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Crash du jeu en fin de course (3D et Simulation)

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FocusTechSupport

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Re: Crash du jeu en fin de course (3D et Simulation)

Message25 Juin 2013, 09:55

Makeshift a écrit:Je viens de faire cette manip, mais le jeu démarre toujours avec Intel graphics :/ Mais de toute façon la GeForce prends le relais lorsque le jeu le requiert non ? J'arrive très bien à faire des courses 3D en graphismes à 3 ou 4 (elles crashent lors du chargement final mais le reste est très fluide).


De toute façon, le jeu crash également lors des simulations rapides.


Quel anti-virus possédez-vous ?
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Eyolfur

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Re: Crash du jeu en fin de course (3D et Simulation)

Message25 Juin 2013, 11:12

Makeshift a écrit:Bon j'ai essayé en desactivant l'antivirus, pas de changement mais voici l'heure du crash : 16h12 (et 27 secondes d'après le report dans MesDocuments)


Impossible de retrouver ton crash report, je n'en ai vu aucun dimanche vers 16h portant ton pseudo.
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Makeshift

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Re: Crash du jeu en fin de course (3D et Simulation)

Message25 Juin 2013, 14:37

Mon pseudo ingame est Oreuga ;)


J'ai avast, j'ai également testé avec avira, mais même résultat.


Peut-on désactiver le contrôleur Intel, et ne laisser que la GeForce active ?
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Eyolfur

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Re: Crash du jeu en fin de course (3D et Simulation)

Message25 Juin 2013, 16:50

J'ai pu retrouver plusieurs rapports, dont certains datant de septembre, sur PCM2012.

Il semble qu'il y ait un problème à l'écriture dans Mes Documents. Pourtant il y a certains reports en mode administrateur et cela ne change rien.

Le problème arrive-t-il dans d'autres jeux ? crashe-t-il en essayant de sauvegarder une startlist (dans le menu option/database) ?

Il y a un autre test à faire éventuellement, celui de couper le Steam cloud. Dans Steam, faire un click droit et aller dans propriétés : dans l'onglet mise à jour, décocher la case 'Activer la synchronistation Steam cloud pour PCM2013'
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Makeshift

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Re: Crash du jeu en fin de course (3D et Simulation)

Message26 Juin 2013, 00:28

Oui, j'avais déjà eu des problèmes avec PCM 12 en septembre.


Alors j'arrive très bien à enregistrer des startlists, pas de problèmes de ce côté-là.

Je joue à Guild Wars 2 et Football Manager 2012. Aucun de ces 2 jeux ne posent de soucis.

Couper le cloud ne change rien.


Si cela peut aider, la simulation rapide crashe juste après le changement de jour
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Makeshift

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Re: Crash du jeu en fin de course (3D et Simulation)

Message29 Juin 2013, 18:04

Quelle est la marche à suivre maintenant ?
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Makeshift

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Re: Crash du jeu en fin de course (3D et Simulation)

Message02 Juil 2013, 14:02

Des retours sur mon problème ?


J'aimerais juste jouer au jeu que j'ai acheté, si ce n'est pas trop demander.
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Re: Crash du jeu en fin de course (3D et Simulation)

Message02 Juil 2013, 14:48

Veuillez reproduire le problème puis ouvrir vos Documents puis le dossier Pro Cycling Manager 2013.
Ouvrir le fichier Pro Cycling Manager 2013.log qui est le journal du jeu et poster son contenu.
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Makeshift

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Re: Crash du jeu en fin de course (3D et Simulation)

Message02 Juil 2013, 17:43

Que voila

_______________________________________________________________________________________________________________________________________________________________

log begins - Tue Jul 02 17:53:17 2013
_______________________________________________________________________________________________________________________________________________________________

c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.1.1
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Jun 17 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3551187
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3992 MB
.\GFWindow.cpp(1311): - System frequency : 2494 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Could not initialize Steam
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 4
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2494
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 3992
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1920
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 1080
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name Intel(R) HD Graphics 4000
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Intel Corporation
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 12/14/2012 02:42:34
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 1696
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 64
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 8086-166
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 1.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\GFWindow.cpp(0419): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(41) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 21

(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:21 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_8.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_8.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Oreuga> trying to login
(0000): [menuserver] new user <Oreuga> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Oreuga
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0398): start init before team selected...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0400): init before team selected ok!
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 25 with action 14

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(27) : SubPage_InitRace
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:14 State:25
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 29/6/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 376

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1025

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 25

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 29/6/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 376
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 29/6/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 376

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1025

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 25

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 29/6/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 376
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0135): [game manager] init

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0379): start init...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0387): init ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0137): [game manager] selecting race 25 done.

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 29/6/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 376

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1025

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 25

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 29/6/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 376
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 25 to state 8 with action 12

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0565): start prepare race 25...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0569): prepare race ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 1025...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:8
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=30
(0000): fnSubscribeUser _iTeamID=30 iUserId=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 1372507200
(0000): _iDivisionId : 7
(0000): _iRaceId : 25
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=30
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 8 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(31) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 30
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): Host received System_CM5_OnHostInitOk
(0000): DisplaySubPage(32) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(33) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(35) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(25) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Oreuga
(0000): iNumUsers:1

(0000): GameMode=2
(0000): User 0 got team 30 State :3
(0000): User:0 Team:Sky Pro Cycling Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:29/06/2013 (1372507200)

(0000): Current Stage:1025

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 30
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 30
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:25
(0000): StageId:1025
(0000): Date:1372507200
(0000): [menuserver] saving database <C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_8.cdb>
(0000): version: 1.0.1.1
(0000): MS : Inform clients of race start:

(0000): User Oreuga in race with team Sky Pro Cycling
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 5 to state 1 with action 18

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (1025)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 198

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 22

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0139): [server] * leader finder infos

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0839): [server] init packets...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0874): [server] init packets done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0146): [server] init sound events...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0148): [server] init sound events done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0150): [server] init spline infos...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0153): [server] init AI spline infos...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0156): [server] init spline infos done.

\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0055): [server] * compute strategies (races)

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0190): [server] init positions...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0091): <SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0093): </SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0194): [server] init positions done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0294): [server] server created!

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Porto-Vecchio - Bastia(1025)
(0000): Init race client...

(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Porto-Vecchio - Bastia(1025)
(0000): Init race client...

(0000): System_CM5_RunTheRace
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(2032): [game] start running client

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0085): [client] world constructor...

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0090): <SFLB_IRC2_CWorld_IRC2_CWorld>

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0092): </SFLB_IRC2_CWorld_IRC2_CWorld>

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0094): [client] world constructor ok

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0223): [client] creating inrace client...

c:\cym13\Dev\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0248): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1304): pas de maillot g?n?ral au temps
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1313): pas de maillot g?n?ral au points
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1323): pas de maillot g?n?ral de la montagne
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1333): pas de maillot g?n?ral des jeunes
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1355): pas de maillot de leader continental
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0304): [client] inrace world created!

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0308): [client] cyclists init...

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0322): [client] cyclists init ok!

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0451): [client] packets created!

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0155): Sound Effect Volume=0.000000
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127):
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): +- Begin block: Load sounds from config file
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): |
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/ContreName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/DefaillanceName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/FinVictoireName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/PasseEnTeteName (error:3)
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): |
..\Fs\src\FS_CFileTools.cpp(0037): +- End block: Load sounds from config file
..\Fs\src\FS_CFileTools.cpp(0037):
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0328): Sound Comment Volume=0.000000
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1899): HidePodium

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0473): [client] inrace client created!

(0000): func void System_CM5_OnEndProgress()
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1284): Add country rider Coppel in Favorites list

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1285): Add country rider Voeckler in Favorites list

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1286): Add country rider Le Mével in Favorites list

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Running

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(2064): [game] client is running now

(0000): Start UDP Handshaking...

(0000): Ip Server:127.0.0.1
(0000): Will use Address*Local*
(0000): Port:17852
(0000): Login:Oreuga
(0000): DisplayPage(14) : Page_InRace3d
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(1438): Play audio commentary "2013_TourFrance_Etp01_Depart"
c:\cym13\Dev\Sources\GameCycling\Game\GuiOptimizer.cpp(0241): Stack GUIOptimizer increased
c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Running to InRaceServer_C_eRunningMode_Stopping

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Stopping to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(1137): <SFLB_IRS2_CAbstractRace_m_fn_vSetGreenForRecuperation>

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(1139): </SFLB_IRS2_CAbstractRace_m_fn_vSetGreenForRecuperation>

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(2125): m_fn_vLoopTimer InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 1025...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): start day turn...
:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0296): <SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0298): </SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): day turn ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 2025...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_8.cdb>
(0000): version: 1.0.1.1
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1927): ShowPodium

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1963): ShowPodium SetDepthOfFieldFocus at 6.847179
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FocusTechSupport

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  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Crash du jeu en fin de course (3D et Simulation)

Message03 Juil 2013, 17:12

Votre jeu n'est pas à jour, le journal affiche la version 1.0.1.1 au lieu de 1.0.2.0.

Vous pouvez mettre à jour votre jeu en installant le patch 1.0.2.0 :
viewtopic.php?f=223&t=14903

Par contre il est fortement recommandé de démarrer une nouvelle carrière une fois le jeu à jour.
Si on reprend une carrière en cours de la précédente version du jeu, il y a un risque que certains problèmes seront toujours présents.

Sinon je vois que vous disposez d'un PC portable avec un contrôleur graphique INTEL HD 4000.
Mais il est possible que votre ordinateur dispose d'un 2e contrôleur graphique plus puissant.
Il faudrait que PCM13 démarre sur le 2e contrôleur graphique plutôt que sur l'INTEL HD 4000.

Quelle est la marque et le modèle de votre ordinateur portable ?
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