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Bug

Publié:
16 Juil 2012, 23:32
par bigbrass
Bonjour,
Je me suis créé une partie avec une équipe personnalisée et je suis rendu a la 21e étape du Giro et mon PCM a fermé et maintenant, quand je charge ma game, le jeu ferme en me disant qu'un bug est survenu. J'aimerais beaucoup si vous êtes capable de sauver ma partie ... J'aimais vraiment jouer avec mes joueurs ...
Merci de l'aide!
Simon Brassard
Re: Bug

Publié:
17 Juil 2012, 09:48
par FocusTechSupport
Veuillez démarrer Pro Cycling Manager 2012 et reproduire le problème puis nous fournir le journal d'événements du jeu :
1. Cliquer Ordinateur puis Documents ou Mes Documents.
2. Ouvrir le dossier Pro Cycling Manager 2012.
3. Ouvrir le fichier Pro Cycling Manager 2012.log (lequel est le journal des événements du jeu) à l'aide de Bloc-Notes de Windows.
4. Poster le contenu du journal ici.
Nous sommes réellement désolés pour la gêne occasionnée.
Re: Bug

Publié:
17 Juil 2012, 23:23
par bigbrass
log begins - Tue Jul 17 17:14:13 2012
_______________________________________________________________________________________________________________________________________________________________
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0669): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0670): GAME VERSION = 1.2.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0671): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): BUILD DATE = Jul 9 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3645256
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 6091 MB
.\GFWindow.cpp(1311): - System frequency : 2294 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(42) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Simon\Documents\Pro Cycling Manager 2012\Mod\Database\pcm_actu_db_vrai_nom_v1.0.1.cdb _szDatabase=C:\Users\Simon\Documents\Pro Cycling Manager 2012\Users\BigBrassss\Database\Solo\pcm_actu_db_vrai_nom_v1.0.1\Carrière_4.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Simon\Documents\Pro Cycling Manager 2012\Users\BigBrassss\Database\Solo\pcm_actu_db_vrai_nom_v1.0.1\Carrière_4.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Simon\Documents\Pro Cycling Manager 2012\Users\BigBrassss\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\Simon\Documents\Pro Cycling Manager 2012\Users\BigBrassss\Database\Solo\pcm_actu_db_vrai_nom_v1.0.1
(0000): [gameclient] sending default login
(0000): [menuserver] user <BigBrassss> trying to login
(0000): BigBrassss login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 2 with action 28
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:28 State:2
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GetCurrentPageIndex=6
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 26/5/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
Re: Bug

Publié:
17 Juil 2012, 23:24
par bigbrass
Ça ne me dérange pas mais fais-je récupéré ma partie ?
Re: Bug

Publié:
18 Juil 2012, 16:50
par FocusTechSupport
Ce qui a déclenché le problème semble venir du fait que vous utilisez une base de données modifiée :
\Database\Solo\pcm_actu_db_vrai_nom_v1.0.1\Carrière_4.cdb
Dans Pro Cycling Manager 2012, vous avez une mise à jour automatique toutes les semaines sotckées dans le dossier WeeklySaves.
Les sauvegardes de votre carrière sont stockées dans le dossier OfficialRelease.
Vous avez la possibilité de récupérer une sauvegarde automatique (WeeklySave) et de la transférer dans le dossier de sauvegarde de votre carrière (OfficialRelease).
Cela vous permettra de reprendre votre carrière depuis une sauvegarde automatique.
Veuillez copier votre dernière sauvegarde automatique (WeeklySave) donc le dossier OfficialRelease :
1. Cliquer le bouton Démarrer de Windows puis Mes Documents ou Documents.
2. Ouvrir le dossier Pro Cycling Manager 2012 puis le dossier WeeklySaves.
3. Copier la sauvegarde la plus récente puis revenir au dossier Pro Cycling Manager 2012.
4. Ouvrir le dossier Users puis le dossier portant votre nom de PCM12, le dossier Databse et le dossier Solo.
5. Supprimer toutes les sauvegardes et coller votre sauvegarde automatique (WeeklySave) et démarrer Pro Cycling Manager 2012.
6. Maintenant vous devriez être en mesure de charger la partie.