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Crash PCM fin de course 3D

Modérateurs: Cyanide Team, Focus Team

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Makeshift

  • Messages: 99
  • Inscrit le: 26 Juin 2009, 18:22
  • Localisation: Aquitaine

Re: Crash PCM fin de course 3D

Message26 Sep 2012, 22:34

Alors j'ai reproduit l'évènement lors de la simulation rapide, puis lors de la course 3D. Détail qui devrait vous aider, j'ai réinstallé PCM 2011 sur mon PC (qui est neuf, je l'ai acheté il y a 10 jours), et j'ai exactement le même problème, alors que le jeu tournait très bien sur mon ancien PC bien moins performant.



Voici le journal :
_______________________________________________________________________________________________________________________________________________________________

log begins - Wed Sep 26 22:13:05 2012
_______________________________________________________________________________________________________________________________________________________________

\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.3.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Jul 26 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3672739
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3992 MB
.\GFWindow.cpp(1311): - System frequency : 2494 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 4\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 2494\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 3992\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 11\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1920\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 1080\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name Intel(R) HD Graphics 4000\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer Intel Corporation\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 5/21/2012 12:04:30\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 3735\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 5.00\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 0 .\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(60) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 21

(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:21 State:21
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Oreuga\Documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Oreuga\Documents\Pro Cycling Manager 2012\Users\SyliconCrash\Database\Solo\OfficialRelease\Tour_2.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Oreuga\Documents\Pro Cycling Manager 2012\Users\SyliconCrash\Database\Solo\OfficialRelease\Tour_2.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Oreuga\Documents\Pro Cycling Manager 2012\Users\SyliconCrash\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <SyliconCrash> trying to login
(0000): [menuserver] new user <SyliconCrash> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser SyliconCrash
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 25 with action 14

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(26) : SubPage_InitRace
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:14 State:25
(0000): GameManager_CreateMenuServer from state25
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0055): <SFLB_GM2_CGameManager_Race_ConnectProcesses>

machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0057): </SFLB_GM2_CGameManager_Race_ConnectProcesses>

(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 30/6/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 404

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1025

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 30/6/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 404
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 30/6/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 404

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1025

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 30/6/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 404
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0144): [game manager] init

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Forme Race-Season'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Forme Race-Season' has ended

(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0407): init ok!
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Race.cpp(0146): [game manager] selecting race 25 done.

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 30/6/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 404

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1025

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 30/6/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 404
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 25 to state 8 with action 12

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(24) : SubPage_InitTeam
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0585): start prepare race 25...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0589): prepare race ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 1025...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
(0000): DisplaySubPage : Done
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:8
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=30 _bChooseRandomTeam=0
(0000): fnSubscribeUser _iTeamID=30 _iUserID=1 iResult=0
(0000): <MenuServer_InitGame>
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 1341057600
(0000): _iDivisionId : 7
(0000): _iRaceId : 25
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=30
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 8 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 30
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): Host received System_CM5_OnHostInitOk
(0000): DisplaySubPage(35) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(24) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=SyliconCrash
(0000): iNumUsers:1

(0000): GameMode=2
(0000): User 0 got team 30 State :3
(0000): User:0 Team:Sky Pro Cycling Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:30/06/2012 (1341057600)

(0000): Current Stage:1025

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 30
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 30
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:25
(0000): StageId:1025
(0000): Date:1341057600
(0000): [menuserver] saving database <C:\Users\Oreuga\Documents\Pro Cycling Manager 2012\Users\SyliconCrash\Database\Solo\OfficialRelease\Tour_2.cdb>
(0000): version: 1.3.0.0
(0000): MS : Inform clients of race start:

(0000): User SyliconCrash in race with team Sky Pro Cycling
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (1025)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 198

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 22

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.

ine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0311): [server] time trial server created!

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Liège - Liège(1025)
(0000): Init race client...

(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Liège - Liège(1025)
(0000): Init race client...

(0000): System_CM5_RunTheRace
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2723): [game] start running client

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0084): [client] world constructor...

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0089): <SFLB_IRC2_CWorld_IRC2_CWorld>

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0091): </SFLB_IRC2_CWorld_IRC2_CWorld>

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0093): [client] world constructor ok

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0227): [client] creating inrace client...

uildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0241): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1422): pas de maillot g?n?ral au temps
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1431): pas de maillot g?n?ral au points
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1441): pas de maillot g?n?ral de la montagne
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1451): pas de maillot g?n?ral des jeunes
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1473): pas de maillot de leader continental
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0321): [client] inrace world created!

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0325): [client] cyclists init...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0336): [client] cyclists init ok!

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0468): [client] packets created!

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0156): Sound Effect Volume=100.000000
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127):
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): +- Begin block: Load sounds from config file
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): |
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/ContreName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/DefaillanceName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/FinVictoireName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/PasseEnTeteName (error:3)
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): |
..\Fs\src\FS_CFileTools.cpp(0037): +- End block: Load sounds from config file
..\Fs\src\FS_CFileTools.cpp(0037):
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0330): Sound Comment Volume=100.000000
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(2012): HidePodium

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0504): [client] inrace client created!

(0000): func void System_CM5_OnEndProgress()
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1289): Add country rider Gillou in Favorites list

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1290): Add country rider Gillou in Favorites list

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1291): Add country rider Comfort in Favorites list

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Running

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2755): [game] client is running now

(0000): Start UDP Handshaking...

(0000): Ip Server:127.0.0.1
(0000): Will use Address*Local*
(0000): Port:17852
(0000): Login:SyliconCrash
(0000): DisplayPage(18) : Page_InRace3dTT
(0000): CloseAllDialog
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(1442): Play audio commentary "2012_TourFrance_Etp01_Depart"
uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Running to InRaceServer_C_eRunningMode_Stopping

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Stopping to InRaceServer_C_eRunningMode_Stopped

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(1128): <SFLB_IRS2_CAbstractRace_m_fn_vSetGreenForRecuperation>

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(1130): </SFLB_IRS2_CAbstractRace_m_fn_vSetGreenForRecuperation>

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2860): m_fn_vLoopTimer InRaceServerEnded
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0692): start end stage 1025...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0697): end stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0567): start month turn...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0567): month turn ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0567): start day turn...
runk\Dev\CM\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0296): <SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

runk\Dev\CM\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0298): </SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0567): day turn ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 2025...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
ine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0316): [server] destroy time trial server!

ine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0321): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1708): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\Oreuga\Documents\Pro Cycling Manager 2012\Users\SyliconCrash\Database\Solo\OfficialRelease\Tour_2.cdb>
(0000): version: 1.3.0.0
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Makeshift

  • Messages: 99
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Re: Crash PCM fin de course 3D

Message30 Sep 2012, 01:29

Donc ?
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FocusTechSupport

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Re: Crash PCM fin de course 3D

Message01 Oct 2012, 12:09

Il n'y a rien de particulier dans le journal du jeu, ce dernier s'arrête et c'est tout.
Vous avez donc maintenant le même problème avec PCM11.

Quel anti-virus/pare-feu possédez-vous ? Aviez-vous le même lorsque PCM11 fonctionnait ?
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM
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Makeshift

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Re: Crash PCM fin de course 3D

Message01 Oct 2012, 12:32

Pour l'instant j'utilise le shareware d'anti-virus installé sur mon pc : Trend Micro Titanium Internet Security 2012.


Pour le pare-feu, à part vous dire qu'il s'agit du pare-feu windows je ne sais pas trop quoi répondre.
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Makeshift

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Re: Crash PCM fin de course 3D

Message01 Oct 2012, 14:42

J'ai désinstallé mon anti-virus actuel, et j'ai installé Avira avec lequel PCM 2011 marchait sur mon ancien pc.

J'ai également désactivé mon pare-feu, mais le problème est toujours là.
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FocusTechSupport

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Re: Crash PCM fin de course 3D

Message03 Oct 2012, 11:35

Veuillez exclure le dossier Pro Cycling Manager - Saison 2012 dans l'anti-virus Avira AntiVir :

1. Effectuer un clic droit sur l'icone AntiVir dans la barre des tâches et cliquer Configurer Avira.
2. Cocher 'Mode expert' puis ouvrir Scanner, Recherche et cliquer Exceptions.
3. Cliquer le bouton '...' pour ajouter le dossier Pro Cycling Manager - Saison 2012.
4. Par défaut PCM12 est installé dans le Disque local (C:), dossier Program Files ou Program Files (x86), Cyanide et sélectionner le dossier Pro Cycling Manager - Saison 2012 puis cliquer le bouton OK.
5. Pour la version Steam de PCM12, le chemin est le Disque local (C:), dossier Program Files ou Program Files, Steam, SteamApps puis common et sélectionner le dossier Pro Cycling Manager 2012 puis cliquer le bouton OK.
6. Cliquer le bouton 'Ajouter >>' puis cliquer le bouton Accepter.
7. En outre, vous devez ajouter le dossier Pro Cycling Manager - Saison 2012 dans les exceptions de la Protection temps réel.
8. Ouvrir Protection temps réel, Recherche et cliquer Exceptions, cliquer le bouton '...' dans Objets de fichiers à exclure de la Protection temps réel et sélectionner le dossier Pro Cycling Manager - Saison 2012.
9. Cliquer le bouton 'Ajouter >>' puis le bouton Accepter.
10. Cliquer le bouton OK et démarrer le jeu.
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Makeshift

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Re: Crash PCM fin de course 3D

Message03 Oct 2012, 17:05

Toujours aucun changement.
J'ai même essayé de lancer le jeu en tant qu'administrateur, mais rien le problème persiste.



Si ça peut vous aider, Football Manager 2012 fonctionne parfaitement.



Le truc c'est que je n'ai aucune idée de ce qui cloche. Je n'ai aucun rapport d'erreur m'indiquant qu'il manque tel ou tel fichier.
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Rejeal686

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Re: Crash PCM fin de course 3D

Message09 Oct 2012, 15:32

Bonjour.
Intéressé par ce fil, et sans être technicien, je me souviens avoir réglé par pur hasard un problème identique sur un PC neuf en déplaçant la prise vidéo du moniteur qui se trouvait sur la prise « DVI » (à l’arrière du PC) sur la prise « VGA » (la plus petite). Vérifier à l’arrière du PC s’il y a bien une prise VGA. En principe il y a les deux. Sur tous les PC neufs, et depuis des années, il y a dans la boite du PC des adaptateurs adéquats. Précisions : La prise DVI est Numérique. La prise VGA est Générique. Cette dernière est plus « digérable » si je puis dire pour les PC. De plus, de nombreux moniteurs n’ont pas du tout de prise DVI. Très bonne journée.
:roll:
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Makeshift

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Re: Crash PCM fin de course 3D

Message09 Oct 2012, 19:22

Merci pour ton aide, mais j'ai un pc portable. Du coup ta solution marche moins bien ^^
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Rejeal686

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  • Inscrit le: 09 Avr 2011, 22:26
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Re: Crash PCM fin de course 3D

Message09 Oct 2012, 21:10

Dommage. J'espère que tu t'en sortiras. Bonne soirée quand mème. :(
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