Excusez moi de l'absence, j'étais parti en vacances.
Nouveauté, lorsque je clique sur Database Editor, je reçois ce message là :
Peut-être que ça pourrait vous aider.Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.
************** Texte de l'exception **************
System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès 'D:\Pro Cycling Manager 2013\Config\lang.xml'.
à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
à System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials)
à System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
à System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver)
à System.Threading.CompressedStack.runTryCode(Object userData)
à System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
à System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state)
à System.Xml.XmlTextReaderImpl.OpenUrl()
à System.Xml.XmlTextReaderImpl.Read()
à System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
à System.Xml.XmlDocument.Load(XmlReader reader)
à System.Xml.XmlDocument.Load(String filename)
à DatabaseEditor.Language.GetListLanguages()
à DatabaseEditor.Main.InitLanguages()
à DatabaseEditor.Main.Main_Load_1(Object sender, EventArgs e)
à System.Windows.Forms.Form.OnLoad(EventArgs e)
à System.Windows.Forms.Form.OnCreateControl()
à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
à System.Windows.Forms.Control.CreateControl()
à System.Windows.Forms.Control.WmShowWindow(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WmShowWindow(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés **************
mscorlib
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
PCM_Database_Editor
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///C:/Program%20Files%20(x86)/Steam1/SteamApps/common/Pro%20Cycling%20Manager%202013/DatabaseEditor/PCM_Database_Editor.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Xml
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Par exemple :
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.
Pour le Journal du Jeu (par contre j'ai acheté le jeu par steam) : (Je re-précise que maintenant, lorsque je lance en solo quoi que ce soit, il n'y a plus les crash, mais "windows a cessé de fonctionner...") Autre petite précision, le dossier est dans le disque D._______________________________________________________________________________________________________________________________________________________________
log begins - Mon Jul 29 14:54:25 2013
_______________________________________________________________________________________________________________________________________________________________
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.3.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Jul 24 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3577440
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 4007 MB
.\GFWindow.cpp(1311): - System frequency : 2294 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam initialized!
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0916): Loggued Steam ID :76561198049357360
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0917): Loggued Steam Language :french
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 4
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2294
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 4007
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1366
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 768
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name Intel(R) HD Graphics 3000
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Intel Corporation
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 3/19/2012 23:31:56
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 1696
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 64
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 8086-116
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 1.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0068): Starting video player
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0042): Video finished playing: Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0106): Video player closed
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam is running
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Achievement uploaded
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
(0000): DisplayDialBox(54) : Dialbox_Achievement pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
(0000): DisplayDialBox(59) : Dialbox_StartlistEditor pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 1
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17