Nous sommes actuellement le 23 Juin 2025, 13:47


Crash chargement

Modérateur: Cyanide Team

  • Auteur
  • Message
Hors-ligne

kofall

  • Messages: 7
  • Inscrit le: 09 Juil 2013, 16:35

Crash chargement

Message09 Juil 2013, 16:51

Bonjour,j'ai acheter le jeu hier, et ce matin en installant le jeu tout se passe bien, je lance une étape pour débuter et la le jeu se coupe au moment ou dans le chargement il y a écrit " stream read " . Ensuite un message de cyanide d'erreur s'affiche et il y a d' écrit " We are sorry the game had a problem and crashed ". Par contre je peut jouer dans le mode "piste" mais c'est tout,il se lance normalement ce mode, je précise que j'ai essayer tout les modes de jeu, étape,tour, carrière,toujours le même soucis sauf dans le mode "piste" donc. Merci d'avance
Hors-ligne

kofall

  • Messages: 7
  • Inscrit le: 09 Juil 2013, 16:35

Re: Crash chargement

Message09 Juil 2013, 17:53

log begins - Tue Jul 09 18:19:59 2013
_______________________________________________________________________________________________________________________________________________________________

c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Jun 25 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3551999
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3574 MB
.\GFWindow.cpp(1311): - System frequency : 2528 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Pentium(R) Dual-Core CPU E5300 @ 2.60GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 2
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2528
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 3574
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1920
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 1080
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name Intel(R) G33/G31 Express Chipset Family
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Intel Corporation
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 9/23/2009 19:22:58
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 256
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 64
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 8086-29c2
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 1.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 21

(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:21 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Plé et fils\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Plé et fils\Documents\Pro Cycling Manager 2013\Users\brianfoot\Database\Solo\OfficialRelease\Tour_15.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Plé et fils\Documents\Pro Cycling Manager 2013\Users\brianfoot\Database\Solo\OfficialRelease\Tour_15.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Plé et fils\Documents\Pro Cycling Manager 2013\Users\brianfoot\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <brianfoot> trying to login
(0000): [menuserver] new user <brianfoot> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser brianfoot
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0398): start init before team selected...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0400): init before team selected ok!
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 25 with action 14

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(27) : SubPage_InitRace
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:14 State:25
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 2/6/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 309

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1074

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 74

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 2/6/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 309
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 2/6/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 309

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1074

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 74

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 2/6/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 309
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0135): [game manager] init

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0379): start init...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0387): init ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0137): [game manager] selecting race 74 done.

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 2/6/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 309

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1074

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 74

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 2/6/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 309
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 25 to state 8 with action 12

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0565): start prepare race 74...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0569): prepare race ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 1074...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:8
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=3
(0000): fnSubscribeUser _iTeamID=3 iUserId=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 1370174400
(0000): _iDivisionId : 7
(0000): _iRaceId : 74
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=3
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 8 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(31) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1074
(0000): iRaceId --> 74
(0000): iTeamRace --> 74
(0000): iUserTeam --> 3
(0000): iServerTeamRace --> 74
(0000): user is in race
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): Host received System_CM5_OnHostInitOk
(0000): DisplaySubPage(32) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(33) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(35) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(25) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=brianfoot
(0000): iNumUsers:1

(0000): GameMode=2
(0000): User 0 got team 3 State :3
(0000): User:0 Team:Ag2r La Mondiale Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:02/06/2013 (1370174400)

(0000): Current Stage:1074

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1074
(0000): iRaceId --> 74
(0000): iTeamRace --> 74
(0000): iUserTeam --> 3
(0000): iServerTeamRace --> 74
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1074
(0000): iRaceId --> 74
(0000): iTeamRace --> 74
(0000): iUserTeam --> 3
(0000): iServerTeamRace --> 74
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:74
(0000): StageId:1074
(0000): Date:1370174400
(0000): [menuserver] saving database <C:\Users\Plé et fils\Documents\Pro Cycling Manager 2013\Users\brianfoot\Database\Solo\OfficialRelease\Tour_15.cdb>
(0000): version: 1.0.2.0
(0000): MS : Inform clients of race start:

(0000): User brianfoot in race with team Ag2r La Mondiale
(0000): TeamRaceId:74
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 5 to state 1 with action 18

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (1074)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
Hors-ligne
Avatar de l’utilisateur

carlos_valverde

  • Messages: 873
  • Inscrit le: 12 Juin 2009, 21:35
  • Localisation: Spain, Seville
  • Pseudo GameCenter: carlos_valverde

Re: Crash chargement

Message09 Juil 2013, 19:30

Vous devez mettre votre problème dans ce sous-forum: viewforum.php?f=223

Retour vers Forum général / General forum

Qui est en ligne ?

Utilisateur(s) parcourant actuellement ce forum : Google [Bot] et 6 invité(s)

cron