Runtime error on 3D stages

It happens to me that after playing the first stage (of the tour down under) in 3D mode, the game crashed on the second stage. I tried again, it worked and one stage later it crashed again. I did use the Italian real name DB, but it happens with the official DB also. Crash message is a Windows Runtime error. (which also occurs on other PCM versions according to the internet).
Afterwards I verified the game data several times (having the steam version), tried another real name DB ... but now it crashes EVERYTIME when I try to load a 3D race.
Game version is the latest one (1.0.11. ,something like that) and my pc specs are definately not the problem.
GAMELOG:
_______________________________________________________________________________________________________________________________________________________________
log begins - Mon Jun 23 22:51:50 2014
_______________________________________________________________________________________________________________________________________________________________
Game\main.cpp(0673): *****************************************************************************
Game\main.cpp(0674): GAME VERSION = 1.1.0.1
Game\main.cpp(0675): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0676): BUILD DATE = Jun 12 2014
Game\main.cpp(0677): COMMAND LINE =
Game\main.cpp(0678): *****************************************************************************
Game\main.cpp(0680): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3637281
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 3326 MB
GFWindow.cpp(1311): - System frequency : 2499 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
GFWindow.cpp(1349): - End system specs -
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam initialized!
Game\main.cpp(0913): Loggued Steam ID :76561198047091008
Game\main.cpp(0914): Loggued Steam Language :german
Game\main.cpp(0992): HARDWARE Proc Desc Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
Game\main.cpp(0993): HARDWARE Proc CORECOUNT 2
Game\main.cpp(0994): HARDWARE Proc Speed 2500
Game\main.cpp(0995): HARDWARE RAM 3326
Game\main.cpp(0996): HARDWARE DirectXVersion DirectX 11
Game\main.cpp(0997): HARDWARE DisplayWidth 1600
Game\main.cpp(0998): HARDWARE DisplayHeight 900
Game\main.cpp(0999): HARDWARE GPU Name NVIDIA GeForce GTX 550 Ti
Game\main.cpp(1000): HARDWARE GPU Manufacturer NVIDIA
Game\main.cpp(1001): HARDWARE GPU DriverDate 12/19/2013 22:26:04
Game\main.cpp(1002): HARDWARE GPU TotalVRam 2384
Game\main.cpp(1003): HARDWARE GPU DedicatedVRam 977
Game\main.cpp(1004): HARDWARE GPU Vendor-DeviceId 10de-1244
Game\main.cpp(1005): HARDWARE GPU Score 4.00
Game\main.cpp(1006): HARDWARE GPU DB Match 1
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primärer Soundtreiber
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1
(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
VideoPlayer\PCMVideo.cpp(0069): Starting video player
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0107): Video player closed
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam is running
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(52) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Tutorial\Tutorial.cpp(0311): Unable to load tutorial file at: Xml/Tutorials/OK : Error = Failed to open file on row 0, col 0, canceling
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Achievement uploaded
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Achievement uploaded
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(28) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
Game\GameCycling.cpp(1503): [game] switching from state 17 to state 21 with action 21
(0000): DisplayPage(9) : Page_ConnexionReseau
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:21 State:21
Cym5ScriptLib\GameManager_Library.cpp(1225): GameManager_InitDB
Cym5ScriptLib\GameManager_Library.cpp(1233): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Mod\Database\RSMnews_DB_v0.2.cdb _szDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RSMnews_DB_v0.2\Etappenrennen_2.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RSMnews_DB_v0.2\Etappenrennen_2.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to *Local*:0
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RealNameITA
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RSMnews_DB_v0.2
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kayder> trying to login
(0000): [menuserver] new user <Kayder> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Kayder
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Abstract.cpp(0400): start init before team selected...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
GameManager\GameManager_Abstract.cpp(0402): init before team selected ok!
Game\GameCycling.cpp(1503): [game] switching from state 21 to state 25 with action 14
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(28) : SubPage_InitRace
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:14 State:25
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
Game\GameCycling.cpp(1503): [game] switching from state 25 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
..\Net\Net_CTCPLocalClient.cpp(0121): LocalClient closed.
..\Net\Net_CClient.cpp(0576): Send callback client disconnected (m_poComponent=a702d10)
..\Net\Net_CTCPLocalClient.cpp(0121): LocalClient closed.
..\Net\Net_CClient.cpp(0576): Send callback client disconnected (m_poComponent=a6c19a8)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB SYS_game_action_QuitGame
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DisplayDialBox(28) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
Game\GameCycling.cpp(1503): [game] switching from state 17 to state 21 with action 21
(0000): DisplayPage(9) : Page_ConnexionReseau
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:21 State:21
Cym5ScriptLib\GameManager_Library.cpp(1225): GameManager_InitDB
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease\Etappenrennen_1.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease\Etappenrennen_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to *Local*:0
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kayder> trying to login
(0000): [menuserver] new user <Kayder> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Kayder
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Abstract.cpp(0400): start init before team selected...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
GameManager\GameManager_Abstract.cpp(0402): init before team selected ok!
Game\GameCycling.cpp(1503): [game] switching from state 21 to state 25 with action 14
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(28) : SubPage_InitRace
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:14 State:25
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 5/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 398
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 1025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 5/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 398
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 5/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 398
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 1025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 5/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 398
GameManager\GameManager_Race.cpp(0123): [game manager] init
GameManager\GameManager_Abstract.cpp(0381): start init...
GameManager\GameManager_Abstract.cpp(0389): init ok!
GameManager\GameManager_Race.cpp(0125): [game manager] selecting race 25 done.
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 5/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 398
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 1025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 5/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 398
Game\GameCycling.cpp(1503): [game] switching from state 25 to state 9 with action 12
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
GameManager\GameManager_Abstract.cpp(0592): start prepare race 25...
GameManager\GameManager_Abstract.cpp(0596): prepare race ok!
GameManager\GameManager_Abstract.cpp(0598): start prepare stage 1025...
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): Send weather to 1 client
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...
GameManager\Process_PrepareTeamsForStage.cpp(0098): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
GameManager\Process_PrepareTeamsForStage.cpp(0100): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended
GameManager\GameManager_Abstract.cpp(0601): prepare stage ok!
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:9
Game\CTWeatherEngineManager.cpp(0067): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=3
(0000): fnSubscribeUser _iTeamID=3 iUserId=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 1404561600
(0000): _iDivisionId : 7
(0000): _iRaceId : 25
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=3
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
Game\GameCycling.cpp(1503): [game] switching from state 9 to state 6 with action 26
(0000): DisplayPage(15) : Page_PreRace
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:6
(0000): Host received System_CM5_OnHostInitOk
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(26) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Kayder
(0000): iNumUsers:1
(0000): GameMode=2
(0000): User 0 got team 3 State :3
(0000): User:0 Team:Ag2r La Mondiale Das Rennen starten
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:05/07/2014 (1404561600)
(0000): Current Stage:1025
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 3
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 3
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:25
(0000): StageId:1025
(0000): Date:1404561600
(0000): [menuserver] saving database <C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease\Etappenrennen_1.cdb>
(0000): version: 1.1.0.1
(0000): MS : Inform clients of race start:
(0000): User Kayder in race with team Ag2r La Mondiale
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
Game\GameCycling.cpp(1503): [game] switching from state 6 to state 1 with action 18
GameManager\GameManager_Abstract.cpp(0617): start prestage (1025)...
GameManager\GameManager_Abstract.cpp(0627): prestage ok!
Afterwards I verified the game data several times (having the steam version), tried another real name DB ... but now it crashes EVERYTIME when I try to load a 3D race.
Game version is the latest one (1.0.11. ,something like that) and my pc specs are definately not the problem.
GAMELOG:
_______________________________________________________________________________________________________________________________________________________________
log begins - Mon Jun 23 22:51:50 2014
_______________________________________________________________________________________________________________________________________________________________
Game\main.cpp(0673): *****************************************************************************
Game\main.cpp(0674): GAME VERSION = 1.1.0.1
Game\main.cpp(0675): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0676): BUILD DATE = Jun 12 2014
Game\main.cpp(0677): COMMAND LINE =
Game\main.cpp(0678): *****************************************************************************
Game\main.cpp(0680): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3637281
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 3326 MB
GFWindow.cpp(1311): - System frequency : 2499 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
GFWindow.cpp(1349): - End system specs -
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam initialized!
Game\main.cpp(0913): Loggued Steam ID :76561198047091008
Game\main.cpp(0914): Loggued Steam Language :german
Game\main.cpp(0992): HARDWARE Proc Desc Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
Game\main.cpp(0993): HARDWARE Proc CORECOUNT 2
Game\main.cpp(0994): HARDWARE Proc Speed 2500
Game\main.cpp(0995): HARDWARE RAM 3326
Game\main.cpp(0996): HARDWARE DirectXVersion DirectX 11
Game\main.cpp(0997): HARDWARE DisplayWidth 1600
Game\main.cpp(0998): HARDWARE DisplayHeight 900
Game\main.cpp(0999): HARDWARE GPU Name NVIDIA GeForce GTX 550 Ti
Game\main.cpp(1000): HARDWARE GPU Manufacturer NVIDIA
Game\main.cpp(1001): HARDWARE GPU DriverDate 12/19/2013 22:26:04
Game\main.cpp(1002): HARDWARE GPU TotalVRam 2384
Game\main.cpp(1003): HARDWARE GPU DedicatedVRam 977
Game\main.cpp(1004): HARDWARE GPU Vendor-DeviceId 10de-1244
Game\main.cpp(1005): HARDWARE GPU Score 4.00
Game\main.cpp(1006): HARDWARE GPU DB Match 1
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primärer Soundtreiber
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1
(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
VideoPlayer\PCMVideo.cpp(0069): Starting video player
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0107): Video player closed
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam is running
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(52) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Tutorial\Tutorial.cpp(0311): Unable to load tutorial file at: Xml/Tutorials/OK : Error = Failed to open file on row 0, col 0, canceling
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Achievement uploaded
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Achievement uploaded
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(28) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
Game\GameCycling.cpp(1503): [game] switching from state 17 to state 21 with action 21
(0000): DisplayPage(9) : Page_ConnexionReseau
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:21 State:21
Cym5ScriptLib\GameManager_Library.cpp(1225): GameManager_InitDB
Cym5ScriptLib\GameManager_Library.cpp(1233): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Mod\Database\RSMnews_DB_v0.2.cdb _szDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RSMnews_DB_v0.2\Etappenrennen_2.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RSMnews_DB_v0.2\Etappenrennen_2.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to *Local*:0
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RealNameITA
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\RSMnews_DB_v0.2
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kayder> trying to login
(0000): [menuserver] new user <Kayder> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Kayder
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Abstract.cpp(0400): start init before team selected...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
GameManager\GameManager_Abstract.cpp(0402): init before team selected ok!
Game\GameCycling.cpp(1503): [game] switching from state 21 to state 25 with action 14
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(28) : SubPage_InitRace
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:14 State:25
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
Game\GameCycling.cpp(1503): [game] switching from state 25 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
..\Net\Net_CTCPLocalClient.cpp(0121): LocalClient closed.
..\Net\Net_CClient.cpp(0576): Send callback client disconnected (m_poComponent=a702d10)
..\Net\Net_CTCPLocalClient.cpp(0121): LocalClient closed.
..\Net\Net_CClient.cpp(0576): Send callback client disconnected (m_poComponent=a6c19a8)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB SYS_game_action_QuitGame
(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DisplayDialBox(28) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
Game\GameCycling.cpp(1503): [game] switching from state 17 to state 21 with action 21
(0000): DisplayPage(9) : Page_ConnexionReseau
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:21 State:21
Cym5ScriptLib\GameManager_Library.cpp(1225): GameManager_InitDB
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease\Etappenrennen_1.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease\Etappenrennen_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to *Local*:0
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Kayder> trying to login
(0000): [menuserver] new user <Kayder> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Kayder
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>
GameManager\GameManager_Abstract.cpp(0400): start init before team selected...
(0000): DisplayDialBox(20) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
GameManager\GameManager_Abstract.cpp(0402): init before team selected ok!
Game\GameCycling.cpp(1503): [game] switching from state 21 to state 25 with action 14
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(28) : SubPage_InitRace
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:14 State:25
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 5/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 398
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 1025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 5/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 398
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 5/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 398
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 1025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 5/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 398
GameManager\GameManager_Race.cpp(0123): [game manager] init
GameManager\GameManager_Abstract.cpp(0381): start init...
GameManager\GameManager_Abstract.cpp(0389): init ok!
GameManager\GameManager_Race.cpp(0125): [game manager] selecting race 25 done.
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 5/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 398
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 1025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 5/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 398
Game\GameCycling.cpp(1503): [game] switching from state 25 to state 9 with action 12
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
GameManager\GameManager_Abstract.cpp(0592): start prepare race 25...
GameManager\GameManager_Abstract.cpp(0596): prepare race ok!
GameManager\GameManager_Abstract.cpp(0598): start prepare stage 1025...
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): Send weather to 1 client
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...
GameManager\Process_PrepareTeamsForStage.cpp(0098): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
GameManager\Process_PrepareTeamsForStage.cpp(0100): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended
GameManager\GameManager_Abstract.cpp(0601): prepare stage ok!
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:9
Game\CTWeatherEngineManager.cpp(0067): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=3
(0000): fnSubscribeUser _iTeamID=3 iUserId=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 1404561600
(0000): _iDivisionId : 7
(0000): _iRaceId : 25
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=3
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
Game\GameCycling.cpp(1503): [game] switching from state 9 to state 6 with action 26
(0000): DisplayPage(15) : Page_PreRace
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:6
(0000): Host received System_CM5_OnHostInitOk
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(26) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Kayder
(0000): iNumUsers:1
(0000): GameMode=2
(0000): User 0 got team 3 State :3
(0000): User:0 Team:Ag2r La Mondiale Das Rennen starten
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:05/07/2014 (1404561600)
(0000): Current Stage:1025
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 3
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 3
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:25
(0000): StageId:1025
(0000): Date:1404561600
(0000): [menuserver] saving database <C:\Users\Sebastian\Documents\Pro Cycling Manager 2014\Users\Kayder\Database\Solo\OfficialRelease\Etappenrennen_1.cdb>
(0000): version: 1.1.0.1
(0000): MS : Inform clients of race start:
(0000): User Kayder in race with team Ag2r La Mondiale
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
Game\GameCycling.cpp(1503): [game] switching from state 6 to state 1 with action 18
GameManager\GameManager_Abstract.cpp(0617): start prestage (1025)...
GameManager\GameManager_Abstract.cpp(0627): prestage ok!