Bonjour,
J'ai acheté le jeu il y a 3 jours via le site "dlgamer" et je n'ai toujours pas pu y jouer... A chaque fois que le jeu charge une course 3D il plante sans explication, et ce systématiquement lors du chargement steam...
Voici la configuration de mon ordi:
- Intel(R) Core(TM) 2 duo CPU E8400@3.00Ghz (2CPUs)
- 3318MB RAM
- Intel(R) G33\G31 Express Chipset Family
- Realtek HD Audio output
Historique pcm:
log begins - Thu Jul 12 12:16:20 2012
_______________________________________________________________________________________________________________________________________________________________
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0669): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0670): GAME VERSION = 1.2.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0671): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): BUILD DATE = Jul 9 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3645256
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3318 MB
.\GFWindow.cpp(1311): - System frequency : 3360 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(42) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0055): <SFLB_GM2_CGameManager_Race_ConnectProcesses>
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0057): </SFLB_GM2_CGameManager_Race_ConnectProcesses>
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb _bIsNewGame=0 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Costa> trying to login
(0000): Costa login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 9 with action 35
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:35 State:9
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=9
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 9 to state 5 with action 26
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:5
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=9
(0000): GetCurrentPageIndex=7
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 2/7/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 409
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 2025
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 2/7/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 409
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(23) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Costa
(0000): iNumUsers:1
(0000): GameMode=2
(0000): User 0 got team 9 State :3
(0000): User:0 Team:Lotto Belisol Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:02/07/2012 (1341230400)
(0000): Current Stage:2025
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:25
(0000): StageId:2025
(0000): Date:1341230400
(0000): [menuserver] saving database <C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:
(0000): User Costa in race with team Lotto Belisol
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (2025)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
J'ai acheté le jeu il y a 3 jours via le site "dlgamer" et je n'ai toujours pas pu y jouer... A chaque fois que le jeu charge une course 3D il plante sans explication, et ce systématiquement lors du chargement steam...
Voici la configuration de mon ordi:
- Intel(R) Core(TM) 2 duo CPU E8400@3.00Ghz (2CPUs)
- 3318MB RAM
- Intel(R) G33\G31 Express Chipset Family
- Realtek HD Audio output
Historique pcm:
log begins - Thu Jul 12 12:16:20 2012
_______________________________________________________________________________________________________________________________________________________________
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0669): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0670): GAME VERSION = 1.2.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0671): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): BUILD DATE = Jul 9 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3645256
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3318 MB
.\GFWindow.cpp(1311): - System frequency : 3360 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(42) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0055): <SFLB_GM2_CGameManager_Race_ConnectProcesses>
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0057): </SFLB_GM2_CGameManager_Race_ConnectProcesses>
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb _bIsNewGame=0 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Costa> trying to login
(0000): Costa login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 9 with action 35
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:35 State:9
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=9
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 9 to state 5 with action 26
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:5
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=9
(0000): GetCurrentPageIndex=7
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 2/7/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 409
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 2025
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 2/7/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 409
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(23) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Costa
(0000): iNumUsers:1
(0000): GameMode=2
(0000): User 0 got team 9 State :3
(0000): User:0 Team:Lotto Belisol Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:02/07/2012 (1341230400)
(0000): Current Stage:2025
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:25
(0000): StageId:2025
(0000): Date:1341230400
(0000): [menuserver] saving database <C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:
(0000): User Costa in race with team Lotto Belisol
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (2025)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!