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Crash systématique au lancement d'une course 3D

Modérateurs: Cyanide Team, Focus Team

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kjay

  • Messages: 6
  • Inscrit le: 22 Juil 2013, 08:58

Crash systématique au lancement d'une course 3D

Message22 Juil 2013, 11:23

Bonjour,

j'ai acheté PCM 2013 sur Steam le 21 juillet, l'installation s'est passée sans accroc. Je peux jouer en mode carrière si je simule les courses, mais à chaque fois que je tente de lancer une course 3D... plantage, retour au bureau! Un peu frustrant.

Ma config:
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs)
Memory: 3554MB RAM
Page File: 853MB used, 4582MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)

Card name: NVIDIA GeForce GTX 670
Manufacturer: NVIDIA
Chip type: GeForce GTX 670
DAC type: Integrated RAMDAC
Display Memory: 2048.0 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor: Écran Plug-and-Play
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0013.2049 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 6/21/2013 14:02:09, 4014592 bytes

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_qfe.130503-0418)

Je me suis promené un peu sur le forum à la recherche de solutions et je crois avoir presque tout essayé. Baisser les options graphiques au minimum, alors que le réglage préco annonçait par le premier onglet est au max, soit 6.

La version dl par steam est la dernière, la 1.0.2.

Je suis allé dans la gestion des paramètres 3D nvidia pour ajouter le jeu dans ..., bref, j'ai fait un peu tout ce que je pouvais.

Mais, cela ne fonctionne toujours pas.

Merci donc de m'aider à trouver une solution, car il est dommage d'acheter un jeu sans pouvoir y jouer.
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Crash systématique au lancement d'une course 3D

Message22 Juil 2013, 16:24

Veuillez démarrer PCM13 et reproduire le plantage.
Puis veuillez poster le contenu du journal du jeu.
Ouvrir Mes Documents puis le dossier Pro Cycling Manager 2013.
Ouvrir le fichier 'Pro Cycling Manager 2013.log' à l'aide du Bloc-Notes.
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM
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kjay

  • Messages: 6
  • Inscrit le: 22 Juil 2013, 08:58

Re: Crash systématique au lancement d'une course 3D

Message22 Juil 2013, 16:32

(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:09/05/2013 (1368100800)

(0000): Current Stage:6135

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 6135
(0000): iRaceId --> 135
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 6135
(0000): iRaceId --> 135
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Mola di Bari - Margherita di Savoia
(0000): MS : Prepare To Race:

(0000): RaceId:135
(0000): StageId:6135
(0000): Date:1368100800
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (6135)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 195

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 22

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 6135...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0565): start prepare race 23...
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Season Roster'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Season Roster' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0569): prepare race ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 1023...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:09/05/2013 (1368100800)

(0000): Current Stage:1023

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1023
(0000): iRaceId --> 23
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 1023
(0000): iRaceId --> 23
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Oviedo - Pola de Lena
(0000): MS : Prepare To Race:

(0000): RaceId:23
(0000): StageId:1023
(0000): Date:1368100800
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (1023)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 114

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 15

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 1023...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 2207...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:09/05/2013 (1368100800)

(0000): Current Stage:2207

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 2207
(0000): iRaceId --> 207
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 2207
(0000): iRaceId --> 207
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Oranienburg
(0000): MS : Prepare To Race:

(0000): RaceId:207
(0000): StageId:2207
(0000): Date:1368100800
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (2207)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 200

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 25

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0047): [server] starting quick simulation...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0401): We've simulated stage ID 2207 using case line 401

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0380): ok!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0049): ok!

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 2207...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0565): start prepare race 237...
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Season Roster'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Season Roster' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0569): prepare race ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 1237...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0302): [server] destroy time trial server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0307): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:09/05/2013 (1368100800)

(0000): Current Stage:1237

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1237
(0000): iRaceId --> 237
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 1237
(0000): iRaceId --> 237
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Vaulx Milieu - Saint Savin
(0000): MS : Prepare To Race:

(0000): RaceId:237
(0000): StageId:1237
(0000): Date:1368100800
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (1237)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 136

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 18

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 1237...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:09/05/2013 (1368100800)

(0000): Current Stage:7135

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> pClientAdmin<<mDayTurn
(0000): Next day...

(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): start day turn...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0296): <SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0298): </SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Program Leader'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Program Leader' has ended

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'CyclistInvitation'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'CyclistInvitation' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): day turn ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 7135...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): CloseAllDialog
(0000): DisplayDialBox(17) : Dialbox_DayTurn pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): Num days left to pass = 0
(0000): DisplaySubPage(9) : TrainingStages
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:10/05/2013 (1368187200)

(0000): Current Stage:7135

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 7135
(0000): iRaceId --> 135
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 7135
(0000): iRaceId --> 135
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race San Salvo - Pescara
(0000): MS : Prepare To Race:

(0000): RaceId:135
(0000): StageId:7135
(0000): Date:1368187200
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (7135)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 194

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 22

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped
Hors-ligne

kjay

  • Messages: 6
  • Inscrit le: 22 Juil 2013, 08:58

Re: Crash systématique au lancement d'une course 3D

Message22 Juil 2013, 16:33

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 7135...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 2023...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:10/05/2013 (1368187200)

(0000): Current Stage:2023

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 2023
(0000): iRaceId --> 23
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 2023
(0000): iRaceId --> 23
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Bueño - Alto del Naranco
(0000): MS : Prepare To Race:

(0000): RaceId:23
(0000): StageId:2023
(0000): Date:1368187200
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (2023)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 114

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 15

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 2023...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 3207...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:10/05/2013 (1368187200)

(0000): Current Stage:3207

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 3207
(0000): iRaceId --> 207
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 3207
(0000): iRaceId --> 207
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Baruth - Baruth
(0000): MS : Prepare To Race:

(0000): RaceId:207
(0000): StageId:3207
(0000): Date:1368187200
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (3207)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 200

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 25

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 3207...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 2237...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:10/05/2013 (1368187200)

(0000): Current Stage:2237

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 2237
(0000): iRaceId --> 237
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 2237
(0000): iRaceId --> 237
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Charvieu Chavagneux - Toussieu
(0000): MS : Prepare To Race:

(0000): RaceId:237
(0000): StageId:2237
(0000): Date:1368187200
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (2237)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 135

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 18

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 2237...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:10/05/2013 (1368187200)

(0000): Current Stage:8135

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> pClientAdmin<<mDayTurn
(0000): Next day...

(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): start day turn...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0296): <SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0298): </SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

c:\cym13\Dev\Sources\GameCycling\GameManager\Process_YoungSponsor.cpp(0329): Bardiani Valvole - CSF Inox is sponsorizing Adamo De Carolis with a pack of level 1
c:\cym13\Dev\Sources\GameCycling\GameManager\Process_YoungSponsor.cpp(0329): Antoni Ducattoli is sponsorizing Marko Atoche with a pack of level 1
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Program Leader'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Program Leader' has ended

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'CyclistInvitation'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'CyclistInvitation' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): day turn ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 8135...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): CloseAllDialog
(0000): DisplayDialBox(17) : Dialbox_DayTurn pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): Num days left to pass = 0
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplaySubPage(1) : TM_Planification
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:11/05/2013 (1368273600)

(0000): Current Stage:8135

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 8135
(0000): iRaceId --> 135
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 8135
(0000): iRaceId --> 135
(0000): iTeamRace --> 0
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Gabicce Mare - Saltara
(0000): MS : Prepare To Race:

(0000): RaceId:135
(0000): StageId:8135
(0000): Date:1368273600
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay not in race with team Team La Pomme-Marseille
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (8135)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 194

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 22

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0047): [server] starting quick simulation...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0401): We've simulated stage ID 8135 using case line 401

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0380): ok!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0049): ok!

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 8135...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0565): start prepare race 181...
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Season Roster'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Season Roster' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0569): prepare race ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 1181...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0302): [server] destroy time trial server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_TimeTrial.cpp(0307): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 2 with action 31

(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:31 State:2
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :4
(0000): User:0 Team:Team La Pomme-Marseille Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:11/05/2013 (1368273600)

(0000): Current Stage:1181

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1181
(0000): iRaceId --> 181
(0000): iTeamRace --> 181
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 181
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1181
(0000): iRaceId --> 181
(0000): iTeamRace --> 181
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 181
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(31) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1181
(0000): iRaceId --> 181
(0000): iTeamRace --> 181
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 181
(0000): user is in race
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(32) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(33) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(35) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(25) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=kjay
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 88 State :3
(0000): User:0 Team:Team La Pomme-Marseille Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:11/05/2013 (1368273600)

(0000): Current Stage:1181

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1181
(0000): iRaceId --> 181
(0000): iTeamRace --> 181
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 181
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1181
(0000): iRaceId --> 181
(0000): iTeamRace --> 181
(0000): iUserTeam --> 88
(0000): iServerTeamRace --> 181
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:181
(0000): StageId:1181
(0000): Date:1368273600
(0000): [menuserver] saving database <C:\Documents and Settings\kjay\Mes documents\Pro Cycling Manager 2013\Users\kjay\Database\Solo\OfficialRelease\Carrière_3.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User kjay in race with team Team La Pomme-Marseille
(0000): TeamRaceId:181
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 5 to state 1 with action 18

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (1181)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
Hors-ligne

kjay

  • Messages: 6
  • Inscrit le: 22 Juil 2013, 08:58

Re: Crash systématique au lancement d'une course 3D

Message22 Juil 2013, 16:33

un peu long ce rapport, désolé !
Hors-ligne

kjay

  • Messages: 6
  • Inscrit le: 22 Juil 2013, 08:58

Re: Crash systématique au lancement d'une course 3D

Message23 Juil 2013, 18:09

Allo? Il y a quelqu'un?

Est-ce que le support a une idée à me proposer parce que là, je sèche.

Je commence à me demander si j'ai eu raison d'acheter une fois encore cette nouvelle version de pcm...
Hors-ligne
Avatar de l’utilisateur

FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Crash systématique au lancement d'une course 3D

Message24 Juil 2013, 17:15

Vous n'avez ce problème qu'en mode carrière ?
Cela fonctionne si vous lancez juste une étape (n'importe laquelle) en course 3D ?
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM
Hors-ligne

kjay

  • Messages: 6
  • Inscrit le: 22 Juil 2013, 08:58

Re: Crash systématique au lancement d'une course 3D

Message24 Juil 2013, 22:23

Non, j'ai systématiquement ce problème pour toute course en 3D.

Après recherche et malgré que le jeu m'annonçait être en 1.02, j'ai tout de même réinstallé le patch, et là, Ô miracle, je parviens à jouer avec ce mode.

Bon, j'ai remarqué que je ne peux pas enchainer 2 courses sans que cela ne plante, mais bon, c'est déjà mieux que rien.
Je vais continuer mes recherches et jouer avec les paramètres pour plus de stabilité.
Hors-ligne
Avatar de l’utilisateur

FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Crash systématique au lancement d'une course 3D

Message25 Juil 2013, 09:14

Une nouvelle mise à jour pour PCM13 est prévue cette semaine.
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM

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