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How to Crush Your First Group Fitness Class

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baggagelose

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Re: How to Crush Your First Group Fitness Class

Message23 Oct 2018, 10:14

Keeping calorie intake in balance with calories burned is critical. Obesity is one of the gravest health threats in the world. A recent study in the prestigious New England Journal of Medicine found that obesity has doubled in more than 70 countries since 1980 and accounts for more than 4 million deaths every year. Another study found that obesity is now the second leading cause of early death, behind only tobacco.

Excessive alcohol use is associated with a number of chronic diseases, such as liver cirrhosis, throat cancer, and cardiovascular disease. Drinking too much also impairs sleep and daily function. The good news is that if you enjoy alcohol, drinking reasonably — one drink per day for women and up to two for men — carries minimal risk.
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intelbridle

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Re: How to Crush Your First Group Fitness Class

Message23 Oct 2018, 10:16

Getting a rock solid mobile app user experience is hard in its own right — getting there with a health or fitness app is even more difficult. We’ll discuss why creators of health and fitness apps are having an even more difficult time achieving quality user experience, and we’ll show you a few success examples along the way.

To achieve awesome user experience, developers need to dance on a thin line between being too generic and personalizing the experience to the point where people can’t be bothered to onboard any more.
Even though it’s 2016 and we know a lot about health and fitness, a lot of people are still out of shape, many of which are trying really hard to get there. So why are they failing?

Because we’re all different, with unique metabolisms, body shapes and sizes, and habits. All those things affect our physique, and in order to really be healthy, we need to have custom-fit, tailor-made workout routines and diets.

On the other hand apps, even though there’s been a lot of talk about personalization, are usually generic in a way that they try to solve the same problem for a large amount of people in the same way.

For example, travelling apps are the same for everyone. You pick a destination, book a flight, reserve a hotel room and find a few interesting sightseeing places. The same problem, in this case travelling, is solved in the same way, in this case through booking flights and rooms, for a large amount of people.

For health and fitness this recipe doesn’t work, thanks to the uniqueness of our bodies and our lifestyles.
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baggagelose

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Re: How to Crush Your First Group Fitness Class

Message23 Oct 2018, 10:18

intelbridle a écrit:Getting a rock solid mobile app user experience is hard in its own right — getting there with a health or fitness app is even more difficult. We’ll discuss why creators of health and fitness apps are having an even more difficult time achieving quality user experience, and we’ll show you a few success examples along the way.

To achieve awesome user experience, developers need to dance on a thin line between being too generic and personalizing the experience to the point where people can’t be bothered to onboard any more.
Even though it’s 2016 and we know a lot about health and fitness, a lot of people are still out of shape, many of which are trying really hard to get there. So why are they failing?

Because we’re all different, with unique metabolisms, body shapes and sizes, and habits. All those things affect our physique, and in order to really be healthy, we need to have custom-fit, tailor-made workout routines and diets.

On the other hand apps, even though there’s been a lot of talk about personalization, are usually generic in a way that they try to solve the same problem for a large amount of people in the same way.

For example, travelling apps are the same for everyone. You pick a destination, book a flight, reserve a hotel room and find a few interesting sightseeing places. The same problem, in this case travelling, is solved in the same way, in this case through booking flights and rooms, for a large amount of people.

For health and fitness this recipe doesn’t work, thanks to the uniqueness of our bodies and our lifestyles.


Fitness apps are all the rage. An explosion of new companies and products want to track your steps and count your calories with the aim of melting that excess blubber. There’s just one problem — most of these apps don’t work. In fact, there is good reason to believe they make us fatter.

One study called out “the dirty secret of wearables,” citing that “these devices fail to drive long-term sustained engagement for a majority of users.” Endeavour Partners’ research found “more than half of U.S. consumers who have owned a modern activity tracker no longer use it. A third of U.S. consumers who have owned one stopped using the device within six months of receiving it.”

While the report mentioned several reasons why people don’t stick with these tracking devices, my own theory is simple, they backfire. Here are three surprising reasons why fitness apps may be making us less happy and more flabby.


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