Back in July 2012 I as usual bought the game through Focus,but I was never really able to run only a few races very occasionally,and then it crashed.Oh well....I thought you'd better by on CD as well,and so I did but the problem persists.I have now unistalled everything I can think of that would interrupt the game but to no avail.
I'll post the latest crash
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log begins - Sat Dec 29 10:55:12 2012
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\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.4.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Oct 3 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3687798
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 2046 MB
.\GFWindow.cpp(1311): - System frequency : 3483 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM)2 CPU E8400 @ 3.00GHz
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 2
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 3003
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 2046
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 9.0c (4.09.0000.0904)
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1024
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 768
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name NVIDIA GeForce GT 630
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer NVIDIA
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 12/3/2012 16:40:50
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 1024
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 4.00
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primær lyddriver
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(60) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 24
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:24 State:21
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1199): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1207): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\OfficialRelease\Classic_1.cdb _bIsNewGame=1 _iNewGameMode=5_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\PCMdailyExpansionPack-Patch1400
(0000): szTestDir+szSubDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\sbjworld2012
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Replay\
(0000): szTestDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Downloaded\
(0000): szTestDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Mod\Database\
(0000): [gameclient] sending default login
(0000): [menuserver] user <birch23> trying to login
(0000): [menuserver] new user <birch23> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser birch23
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 5
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 24 with action 11
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(33) : SubPage_InitClassic
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:11 State:24
(0000): GameManager_CreateMenuServer from state24
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0055): <SFLB_GM2_CGameManager_Classic_ConnectProcesses>
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0057): </SFLB_GM2_CGameManager_Classic_ConnectProcesses>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=5
(0000): IRC_IsClientRunning=0
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0124): [game manager] selecting stage 1024...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 25/2/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0357): [game manager] current stage was set: 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 64
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1024
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 24
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 25/2/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 64
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0141): [game manager] init
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Forme Race-Season'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Forme Race-Season' has ended
(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0407): init ok!
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0143): [game manager] selecting stage 1024 done.
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 25/2/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 64
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1024
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 24
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 25/2/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 64
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 24 to state 8 with action 12
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(24) : SubPage_InitTeam
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0585): start prepare race 24...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Classic Roster'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Classic Roster' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0589): prepare race ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 1024...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
(0000): DisplaySubPage : Done
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:8
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=65 _bChooseRandomTeam=0
(0000): fnSubscribeUser _iTeamID=65 _iUserID=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 5
(0000): _iNewStartingDate : 1330171200
(0000): _iDivisionId : 7
(0000): _iRaceId : 24
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=65
(0000): GameMode=5
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 8 to state 5 with action 26
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1024
(0000): iRaceId --> 24
(0000): iTeamRace --> 24
(0000): iUserTeam --> 65
(0000): iServerTeamRace --> 24
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:5
(0000): Host received System_CM5_OnHostInitOk
(0000): DisplaySubPage(35) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(24) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=birch23
(0000): iNumUsers:1
(0000): GameMode=5
(0000): User 0 got team 65 State :3
(0000): User:0 Team:Accent.Jobs - Willems Veranda’s Run the race
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:25/02/2012 (1330171200)
(0000): Current Stage:1024
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1024
(0000): iRaceId --> 24
(0000): iTeamRace --> 24
(0000): iUserTeam --> 65
(0000): iServerTeamRace --> 24
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1024
(0000): iRaceId --> 24
(0000): iTeamRace --> 24
(0000): iUserTeam --> 65
(0000): iServerTeamRace --> 24
(0000): user is in race
(0000): firstday=1 lastday=1
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:24
(0000): StageId:1024
(0000): Date:1330171200
(0000): MS : Inform clients of race start:
(0000): User birch23 in race with team Accent.Jobs - Willems Veranda’s
(0000): TeamRaceId:24
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (1024)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num cyclists: 200
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0660): [server] num teams: 25
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0669): [server] init cyclists done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0145): [server] * leader finder infos
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0831): [server] init packets...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0866): [server] init packets done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0152): [server] init sound events...
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0154): [server] init sound events done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0156): [server] init spline infos...
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0159): [server] init AI spline infos...
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0162): [server] init spline infos done.
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0059): [server] * compute strategies (stages)
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0143): [server] - compute random ratings
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0148): [server] - init leader types
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0160): [server] - compute ratings
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0203): [server] - set ranks
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0286): [server] - set categories
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0318): [server] - set loosers
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0344): [server] - set strong teams
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0395): [server] - set train return
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0570): [server] - set tactic rules
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0204): [server] init positions...
ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0091): <SFLB_IRS2_CNormalBikeManager_m_fn_vInit>
ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0093): </SFLB_IRS2_CNormalBikeManager_m_fn_vInit>
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0208): [server] init positions done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0306): [server] server created!
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server
(0000): Stage Gent - Gent(1024)
(0000): Init race client...
(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server
(0000): Stage Gent - Gent(1024)
(0000): Init race client...
(0000): System_CM5_RunTheRace
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2723): [game] start running client
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0084): [client] world constructor...
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0089): <SFLB_IRC2_CWorld_IRC2_CWorld>
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0091): </SFLB_IRC2_CWorld_IRC2_CWorld>
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0093): [client] world constructor ok
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0227): [client] creating inrace client...
uildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0241): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1422): pas de maillot gnral au temps
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1431): pas de maillot gnral au points
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1441): pas de maillot gnral de la montagne
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1451): pas de maillot gnral des jeunes
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1473): pas de maillot de leader continental
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0321): [client] inrace world created!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0325): [client] cyclists init...
I'll post the latest crash
_______________________________________________________________________________________________________________________________________________________________
log begins - Sat Dec 29 10:55:12 2012
_______________________________________________________________________________________________________________________________________________________________
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.4.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Oct 3 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3687798
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 2046 MB
.\GFWindow.cpp(1311): - System frequency : 3483 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM)2 CPU E8400 @ 3.00GHz
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 2
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 3003
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 2046
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 9.0c (4.09.0000.0904)
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1024
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 768
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name NVIDIA GeForce GT 630
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer NVIDIA
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 12/3/2012 16:40:50
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 1024
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 4.00
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primær lyddriver
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(60) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 24
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:24 State:21
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1199): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1207): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\OfficialRelease\Classic_1.cdb _bIsNewGame=1 _iNewGameMode=5_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\PCMdailyExpansionPack-Patch1400
(0000): szTestDir+szSubDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Solo\sbjworld2012
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Replay\
(0000): szTestDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Users\birch23\Database\Downloaded\
(0000): szTestDir=C:\Documents and Settings\sb\Dokumenter\Pro Cycling Manager 2012\Mod\Database\
(0000): [gameclient] sending default login
(0000): [menuserver] user <birch23> trying to login
(0000): [menuserver] new user <birch23> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser birch23
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 5
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 24 with action 11
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(33) : SubPage_InitClassic
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:11 State:24
(0000): GameManager_CreateMenuServer from state24
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0055): <SFLB_GM2_CGameManager_Classic_ConnectProcesses>
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0057): </SFLB_GM2_CGameManager_Classic_ConnectProcesses>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=5
(0000): IRC_IsClientRunning=0
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0124): [game manager] selecting stage 1024...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 25/2/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0357): [game manager] current stage was set: 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 64
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1024
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 24
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 25/2/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 64
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0141): [game manager] init
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Forme Race-Season'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Forme Race-Season' has ended
(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0407): init ok!
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0143): [game manager] selecting stage 1024 done.
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 25/2/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 64
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1024
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 24
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 25/2/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 64
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 24 to state 8 with action 12
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(24) : SubPage_InitTeam
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0585): start prepare race 24...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Classic Roster'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Classic Roster' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0589): prepare race ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 1024...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
(0000): DisplaySubPage : Done
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:8
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=65 _bChooseRandomTeam=0
(0000): fnSubscribeUser _iTeamID=65 _iUserID=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 5
(0000): _iNewStartingDate : 1330171200
(0000): _iDivisionId : 7
(0000): _iRaceId : 24
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=65
(0000): GameMode=5
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 8 to state 5 with action 26
(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1024
(0000): iRaceId --> 24
(0000): iTeamRace --> 24
(0000): iUserTeam --> 65
(0000): iServerTeamRace --> 24
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:5
(0000): Host received System_CM5_OnHostInitOk
(0000): DisplaySubPage(35) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(24) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=birch23
(0000): iNumUsers:1
(0000): GameMode=5
(0000): User 0 got team 65 State :3
(0000): User:0 Team:Accent.Jobs - Willems Veranda’s Run the race
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:25/02/2012 (1330171200)
(0000): Current Stage:1024
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1024
(0000): iRaceId --> 24
(0000): iTeamRace --> 24
(0000): iUserTeam --> 65
(0000): iServerTeamRace --> 24
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1024
(0000): iRaceId --> 24
(0000): iTeamRace --> 24
(0000): iUserTeam --> 65
(0000): iServerTeamRace --> 24
(0000): user is in race
(0000): firstday=1 lastday=1
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:24
(0000): StageId:1024
(0000): Date:1330171200
(0000): MS : Inform clients of race start:
(0000): User birch23 in race with team Accent.Jobs - Willems Veranda’s
(0000): TeamRaceId:24
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (1024)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num cyclists: 200
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0660): [server] num teams: 25
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0669): [server] init cyclists done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0145): [server] * leader finder infos
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0831): [server] init packets...
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0866): [server] init packets done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0152): [server] init sound events...
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0154): [server] init sound events done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0156): [server] init spline infos...
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0159): [server] init AI spline infos...
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0162): [server] init spline infos done.
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0059): [server] * compute strategies (stages)
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0143): [server] - compute random ratings
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0148): [server] - init leader types
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0160): [server] - compute ratings
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0203): [server] - set ranks
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0286): [server] - set categories
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0318): [server] - set loosers
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0344): [server] - set strong teams
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0395): [server] - set train return
unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0570): [server] - set tactic rules
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0204): [server] init positions...
ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0091): <SFLB_IRS2_CNormalBikeManager_m_fn_vInit>
ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0093): </SFLB_IRS2_CNormalBikeManager_m_fn_vInit>
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0208): [server] init positions done.
achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0306): [server] server created!
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server
(0000): Stage Gent - Gent(1024)
(0000): Init race client...
(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server
(0000): Stage Gent - Gent(1024)
(0000): Init race client...
(0000): System_CM5_RunTheRace
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2723): [game] start running client
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0084): [client] world constructor...
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0089): <SFLB_IRC2_CWorld_IRC2_CWorld>
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0091): </SFLB_IRC2_CWorld_IRC2_CWorld>
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0093): [client] world constructor ok
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0227): [client] creating inrace client...
uildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0241): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1422): pas de maillot gnral au temps
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1431): pas de maillot gnral au points
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1441): pas de maillot gnral de la montagne
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1451): pas de maillot gnral des jeunes
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1473): pas de maillot de leader continental
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0321): [client] inrace world created!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0325): [client] cyclists init...