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BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Modérateurs: Cyanide Team, Focus Team

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Tim01

  • Messages: 2
  • Inscrit le: 02 Juil 2012, 15:32
  • Pseudo GameCenter: Tim3301
  • XBox 360 Gamertag: LxT2 V CrAzZy

BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message04 Juil 2012, 18:52

bonjour , Comme dit dans le titre .. J'ai un soucis . Au championnat du monde . J'ai donc sélectionne mes coureurs . Et puis quand je suis sur la page pour sélectionner mon équipement .. pas possible de faire la course ni en 3d ni en simulant . il affiche que je n'ai aucun coureur . Obligé de retourné menu et faire simulation totale sans qu'il ne participe .
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message05 Juil 2012, 11:27

Possédez-vous la dernière version du jeu (1.1.0.3) ?
viewtopic.php?f=215&t=13138

Sinon avez-vous installé ou modifié la base de données du jeu (vous utilisez donc une version modifiée de PCM12) ?

Veuillez démarrer Pro Cycling Manager 2012 et reproduire le problème puis nous fournir le journal d'événements du jeu :

1. Cliquer Ordinateur puis Documents ou Mes Documents.
2. Ouvrir le dossier Pro Cycling Manager 2012.
3. Ouvrir le fichier Pro Cycling Manager 2012.log (lequel est le journal des événements du jeu) à l'aide de Bloc-Notes de Windows.
4. Poster le contenu du journal ici.

Nous sommes réellement désolés pour la gêne occasionnée.
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Tim01

  • Messages: 2
  • Inscrit le: 02 Juil 2012, 15:32
  • Pseudo GameCenter: Tim3301
  • XBox 360 Gamertag: LxT2 V CrAzZy

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message05 Juil 2012, 15:58

FocusTechSupport a écrit:Possédez-vous la dernière version du jeu (1.1.0.3) ?
viewtopic.php?f=215&t=13138

Sinon avez-vous installé ou modifié la base de données du jeu (vous utilisez donc une version modifiée de PCM12) ?

Veuillez démarrer Pro Cycling Manager 2012 et reproduire le problème puis nous fournir le journal d'événements du jeu :

1. Cliquer Ordinateur puis Documents ou Mes Documents.
2. Ouvrir le dossier Pro Cycling Manager 2012.
3. Ouvrir le fichier Pro Cycling Manager 2012.log (lequel est le journal des événements du jeu) à l'aide de Bloc-Notes de Windows.
4. Poster le contenu du journal ici.

Nous sommes réellement désolés pour la gêne occasionnée.



Tout est ok pour MAJ .
Mais le probleme est toujours la !


_______________________________________________________________________________________________________________________________________________________________

log begins - Thu Jul 05 15:50:10 2012
_______________________________________________________________________________________________________________________________________________________________

\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0601): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0602): GAME VERSION = 1.1.0.3
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0603): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0604): BUILD DATE = Jun 28 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0605): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0606): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0608): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3655448
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 4043 MB
.\GFWindow.cpp(1311): - System frequency : 2294 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0043): Video finished playing: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6

(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>

(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Beats By Tim\Documents\Pro Cycling Manager 2012\Mod\Database\New.cdb _szDatabase=C:\Users\Beats By Tim\Documents\Pro Cycling Manager 2012\Users\Tim3301\Database\Solo\New\Carrière_1.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Beats By Tim\Documents\Pro Cycling Manager 2012\Users\Tim3301\Database\Solo\New\Carrière_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Beats By Tim\Documents\Pro Cycling Manager 2012\Users\Tim3301\Database\Solo\New
(0000): [gameclient] sending default login
(0000): [menuserver] user <Tim3301> trying to login
(0000): Tim3301 login as user 1

(0000): send database to client

(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 2 with action 28

(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for road #17
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:28 State:2
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=44
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=44
(0000): GetCurrentPageIndex=6
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 23/9/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 630

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1175

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 175

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 23/9/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 630
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Tim3301
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 44 State :4
(0000): User:0 Team:BMC Racing Team Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:23/09/2012 (1348401600)

(0000): Current Stage:1175

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): national team is ok
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): national team is ok
(0000): firstday=1 lastday=1
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(35) : SubPage_Wizard_InfoEtape
(0000): national team is ok
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 2 with action 29

(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for road #17
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:29 State:2
(0000): DisplaySubPage(22) : SelectNationalTeam
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Tim3301
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 44 State :4
(0000): User:0 Team:BMC Racing Team Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:23/09/2012 (1348401600)

(0000): Current Stage:1175

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): national team is ok
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): national team is ok
(0000): firstday=1 lastday=1
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(35) : SubPage_Wizard_InfoEtape
(0000): national team is ok
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(36) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(37) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusSimulate
(0000): national team is ok
(0000): DisplaySubPage : Done
(0000): DisplayDialBox(13) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): [menuserver] saving database <C:\Users\Beats By Tim\Documents\Pro Cycling Manager 2012\Users\Tim3301\Database\Solo\New\Carrière_1.cdb>
(0000): version: 1.1.0.3
(0000): CMDestructor
(0000): CloseAllDialog
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khavet

  • Messages: 35
  • Inscrit le: 08 Juil 2012, 04:52

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message08 Juil 2012, 17:47

Tim01 a écrit:bonjour , Comme dit dans le titre .. J'ai un soucis . Au championnat du monde . J'ai donc sélectionne mes coureurs . Et puis quand je suis sur la page pour sélectionner mon équipement .. pas possible de faire la course ni en 3d ni en simulant . il affiche que je n'ai aucun coureur . Obligé de retourné menu et faire simulation totale sans qu'il ne participe .


J'ai le même problème ! Tu parles d'une simulation totale ! On peut faire ça ???
Je suis bloqué dans ma saison du coup, j'aimerais avancer, même si je ne joue cette course !
Hors-ligne

Eyolfur

  • Messages: 2035
  • Inscrit le: 23 Fév 2009, 15:36
  • Localisation: @Cyanide

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message08 Juil 2012, 21:39

Ce bug a été identifié et sera corrigé sur le prochain patch (le patch 4). Malheureusement il ne corrigera pas la saison en cours et il faudra donc se passer de mondiaux sur la première saison.

Khavet, il est possible de passer en simulation totale en cliquant sur une date du calendrier du mode carrière, en bas de l'écran.
Hors-ligne

bastou

  • Messages: 1
  • Inscrit le: 12 Juil 2012, 22:42

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message12 Juil 2012, 22:52

Voila j'ai a peu près le méme problème que khavet...
Forcément vu que votre jeu n'a pas toutes les license, ce qui est déja incroyable en 2012,j'ai du télécharger un patch!!!
Je suis arrivé au début du moi de mars dans la carriére et je commencais le tour de murcia quand au moment du chargement mon Pc a buggé sur "stream read"....J'ai relancé le jeu,desinstallé puis reinstallé....Méme problème,et quand je simule sa me fait pareil sur la course suivant...

\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0601): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0602): GAME VERSION = 1.0.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0603): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0604): BUILD DATE = May 28 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0605): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0606): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0608): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3594972
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3036 MB
.\GFWindow.cpp(1311): - System frequency : 2094 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1178): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0395): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0400): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0408): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2181): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2545): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2181): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2545): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(58) : Dialbox_ProfileRecover pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 1
(0000): DisplayDialBox(13) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = 1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 2
(0000): RequestGetPlayerKeyAccounts-1
(0000): PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 2
(0000): DialBoxReturn(13) : Dialbox_MessageBox return value : 1
(0000): PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = 1
(0000): RequestGetPlayerKeyAccounts-2
(0000): RequestGetPlayerKeyAccounts-3
(0000): DisplayDialBox(13) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = 1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 2
(0000): RequestGetPlayerKeyAccounts-1
(0000): PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 2
(0000): DialBoxReturn(13) : Dialbox_MessageBox return value : 1
(0000): PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = 1
(0000): RequestGetPlayerKeyAccounts-2
(0000): RequestGetPlayerKeyAccounts-3
(0000): PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 1
(0000): DialBoxReturn(58) : Dialbox_ProfileRecover return value : 8
(0000): PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = 0
(0000): PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): DialBoxReturn(59) : Dialbox_ProfileSelection return value : 1
(0000): PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2181): [game] switching from state 15 to state 21 with action 6

(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2545): [game] state transition ok

(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1100): [game manager] precomputing race date

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>

(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\bastien\Documents\Pro Cycling Manager 2012\Mod\Database\PCMFrance_DBVraiNom_V1.cdb _szDatabase=C:\Users\bastien\Documents\Pro Cycling Manager 2012\Users\bastien\Database\Solo\PCMFrance_DBVraiNom_V1\Carrière_6.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\bastien\Documents\Pro Cycling Manager 2012\Users\bastien\Database\Solo\PCMFrance_DBVraiNom_V1\Carrière_6.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\bastien\Documents\Pro Cycling Manager 2012\Users\bastien\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\bastien\Documents\Pro Cycling Manager 2012\Users\bastien\Database\Solo\PCMFrance_DBVraiNom_V1
(0000): [gameclient] sending default login
(0000): [menuserver] user <bastien> trying to login
(0000): bastien login as user 1

(0000): send database to client

(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): Test time to run the race : (IRC_IsClientRunning=0, GetMySeasonTeamId()=0iGameState=21)
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2181): [game] switching from state 21 to state 2 with action 28

(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #4
(0000): found country for road #4
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2545): [game] state transition ok

(0000): GameManager_FireDoAction:28 State:2
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=63
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=63
(0000): GetCurrentPageIndex=6
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0325): [game manager] selecting start date 3/3/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1100): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] ===> stage index is 79

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] stage id : 1311

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0387): [game manager] race id : 311

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): start day is 3/3/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0393): m_iNextStageSortedIndex is 79
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=bastien
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 63 State :4
(0000): User:0 Team:Asptt Albi Team Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:03/03/2012 (1330776000)

(0000): Current Stage:1311

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1311
(0000): iRaceId --> 311
(0000): iTeamRace --> 311
(0000): iUserTeam --> 63
(0000): iServerTeamRace --> 311
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1311
(0000): iRaceId --> 311
(0000): iTeamRace --> 311
(0000): iUserTeam --> 63
(0000): iServerTeamRace --> 311
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2181): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(35) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1311
(0000): iRaceId --> 311
(0000): iTeamRace --> 311
(0000): iUserTeam --> 63
(0000): iServerTeamRace --> 311
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2545): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(36) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(37) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(39) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): szCyclist=1 Dumoulin (COF) Race =1
(0000): szCyclist=2 Duque (COF) Race =0
(0000): szCyclist=3 Kittel (ARG) Race =0
(0000): szCyclist=4 Geniez (ARG) Race =0
(0000): szCyclist=5 Antomarchi (TT1) Race =0
(0000): szCyclist=6 Jérôme (EUR) Race =0
(0000): szCyclist=7 Di Gregorio (COF) Race =0
(0000): szCyclist=8 Vogondy (COF) Race =0
(0000): szCyclist=9 Champion (BSC) Race =0
(0000): szCyclist=10 Petit (COF) Race =1
(0000): szCyclist=11 Racault (AUB) Race =0
(0000): szCyclist=12 Bichot (VRU) Race =0
(0000): szCyclist=13 Garzelli (ASA) Race =0
(0000): szCyclist=14 Drujon (AUB) Race =0
(0000): szCyclist=15 Gallopin (PTT) Race =311
(0000): szCyclist=16 Modolo (COG) Race =311
(0000): szCyclist=17 Haynes (CMD) Race =0
(0000): szCyclist=18 Atapuma (COC) Race =311
(0000): szCyclist=19 Hivert (SAU) Race =311
(0000): szCyclist=20 Boverie (FWB) Race =67
(0000): szCyclist=21 Rujano (AND) Race =0
(0000): szCyclist=22 Te Brake (RIJ) Race =0
(0000): szCyclist=23 Pozzato (FAR) Race =0
(0000): szCyclist=24 Van Luijk (CJP) Race =0
(0000): szCyclist=25 Tuffou (PTT) Race =0
(0000): szCyclist=26 Di Luca (ASA) Race =0
(0000): szCyclist=27 Dion (BSC) Race =311
(0000): szCyclist=28 Forero (COC) Race =311
(0000): DisplayDialBox(23) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=bastien
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 63 State :3
(0000): User:0 Team:Asptt Albi Team Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:03/03/2012 (1330776000)

(0000): Current Stage:1311

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1311
(0000): iRaceId --> 311
(0000): iTeamRace --> 311
(0000): iUserTeam --> 63
(0000): iServerTeamRace --> 311
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1311
(0000): iRaceId --> 311
(0000): iTeamRace --> 311
(0000): iUserTeam --> 63
(0000): iServerTeamRace --> 311
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:311
(0000): StageId:1311
(0000): Date:1330776000
(0000): [menuserver] saving database <C:\Users\bastien\Documents\Pro Cycling Manager 2012\Users\bastien\Database\Solo\PCMFrance_DBVraiNom_V1\Carrière_6.cdb>
(0000): version: 1.0.0.0
(0000): MS : Inform clients of race start:

(0000): User bastien in race with team Asptt Albi Team
(0000): TeamRaceId:311
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2181): [game] switching from state 5 to state 1 with action 18

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0606): start prestage (1311)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0616): prestage ok!




Vous vous interet à régler ce maudit problème,c vraiment incroyable de mettre 50boules sur un jeu qui bugge au bout de deux jours!!!
Hors-ligne

toumou

  • Messages: 7
  • Inscrit le: 09 Août 2009, 21:55

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message14 Juil 2012, 00:54

bonsoir, moi je n arrive meme pas a faire la preselection des coureurs pour le championnat du monde . donc j suis bloque car je ne peux plus avancer dans le calendrier (il y a une image rose a la place du maillot national).y a t il un moyen de sauter cette date avec le fast editor par exemple , merci.
Hors-ligne

micjeg

  • Messages: 44
  • Inscrit le: 17 Juil 2011, 13:31
  • Pseudo GameCenter: DJEG

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message17 Juil 2012, 19:11

moi pareil que toumou
Hors-ligne

micjeg

  • Messages: 44
  • Inscrit le: 17 Juil 2011, 13:31
  • Pseudo GameCenter: DJEG

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message18 Juil 2012, 13:21

je pense que quand ils ne savent pas o lieu de nous le dire ils fond le coup de l'autruche qui na pa vu le message
Hors-ligne

pisterolo12

  • Messages: 4
  • Inscrit le: 26 Sep 2012, 15:31

Re: BUG PCM 2012 ( CHAMPIONNAT DU MONDE )

Message17 Oct 2012, 16:47

ou se trouve les championnats du monde dans les etapes
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