- Messages: 57
- Inscrit le: 19 Mars 2011, 13:03
- Pseudo GameCenter: woui
AU fait le jeu semble avoir réagit a la cration d'un dossier dans documents car quand je l'ai reconsulter ap avoir réessayer sans succès de commencer une carrière, 3 fichiers sont apparut. Ce sont des doc txt
le premier dit :
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log begins - Fri Aug 08 18:57:21 2014
_______________________________________________________________________________________________________________________________________________________________
(GC Lib) GameCenter library information will be logged in file D:\\Pro Cycling Manager 2013\GameCenter.log.
(GC Lib) Unhandled data received from the server during the games results transactions will be stored in file D:\\Pro Cycling Manager 2013\UnHandledData.dat
et le deuxième : _______________________________________________________________________________________________________________________________________________________________
log begins - Fri Aug 08 18:57:08 2014
_______________________________________________________________________________________________________________________________________________________________
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.4.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Sep 25 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3577506
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3979 MB
.\GFWindow.cpp(1311): - System frequency : 2394 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 4
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2394
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 3979
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1366
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 768
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name NVIDIA GeForce GT 740M
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Intel Corporation
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 10/2/2013 00:02:32
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 1792
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 1972
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 10de-1292
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 6.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 0
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0068): Starting video player
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0106): Video player closed
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 22
(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:22 State:21
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=Database\OfficialRelease.cdb _szDatabase=D:\\Pro Cycling Manager 2013\Users\woui\Database\Solo\fcd_transferts_2014_V5(1)\Carrière_1.cdb _bIsNewGame=1 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file D:\\Pro Cycling Manager 2013\Users\woui\Database\Solo\fcd_transferts_2014_V5(1)\Carrière_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =