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[TERMINE] bug fin de course

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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: bug fin de course

Message03 Jan 2014, 12:04

Veuillez poster le contenu du journal du jeu :

Ouvrir vos Documents puis le dossier Pro Cycling Manager 2013.
Ouvrir le fichier Pro Cycling Manager 2013 (ou Pro Cycling Manager 2013.log) à l'aide du Bloc-Notes de Windows.
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FOCUS INTERACTIVE TEAM
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JMS

  • Messages: 411
  • Inscrit le: 11 Juil 2011, 11:11

Re: bug fin de course

Message03 Jan 2014, 14:22

Bonjour,

c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.4.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Sep 25 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3577506
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 4094 MB
.\GFWindow.cpp(1311): - System frequency : 2402 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 4
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2399
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 4094
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1440
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 900
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name NVIDIA GeForce 9500 GS
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer NVIDIA
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 2/25/2013 23:32:38
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 2287
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 495
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 10de-644
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 2.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 24

(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:24 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\jms\Documents\Pro Cycling Manager 2013\Mod\Database\1973-7.cdb _szDatabase=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-7\Classique_1.cdb _bIsNewGame=1 _iNewGameMode=5_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\jms\Documents\Pro Cycling Manager 2013\Mod\Database\1973-7.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-3
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-35
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-4
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-5
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-51
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-52
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-53
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-55
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-56
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-58
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-60
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-62
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-63
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-64
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-66
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\1973-7
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\FCD-2013_V3.0
(0000): szTestDir+szSubDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Solo\OfficialRelease
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Replay\
(0000): szTestDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Users\JMS\Database\Downloaded\
(0000): szTestDir=C:\Users\jms\Documents\Pro Cycling Manager 2013\Mod\Database\
(0000): [gameclient] sending default login
(0000): [menuserver] user <JMS> trying to login
(0000): [menuserver] new user <JMS> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser JMS
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 5
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0047): <SFLB_GM2_CGameManager_Classic_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0049): </SFLB_GM2_CGameManager_Classic_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0398): start init before team selected...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0400): init before team selected ok!
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 24 with action 11

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(30) : SubPage_InitClassic
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:11 State:24
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=5
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0107): [game manager] selecting stage 1087...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 21/4/1973...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0337): [game manager] current stage was set: 0

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 191

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1087

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 87

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 21/4/1973
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 191
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0128): [game manager] init

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0379): start init...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0387): init ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0130): [game manager] selecting stage 1087 done.

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 21/4/1973...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 191

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1087

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 87

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 21/4/1973
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 191
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 24 to state 8 with action 12

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0565): start prepare race 87...
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Classic Roster'...

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Classic Roster' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0569): prepare race ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 1087...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:8
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): CMDestructor
(0000): CloseAllDialo
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JMS

  • Messages: 411
  • Inscrit le: 11 Juil 2011, 11:11

Re: bug fin de course

Message04 Jan 2014, 18:52

Bonjour,
J'ai constaté avec le gestionnaire de taches windows que le ralentissement (même en pause du jeu) intervenait en même temps que util processeur passait en dessous de 10%. (je ne sais pas s'il y a un rapport mais je suis sous nvidia)
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: bug fin de course

Message06 Jan 2014, 10:42

Vous utilisez une base de données modifiée pour PCM13, par conséquent on ne peut pas savoir d'où vient exactement le problème.

On n'a pas ce problème avec la version de base du jeu (base de données d'origine).

Sinon, étant donné que vous avez ce problème en fin de course, veuillez démarrer PCM13 et cliquer le bouton Options en haut à droite.
Cliquez l'onglet Options Graphiques et cochez Désactiver le replay.
Cliquez le bouton Ok.
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