19 Juil 2012, 19:28
oui que a cette endroit j'ai du simuler pour pouvoir continuer la sa a l'ir de remarcher mais ce n'est pas normal quand meme ..
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): Num days left to pass = 0
(0000): DisplayDialBox(11) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(19) : Dialbox_Transfer pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 1
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1
(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)
(0000): Current Stage:4091
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 5 with action 26
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(37) : SubPage_Wizard_StatusSimulate
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1
(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)
(0000): Current Stage:4091
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 4091
(0000): iRaceId --> 91
(0000): iTeamRace --> 91
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 91
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Tremp - Ascó
(0000): MS : Prepare To Race:
(0000): RaceId:91
(0000): StageId:4091
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:
(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 3 with action 30
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (4091)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 192
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 24
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...
uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 4091...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 3068...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): [server] destroy server!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0327): ok!
..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.
..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 6 with action 25
(0000):
##########################
(0000): g_bShowStageResults = 1
(0000): iStageId --> 3068
(0000): iRaceId --> 68
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): IsStageForUserTeam() = 0
(0000): IsStageLastStageOfRace() = 0
(0000): ##########################
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(40) : SubPage_Wizard_DerniersResultats
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:25 State:6
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): DisplayDialBox(11) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 6 to state 2 with action 29
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:29 State:2
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1
(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)
(0000): Current Stage:3068
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 3068
(0000): iRaceId --> 68
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 3068
(0000): iRaceId --> 68
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Gatteo - Gatteo (Cronosquadre)
(0000): MS : Prepare To Race:
(0000): RaceId:68
(0000): StageId:3068
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:
(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 3 with action 30
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (3068)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 141
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 21
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.
Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0044): [server] starting quick simulation...
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(3412): We've simulated stage ID 3068 using case line 3412
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(1161): ok!
Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0046): ok!
uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 3068...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0585): start prepare race 283...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Season Roster'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Season Roster' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0589): prepare race ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 1283...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0202): [server] destroy team TT server!
Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0207): ok!
..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.
..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 2 with action 31
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1
(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)
(0000): Current Stage:1283
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1283
(0000): iRaceId --> 283
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 1283
(0000): iRaceId --> 283
(0000): iTeamRace --> 0
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Castelo de Vide - Redondo
(0000): MS : Prepare To Race:
(0000): RaceId:283
(0000): StageId:1283
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:
(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 3 with action 30
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (1283)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 176
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 25
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...
uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 1283...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 5282...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): [server] destroy server!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0327): ok!
..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.
..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 2 with action 31
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1
(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)
(0000): Current Stage:5282
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 5 with action 26
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(37) : SubPage_Wizard_StatusSimulate
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=alex18
(0000): iNumUsers:1
(0000): GameMode=1
(0000): User 0 got team 25 State :4
(0000): User:0 Team:Team Europcar Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:22/03/2012 (1332417600)
(0000): Current Stage:5282
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 5282
(0000): iRaceId --> 282
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Elbeuf sur Seine - Flers
(0000): MS : Prepare To Race:
(0000): RaceId:282
(0000): StageId:5282
(0000): Date:1332417600
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:
(0000): User alex18 not in race with team Team Europcar
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 3 with action 30
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (5282)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 107
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 16
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0848): [server] starting quick simulation...
uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2507): case SYS_game_action_SimulatingRace InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 5282...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): [server] destroy server!
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0327): ok!
..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.
..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server
(0000): InRaceStop
(0000): InRaceRelease
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 3 to state 6 with action 25
(0000):
##########################
(0000): g_bShowStageResults = 1
(0000): iStageId --> 5091
(0000): iRaceId --> 91
(0000): iTeamRace --> 282
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 282
(0000): user is not in race
(0000): IsStageForUserTeam() = 0
(0000): IsStageLastStageOfRace() = 0
(0000): ##########################
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(40) : SubPage_Wizard_DerniersResultats
(0000): [menuserver] saving database <C:\Users\alex\Documents\Pro Cycling Manager 2012\Users\alex18\Database\Solo\DB_PCMFrance_V5_champnat2012\Carrière_1.cdb>
(0000): version: 1.2.0.0
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:25 State:6
(0000): GAM_config_fkIDgame_state after race in multi =6
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 6 to state 2 with action 29
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:29 State:2