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- Inscrit le: 14 Juil 2009, 14:37
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Sauter vers: Index du forum » Archives » Anciens PCM et TDF / Former PCM and TDF » Forum technique / Technical forum » Support Technique / Technical Support PCM 15 » Support Pro Cycling Manager 2013
Modérateurs: Cyanide Team, Focus Team
Focus Team
Focus Team
FocusTechSupport a écrit:Je ne comprends pas pourquoi vous n'arrivez pas à accéder au Panneau de configuration NVIDIA.
Focus Team
_______________________________________________________________________________________________________________________________________________________________
log begins - Mon Jul 15 11:22:06 2013
_______________________________________________________________________________________________________________________________________________________________
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Jun 25 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3551999
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3939 MB
.\GFWindow.cpp(1311): - System frequency : 2394 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Celeron(R) CPU G530 @ 2.40GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 2
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2394
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 3939
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1440
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 900
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name Intel(R) HD Graphics Family
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Intel Corporation
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 8/31/2011 22:53:20
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 1760
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 128
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 8086-102
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 2.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0068): Starting video player
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0106): Video player closed
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 20
(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:20 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease\Etape_1.cdb _bIsNewGame=1 _iNewGameMode=3_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\PCMdailyRealNameDB-2013NC
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\PCMdailyRealNameDB-AngloEdition-2013NC
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Multi\Etape_1
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Replay\
(0000): szTestDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Downloaded\
(0000): szTestDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kentindu31> trying to login
(0000): [menuserver] new user <Kentindu31> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): game is full
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=11f68f88)
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 2 messages.
..\Net\Net_CClient.cpp(0078): 62 bytes received in 1 messages.
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=88b9c08)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 1 messages.
..\Net\Net_CClient.cpp(0078): 79 bytes received in 2 messages.
(0000): DisplayDialBox(41) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 42
(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:42 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease\Piste_1.cdb _bIsNewGame=1 _iNewGameMode=7_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\PCMdailyRealNameDB-2013NC
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\PCMdailyRealNameDB-AngloEdition-2013NC
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Multi\Etape_1
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Replay\
(0000): szTestDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Downloaded\
(0000): szTestDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kentindu31> trying to login
(0000): [menuserver] new user <Kentindu31> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): game is full
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=89b7da8)
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 2 messages.
..\Net\Net_CClient.cpp(0078): 62 bytes received in 1 messages.
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=88b9c08)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 1 messages.
..\Net\Net_CClient.cpp(0078): 79 bytes received in 2 messages.
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 22
(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:22 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease\Carrière_1.cdb _bIsNewGame=1 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease\Carrière_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kentindu31> trying to login
(0000): [menuserver] new user <Kentindu31> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): game is full
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=11fce0c8)
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 2 messages.
..\Net\Net_CClient.cpp(0078): 62 bytes received in 1 messages.
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=88b9c08)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 1 messages.
..\Net\Net_CClient.cpp(0078): 79 bytes received in 2 messages.
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 20
(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:20 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease\Etape_1.cdb _bIsNewGame=1 _iNewGameMode=3_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Fuertes\Documents\Pro Cycling Manager 2013\Users\Kentindu31\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kentindu31> trying to login
(0000): [menuserver] new user <Kentindu31> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): game is full
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=11fdf4a0)
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 2 messages.
..\Net\Net_CClient.cpp(0078): 62 bytes received in 1 messages.
..\Net\Net_CTCPLocalClient.cpp(0109): LocalClient closed.
..\Net\Net_CClient.cpp(0516): Send callback client disconnected (m_poComponent=88b9c08)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB
..\Net\Net_CClient.cpp(0077): Client stats:
0 bytes sent in 1 messages.
..\Net\Net_CClient.cpp(0078): 79 bytes received in 2 messages.
Focus Team
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