

  • Messages: 4
  • Inscrit le: 18 Juil 2012, 18:38

course 3d le jeu coupe

Message18 Juil 2012, 18:48

Comme le dit le titre de mon sujet depuis hier soir lorsque je lance le jeu que j'ai acheter samedi est au bout de de 5 6 cyclistes lancés dans le contre la contre de la dernière étape du Paris-Nice le jeu bug. Cela me mets un message en anglais après comme quoi le studio Cyanide crash. comment et que faire ?
merci de votre aide
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alex18

  • Messages: 4
  • Inscrit le: 18 Juil 2012, 18:38

Re: course 3d le jeu coupe

Message18 Juil 2012, 22:39

j'ai vu que d'autres mec on eu le même problème que moi donc je poste les info de mon pc :

Onglet Système: version de Windows, windows 7 édition familiale premium 64 bits (6.1,version 7601)
le modèle du processeur (Processeur) intel(R) pentium(R) cpu B960 @ 2.20ghz (2cpus), 2.2ghz
et la quantité de mémoire RAM (Mémoire). 4096mb ram
Onglet Affichage: le nom du contrôleur graphique (Nom) Intel(R) HD graphics family
et la date du pilote (Date). 06.01.2012
Onglet Son: le nom du contrôleur audio (Nom) enceintes et casque audio (idt hight definition audio
et la date du pilote (Date). 04.01.2012
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: course 3d le jeu coupe

Message19 Juil 2012, 12:26

1. Démarrer PCM12 et cliquer le bouton Options.
2. Régler Anti aliasing à 0.
3. Cliquer l'onglet Options Graphiques.
4. Régler Ombres à 1.
5. Régler Niveau de détail de la végétation à 1.
6. Régler Afficher le public à 1.
7. Régler Qualité du terrain à 1.
8. Régler Niveau de détail des villes à 1.
9. Régler Anisotropie à 1.
10. Régler Qualité des textures à 1.
11. Régler Qualité des bâtiments isolés à 1.
12. Décocher Réflexion sur l'eau.
13. Décocher Motion blur.
14. Décocher Profondeur de champ.
15. Décocher Activer les nuages 3D.
16. Cocher Modèle de shader 2.0.
17. Décocher Visages des pros.
18. Décocher Postprocess AntiAliasing.
19. Cliquer le bouton Ok.
20. Quitter et redémarrer le jeu.
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alex18

  • Messages: 4
  • Inscrit le: 18 Juil 2012, 18:38

Re: course 3d le jeu coupe

Message19 Juil 2012, 16:21

la course crash toujours au meme endroit meme avec les parametres que vous m'avez passé
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: course 3d le jeu coupe

Message19 Juil 2012, 17:38

Vous rencontrez ce problème uniquement à cet endroit du jeu ?

Veuillez démarrer Pro Cycling Manager 2012 et reproduire le problème puis nous fournir le journal d'événements du jeu :

1. Cliquer Ordinateur puis Documents ou Mes Documents.
2. Ouvrir le dossier Pro Cycling Manager 2012.
3. Ouvrir le fichier Pro Cycling Manager 2012.log (lequel est le journal des événements du jeu) à l'aide de Bloc-Notes de Windows.
4. Poster le contenu du journal ici.

Nous sommes réellement désolés pour la gêne occasionnée.
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alex18

  • Messages: 4
  • Inscrit le: 18 Juil 2012, 18:38

Re: course 3d le jeu coupe

Message19 Juil 2012, 19:28

oui que a cette endroit j'ai du simuler pour pouvoir continuer la sa a l'ir de remarcher mais ce n'est pas normal quand meme ..


dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): Num days left to pass = 0
(0000): DisplayDialBox(11) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(19) : Dialbox_Transfer pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 1
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)

(0000): Current Stage:4091

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(37) : SubPage_Wizard_StatusSimulate
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)

(0000): Current Stage:4091

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Tremp - Ascó
(0000): MS : Prepare To Race:

(0000): RaceId:91
(0000): StageId:4091
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:

(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 3 with action 30

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (4091)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 192

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 24

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 4091...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 3068...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): [server] destroy server!

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0327): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 6 with action 25

(0000):


##########################
(0000): g_bShowStageResults = 1
(0000): iStageId --> 3068
(0000): iRaceId --> 68
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): IsStageForUserTeam() = 0
(0000): IsStageLastStageOfRace() = 0
(0000): ##########################



(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(40) : SubPage_Wizard_DerniersResultats
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:25 State:6
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): DisplayDialBox(11) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 6 to state 2 with action 29

(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:29 State:2
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)

(0000): Current Stage:3068

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 3068
(0000): iRaceId --> 68
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 3068
(0000): iRaceId --> 68
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Gatteo - Gatteo (Cronosquadre)
(0000): MS : Prepare To Race:

(0000): RaceId:68
(0000): StageId:3068
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:

(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 3 with action 30

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (3068)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 141

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 21

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.

Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0044): [server] starting quick simulation...

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(3412): We've simulated stage ID 3068 using case line 3412

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(1161): ok!

Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0046): ok!

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 3068...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0585): start prepare race 283...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Season Roster'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Season Roster' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0589): prepare race ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 1283...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0202): [server] destroy team TT server!

Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0207): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)

(0000): Current Stage:1283

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1283
(0000): iRaceId --> 283
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 1283
(0000): iRaceId --> 283
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Castelo de Vide - Redondo
(0000): MS : Prepare To Race:

(0000): RaceId:283
(0000): StageId:1283
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:

(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 3 with action 30

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (1283)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 176

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 25

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 1283...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 5282...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): [server] destroy server!

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0327): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)

(0000): Current Stage:5282

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(37) : SubPage_Wizard_StatusSimulate
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)

(0000): Current Stage:5282

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Elbeuf sur Seine - Flers
(0000): MS : Prepare To Race:

(0000): RaceId:282
(0000): StageId:5282
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:

(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 3 with action 30

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (5282)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 107

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 16

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 5282...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): [server] destroy server!

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0327): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 6 with action 25

(0000):


##########################
(0000): g_bShowStageResults = 1
(0000): iStageId --> 5091
(0000): iRaceId --> 91
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is not in race
(0000): IsStageForUserTeam() = 0
(0000): IsStageLastStageOfRace() = 0
(0000): ##########################



(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(40) : SubPage_Wizard_DerniersResultats
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:25 State:6
(0000): GAM_config_fkIDgame_state after race in multi =6
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 6 to state 2 with action 29

(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:29 State:2
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: course 3d le jeu coupe

Message20 Juil 2012, 09:36

C'est parce que vous utilisez une base de données modifiée :
"\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb"

Un élément du jeu a été modifié et cela fait planter PCM12.
Veuillez contacter PCM France et leur signaler le problème (voire faire des tests avec eux, leur fournir la sauvegarde de votre carrière par exemple), afin qu'il soit corrigé dans une prochaine version de leur base de données.

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