
bonjour,j ai acheté le jeu,il y a moins d une semaine,tout se passait bien jusqu a fin juin-début juillet(vers les championnat mondiaux) quand soudain,le jeu s arrete...
j ai parcouru un peu les messages sur le fofo,mais j arrive toujours pas a trouver une solution...
lorsque je vais dans "C:\Users\Aurel\Documents\Pro Cycling Manager 2012",je ne trouve pas de fichier weeklysave...
voila je rapport de crash,merci de m aider au plus vite,je serais bien décu de devoir abandonner ma saison:/
_______________________________________________________________________________________________________________________________________________________________
log begins - Mon Jul 23 14:27:00 2012
_______________________________________________________________________________________________________________________________________________________________
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0669): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0670): GAME VERSION = 1.2.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0671): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): BUILD DATE = Jul 9 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3645256
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3834 MB
.\GFWindow.cpp(1311): - System frequency : 2294 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease\Carrière_4.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease\Carrière_4.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Martenot> trying to login
(0000): Martenot login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 2 with action 28
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:28 State:2
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GetCurrentPageIndex=6
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 1/1/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 1/1/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 0
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): [menuserver] saving database <C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease\Carrière_4.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DATABASE_CLIENT database updateOK from user 1 received
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=ea04858)
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 11 messages.
..\Net\Net_CClient.cpp(0078): 378 bytes received in 5 messages.
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=e86a768)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB SYS_game_action_QuitGame
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 4 messages.
..\Net\Net_CClient.cpp(0078): 2128 bytes received in 15 messages.
j ai parcouru un peu les messages sur le fofo,mais j arrive toujours pas a trouver une solution...
lorsque je vais dans "C:\Users\Aurel\Documents\Pro Cycling Manager 2012",je ne trouve pas de fichier weeklysave...
voila je rapport de crash,merci de m aider au plus vite,je serais bien décu de devoir abandonner ma saison:/
_______________________________________________________________________________________________________________________________________________________________
log begins - Mon Jul 23 14:27:00 2012
_______________________________________________________________________________________________________________________________________________________________
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0669): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0670): GAME VERSION = 1.2.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0671): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): BUILD DATE = Jul 9 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3645256
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3834 MB
.\GFWindow.cpp(1311): - System frequency : 2294 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease\Carrière_4.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease\Carrière_4.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Martenot> trying to login
(0000): Martenot login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 2 with action 28
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:28 State:2
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GetCurrentPageIndex=6
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 1/1/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 1/1/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 0
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): [menuserver] saving database <C:\Users\Aurel\Documents\Pro Cycling Manager 2012\Users\Martenot\Database\Solo\OfficialRelease\Carrière_4.cdb>
(0000): version: 1.2.0.0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DATABASE_CLIENT database updateOK from user 1 received
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=ea04858)
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 11 messages.
..\Net\Net_CClient.cpp(0078): 378 bytes received in 5 messages.
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=e86a768)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB SYS_game_action_QuitGame
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 4 messages.
..\Net\Net_CClient.cpp(0078): 2128 bytes received in 15 messages.