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[RESOLU] Plantage en fin de course

Modérateurs: Cyanide Team, Focus Team

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Stringer

  • Messages: 5
  • Inscrit le: 31 Oct 2013, 22:24

[RESOLU] Plantage en fin de course

Message01 Nov 2013, 13:00

Bonjour,

Je débute à PCM et j'ai commencé par un TDF pour m'habituer au jeu. J'ai déjà eu plusieurs fois des plantages (Pro Cycling Manager a cessé de fonctionner blablabla) à la fin d'étapes au moment de voir les tableaux mais les temps avaient été enregistrés donc même si c'était chiant ça ne m'empêchait pas de jouer. Sauf que là sur une étape de plat ça plante pendant la course, généralement quand il reste une quinzaine de km quand ça commence à bien accélérer. Ca fait 6 fois de suite que ça plante sur la même étape.

Je suis en version 1.0.4.0, avec la database d'origine (j'ai juste modifié les noms manuellement), j'ai mis à jour les pilotes de ma carte graphique (ATI Radeon HD 6850) et j'ai déjà désinstallé/réinstallé le jeu sans succès.


Merci d'avance.
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Plantage en fin de course

Message05 Nov 2013, 18:25

Veuillez démarrer Pro Cycling Manager 2013 et reproduire le problème puis nous fournir le journal d'événements du jeu :

1. Cliquer Ordinateur puis Documents.
2. Ouvrir le dossier Pro Cycling Manager 2013.
3. Ouvrir le fichier Pro Cycling Manager 2013.log (lequel est le journal des événements du jeu) à l'aide du Bloc-Notes.
4. Poster le contenu du journal ici.
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM
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Stringer

  • Messages: 5
  • Inscrit le: 31 Oct 2013, 22:24

Re: Plantage en fin de course

Message05 Nov 2013, 20:21

_______________________________________________________________________________________________________________________________________________________________

log begins - Fri Nov 01 11:37:58 2013
_______________________________________________________________________________________________________________________________________________________________

c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.4.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Sep 25 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3577506
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3263 MB
.\GFWindow.cpp(1311): - System frequency : 2666 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 2
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2666
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 3263
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1680
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 1050
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name AMD Radeon HD 6800 Series
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Advanced Micro Devices, Inc.
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 6/11/2012 18:24:58
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 2388
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 1013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 1002-6739
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 6.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primary Sound Driver
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0068): Starting video player
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0042): Video finished playing: Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0106): Video player closed
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 21 with action 6

(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>

(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Henri\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Henri\Documents\Pro Cycling Manager 2013\Users\Mistercouzin\Database\Solo\OfficialRelease\Tour_1.cdb _bIsNewGame=0 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Henri\Documents\Pro Cycling Manager 2013\Users\Mistercouzin\Database\Solo\OfficialRelease\Tour_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Henri\Documents\Pro Cycling Manager 2013\Users\Mistercouzin\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Mistercouzin> trying to login
(0000): Mistercouzin login as user 1

(0000): send database to client

(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 9 with action 35

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:35 State:9
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=1
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 9 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(31) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 6025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 1
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=1
(0000): GetCurrentPageIndex=7
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 4/7/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 385

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 6025

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 25

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 4/7/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 385
(0000): [menuserver] sending game init ok
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplaySubPage(33) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(35) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(25) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Mistercouzin
(0000): iNumUsers:1

(0000): GameMode=2
(0000): User 0 got team 1 State :3
(0000): User:0 Team:Movistar Team Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:04/07/2013 (1372939200)

(0000): Current Stage:6025

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 6025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 1
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 6025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 1
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:25
(0000): StageId:6025
(0000): Date:1372939200
(0000): [menuserver] saving database <C:\Users\Henri\Documents\Pro Cycling Manager 2013\Users\Mistercouzin\Database\Solo\OfficialRelease\Tour_1.cdb>
(0000): version: 1.0.4.0
(0000): MS : Inform clients of race start:

(0000): User Mistercouzin in race with team Movistar Team
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 5 to state 1 with action 18

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (6025)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0480): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0696): [server] num cyclists: 193

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0697): [server] num teams: 22

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0706): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0139): [server] * leader finder infos

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0868): [server] init packets...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0903): [server] init packets done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0146): [server] init sound events...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0148): [server] init sound events done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0150): [server] init spline infos...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0153): [server] init AI spline infos...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0156): [server] init spline infos done.

\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0055): [server] * compute strategies (races)

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0190): [server] init positions...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0091): <SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0093): </SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0194): [server] init positions done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0294): [server] server created!

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Aix en Provence - Montpellier(6025)
(0000): Init race client...

(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Aix en Provence - Montpellier(6025)
(0000): Init race client...

(0000): System_CM5_RunTheRace
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(2032): [game] start running client

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0085): [client] world constructor...

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0090): <SFLB_IRC2_CWorld_IRC2_CWorld>

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0092): </SFLB_IRC2_CWorld_IRC2_CWorld>

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0094): [client] world constructor ok

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0223): [client] creating inrace client...

c:\cym13\Dev\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0248): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1309): Vroome doit porter le maillot g?n?ral au temps
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1318): Kittel doit porter le maillot g?n?ral au points
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1328): Gillou doit porter le maillot g?n?ral de la montagne
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1338): Van Gorderon doit porter le maillot g?n?ral des jeunes
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1364): pas de maillot de leader continental
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0307): [client] inrace world created!

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0311): [client] cyclists init...

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0325): [client] cyclists init ok!

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0454): [client] packets created!

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0155): Sound Effect Volume=100.000000
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127):
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): +- Begin block: Load sounds from config file
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): |
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/ContreName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/DefaillanceName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/FinVictoireName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/PasseEnTeteName (error:3)
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): |
..\Fs\src\FS_CFileTools.cpp(0037): +- End block: Load sounds from config file
..\Fs\src\FS_CFileTools.cpp(0037):
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0328): Sound Comment Volume=100.000000
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1908): HidePodium

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0476): [client] inrace client created!

(0000): func void System_CM5_OnEndProgress()
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1284): Add country rider Le Lay in Favorites list

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1285): Add country rider Geniez in Favorites list

c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1286): Add country rider Chavanel in Favorites list

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Running

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(2064): [game] client is running now

(0000): Start UDP Handshaking...

(0000): Ip Server:127.0.0.1
(0000): Will use Address*Local*
(0000): Port:17852
(0000): Login:Mistercouzin
(0000): DisplayPage(14) : Page_InRace3d
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(1438): Play audio commentary "2013_TourFrance_Etp06_Depart"
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SavePacket.cpp(0161): Not enough memory to realloc IRC2_CSavePacket static buffer (Wanted size = 16777216)
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SavePacket.cpp(0142): NULL when allocating buffer for save packet (Wanted size = 8388608)
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SavePacket.cpp(0142): NULL when allocating buffer for save packet (Wanted size = 8388608)
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SavePacket.cpp(0142): NULL when allocating buffer for save packet (Wanted size = 8388608)
c:\cym13\Dev\Sources\GameCycling\InRaceClient\IRC2_SavePacket.cpp(0142): NULL when allocating buffer for save packet (Wanted size = 8388608)


ect. (la dernière ligne apparaît des centaines de fois)
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FocusTechSupport

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  • Localisation: France

Re: Plantage en fin de course

Message06 Nov 2013, 15:43

Veuillez mettre à jour les pilotes de votre carte graphique AMD Radeon HD 6800 :

1. Cliquer http://www2.ati.com/drivers/13-4_vista_ ... c_whql.exe
2. Enregistrer l'application 13-4_vista_win7_win8_32_dd_ccc_whql.exee sur le disque dur.
3. Une fois le téléchargement terminé, exécuter 13-4_vista_win7_win8_32_dd_ccc_whql.exe et suivre les instructions.
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Stringer

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Re: Plantage en fin de course

Message06 Nov 2013, 18:49

Je l'ai fait et le problème subsiste.
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FocusTechSupport

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Re: Plantage en fin de course

Message13 Nov 2013, 12:15

Avez-vous toujours le même problème en réduisant les détails graphiques ?

Sinon quel est votre anti-virus ?
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Stringer

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Re: Plantage en fin de course

Message14 Nov 2013, 19:42

Effectivement ça marche en baissant les détails graphiques. Merci.

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