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Crash courses 3D

Modérateurs: Cyanide Team, Focus Team

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Costa1234

  • Messages: 3
  • Inscrit le: 12 Juil 2012, 12:17

Crash courses 3D

Message12 Juil 2012, 12:45

Bonjour,

J'ai acheté le jeu il y a 3 jours via le site "dlgamer" et je n'ai toujours pas pu y jouer... A chaque fois que le jeu charge une course 3D il plante sans explication, et ce systématiquement lors du chargement steam...

Voici la configuration de mon ordi:
- Intel(R) Core(TM) 2 duo CPU E8400@3.00Ghz (2CPUs)
- 3318MB RAM
- Intel(R) G33\G31 Express Chipset Family
- Realtek HD Audio output

Historique pcm:

log begins - Thu Jul 12 12:16:20 2012
_______________________________________________________________________________________________________________________________________________________________

\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0669): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0670): GAME VERSION = 1.2.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0671): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): BUILD DATE = Jul 9 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3645256
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3318 MB
.\GFWindow.cpp(1311): - System frequency : 3360 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(42) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6

(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0055): <SFLB_GM2_CGameManager_Race_ConnectProcesses>

machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0057): </SFLB_GM2_CGameManager_Race_ConnectProcesses>

(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb _bIsNewGame=0 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Costa> trying to login
(0000): Costa login as user 1

(0000): send database to client

(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 9 with action 35

dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:35 State:9
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=9
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 9 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=9
(0000): GetCurrentPageIndex=7
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 2/7/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 409

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 2025

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 2/7/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 409
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(23) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Costa
(0000): iNumUsers:1

(0000): GameMode=2
(0000): User 0 got team 9 State :3
(0000): User:0 Team:Lotto Belisol Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:02/07/2012 (1341230400)

(0000): Current Stage:2025

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 2025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 9
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:25
(0000): StageId:2025
(0000): Date:1341230400
(0000): [menuserver] saving database <C:\Documents and Settings\Verheulpen\Mes documents\Pro Cycling Manager 2012\Users\Costa\Database\Solo\OfficialRelease\Tour_2.cdb>
(0000): version: 1.2.0.0
(0000): MS : Inform clients of race start:

(0000): User Costa in race with team Lotto Belisol
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (2025)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
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Costa1234

  • Messages: 3
  • Inscrit le: 12 Juil 2012, 12:17

Re: Crash courses 3D

Message12 Juil 2012, 12:48

Ha oui j'ai également éffectuer la derniere mise a jours, mais cela n'a rien changé!
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Costa1234

  • Messages: 3
  • Inscrit le: 12 Juil 2012, 12:17

Re: Crash courses 3D

Message12 Juil 2012, 13:52

* Le jeu bug lors du chargement des courses 3D "stream read"
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Avatar de l’utilisateur

FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Crash courses 3D

Message12 Juil 2012, 14:14

Nous sommes réellement désolés, mais le contrôleur graphique INTEL G31/G33 n'est pas supporté car il est trop lent et il n'est pas 100% compatible Microsoft DirectX 9 et Shaders 2.0.
Sinon vous devez installer une carte graphique dans votre ordinateur.

Nous sommes réellement désolés pour la gêne occasionnée.

CONFIGURATION MINIMALE REQUISE

OS: WINDOWS XP SP2/WINDOWS VISTA SP1/WINDOWS 7
PROCESSEUR: AMD/INTEL 2.2 GHZ
MEMOIRE RAM: 1024 MO (XP)/2048 MO (VISTA/7)
CARTE GRAPHIQUE: 128 MO 100% COMPATIBLE DIRECTX 9 ET SHADERS 2.0
NVIDIA GEFORCE 6600/ATI RADEON X700/INTEL HD
RESOLUTION MINIMALE: 1024X768
DVD-ROM: LECTEUR 2X
ESPACE DISQUE DUR: 7 GO
CARTE SONORE: COMPATIBLE DIRECTX 9
Hors-ligne

gino09

  • Messages: 3
  • Inscrit le: 12 Juil 2012, 18:36

Re: Crash courses 3D

Message12 Juil 2012, 18:42

Moi ca me l'a fait seulement au deuxième lancement alors que le premier s'est passer sans aucun prob :?: je jeu ne ramer pas :!: :!:
Et j'ai une GeForce 9800gt en carte video et une config largement superieur a la config Mini!!!!
Alors Bug ??????
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micjeg

  • Messages: 44
  • Inscrit le: 17 Juil 2011, 13:31
  • Pseudo GameCenter: DJEG

Re: Crash courses 3D

Message12 Juil 2012, 19:35

c'est un peu du nimporte quoi la rep.
moi j'ai acheter une carte graphique express tou ce passai bien jusqua ce matin
et ce soir ca me fai pareil donc ca vien pa de la carte graphique
je bugg exactement o meme endroit
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Cy-clic

  • Messages: 1
  • Inscrit le: 01 Juil 2012, 15:16

Re: Crash courses 3D

Message12 Juil 2012, 19:37

Bonjour, idem pour moi. Une dizaine de courses sans problèmes et aujourd'hui......."stream read" plus aucun moyen de lancer une course
Hors-ligne

micjeg

  • Messages: 44
  • Inscrit le: 17 Juil 2011, 13:31
  • Pseudo GameCenter: DJEG

Re: Crash courses 3D

Message12 Juil 2012, 19:40

c'est grave cette année. 50 euros le jeu 100 euros la carte graphique ca fai 150 euros pour un jeu et il marche pas
mais la ca doi etre leur mise a jour de ce matin qui fai buger
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Longbow

  • Messages: 4
  • Inscrit le: 28 Juil 2009, 17:08

Re: Crash courses 3D

Message12 Juil 2012, 19:56

J'ajoute ma contribution car j'ai presque le même problème : jusque hier le jeu fonctionnait bien, mais depuis aujourd'hui le chargement des courses 3D est très très long, et bloque notamment longtemps sur "stream read".
A noter que mon jeu plante aussi depuis aujourd'hui lorsque j'essaie de quitter jeu.
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micjeg

  • Messages: 44
  • Inscrit le: 17 Juil 2011, 13:31
  • Pseudo GameCenter: DJEG

Re: Crash courses 3D

Message12 Juil 2012, 20:01

a pe etre que nous ces pareil
mais o bou de 5 minute moi jen es marre dattendre et je quitte
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