Eyolfur a écrit:Il s'agit bien de Pro Cycling Manager 2014.log, mais celui qui se trouve dans C:\Users\Nom_Utilisateur\Documents\Pro Cycling Manager 2014\Pro Cycling Manager 2014.log tout simplement. Le log est utile même quand le jeu ne crashe pas. Pour s'assurer qu'il soit bien enregistrer, il faut quitter le jeu et afficher ce log ensuite.
En revanche, dans le fichier DxDiagOutput posté avant, la carte graphique indiquée, Intel HD Graphics Family, n'est pas supportée par le jeu et on ne peut pas garantir son bon fonctionnement, d'autant plus sur une machine Windows Seven avec seulement 4 Go de RAM. Les parties multijoueurs hebergées par ce PC ont de fortes chances d'être plus instables que les autres.
og begins - Tue Sep 02 12:44:16 2014
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Game\main.cpp(0672): *****************************************************************************
Game\main.cpp(0673): GAME VERSION = 1.3.1.0
Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0675): BUILD DATE = Jul 30 2014
Game\main.cpp(0676): COMMAND LINE =
Game\main.cpp(0677): *****************************************************************************
Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3642387
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 3834 MB
GFWindow.cpp(1311): - System frequency : 2194 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
GFWindow.cpp(1349): - End system specs -
..\Net\Net_CTCPServer.cpp(0253): (NET) Error 10093 : Create socket failed
Game\main.cpp(0991): HARDWARE Proc Desc AMD Athlon(tm) II P340 Dual-Core Processor
Game\main.cpp(0992): HARDWARE Proc CORECOUNT 2
Game\main.cpp(0993): HARDWARE Proc Speed 2194
Game\main.cpp(0994): HARDWARE RAM 3834
Game\main.cpp(0995): HARDWARE DirectXVersion DirectX 11
Game\main.cpp(0996): HARDWARE DisplayWidth 1600
Game\main.cpp(0997): HARDWARE DisplayHeight 900
Game\main.cpp(0998): HARDWARE GPU Name ATI Mobility Radeon HD 4200 Series
Game\main.cpp(0999): HARDWARE GPU Manufacturer ATI Technologies Inc.
Game\main.cpp(1000): HARDWARE GPU DriverDate 4/7/2010 05:04:29
Game\main.cpp(1001): HARDWARE GPU TotalVRam 1913
Game\main.cpp(1002): HARDWARE GPU DedicatedVRam 252
Game\main.cpp(1003): HARDWARE GPU Vendor-DeviceId 1002-9712
Game\main.cpp(1004): HARDWARE GPU Score 1.00
Game\main.cpp(1005): HARDWARE GPU DB Match 1
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1
(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
VideoPlayer\PCMVideo.cpp(0069): Starting video player
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0107): Video player closed
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(51) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
Tutorial\Tutorial.cpp(0314): Unable to load tutorial file at: Xml/Tutorials/OK : Error = Failed to open file on row 0, col 0, canceling
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 111 with action 51
(0000): DisplayPage(11) : Page_LigueOnline
(0000): CloseAllDialog
(0000): pdtData.iCurrentState : 0
(0000): _iState : 0
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): CloseAllDialog
Game\GameCycling.cpp(1503): [game] switching from state 111 to state 108 with action 53
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:53 State:108
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:51 State:108
(0000): DisplayDialBox(19) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(19) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): GameHash : 4a69e4eff91a5941818a64433ae26244
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 108 to state 110 with action 36
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:36 State:110
Cym5ScriptLib\GameManager_Library.cpp(1258): GameManager_InitDB_Multi
..\Net\Net_CLibrary.cpp(0475): Try to connect to the adress gc.pcm14.cyanide-studio.com:12020 on component 6e3e9a0
..\Net\Net_CTCPClient.cpp(0652): Connecting to NatTraversal to game 4a69e4eff91a5941818a64433ae26244
..\Net\Net_CTCPClient.cpp(0501): Connected to Nat Traversal..
(0000): Current client IP = 82.234.170.142
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Richou\Documents\Pro Cycling Manager 2014\Users\RichouBrajkovic\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\Richou\Documents\Pro Cycling Manager 2014\Users\RichouBrajkovic\Database\Solo\pcm_village_2014_db_vrai_nom_v_0.9.0.0
(0000): szTestDir+szSubDir=C:\Users\Richou\Documents\Pro Cycling Manager 2014\Users\RichouBrajkovic\Database\Solo\pcm_village_db_vrai_nom_v_1.0.0.0b
(0000): szTestDir+szSubDir=C:\Users\Richou\Documents\Pro Cycling Manager 2014\Users\RichouBrajkovic\Database\Solo\pcm_village_db_vrai_nom_v_1.0.1.0
(0000): szTestDir+szSubDir=C:\Users\Richou\Documents\Pro Cycling Manager 2014\Users\RichouBrajkovic\Database\Multi\Étape_1
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Users\Richou\Documents\Pro Cycling Manager 2014\Users\RichouBrajkovic\Replay\
(0000): szTestDir=C:\Users\Richou\Documents\Pro Cycling Manager 2014\Users\RichouBrajkovic\Database\Downloaded\
(0000): Connected To host - raising timeout to wait synchro
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): fnMSDatabase_Delta appelle Hostinitok
(0000): Client received System_CM5_OnHostInitOk
(0000): [gameclient] sending login:RichouBrajkovic
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 3
(0000): ### bNewGame : 1
(0000): ### IsHost() : 0
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=3
(0000): GetMySeasonTeamId=0
(0000): GameMode=3
(0000): IRC_IsClientRunning=0
(0000): Sync OK
(0000): CloseAllDialog
Game\CTWeatherEngineManager.cpp(0067): Receive new weather information
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
Game\GameCycling.cpp(1503): [game] switching from state 110 to state 1 with action 33
(0000): DisplayDialBox(25) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:33 State:1
(0000): race has started on server
(0000): Stage Frosinone - Foligno(7135)
(0000): Init race client...
(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:33 State:1
(0000): race has started on server
(0000): Stage Frosinone - Foligno(7135)
(0000): Init race client...
(0000): System_CM5_RunTheRace
Game\GameCycling.cpp(2049): [game] start running client
InRaceClient\IRC2_World.cpp(0087): [client] world constructor...
InRaceClient\IRC2_World.cpp(0092): <SFLB_IRC2_CWorld_IRC2_CWorld>
InRaceClient\IRC2_World.cpp(0094): </SFLB_IRC2_CWorld_IRC2_CWorld>
InRaceClient\IRC2_World.cpp(0096): [client] world constructor ok
InRaceClient\IRC2_Race_Abstract.cpp(0230): [client] creating inrace client...
C:\cym14\Dev\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0244): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped
InRaceClient\IRC2_Race_Abstract.cpp(1299): pas de maillot g?n?ral au temps
InRaceClient\IRC2_Race_Abstract.cpp(1308): pas de maillot g?n?ral au points
InRaceClient\IRC2_Race_Abstract.cpp(1318): pas de maillot g?n?ral de la montagne
InRaceClient\IRC2_Race_Abstract.cpp(1328): pas de maillot g?n?ral des jeunes
InRaceClient\IRC2_Race_Abstract.cpp(1350): pas de maillot de leader continental
InRaceClient\IRC2_Race_Abstract.cpp(0316): [client] inrace world created!
InRaceClient\IRC2_Race_Abstract.cpp(0320): [client] cyclists init...
InRaceClient\IRC2_Race_Abstract.cpp(0337): [client] cyclists init ok!
InRaceClient\IRC2_Race_Abstract.cpp(0466): [client] packets created!
InRaceClient\IRC2_Sound.cpp(0160): Sound Effect Volume=50.000000
InRaceClient\IRC2_SoundEvent.cpp(0128):
InRaceClient\IRC2_SoundEvent.cpp(0128): +- Begin block: Load sounds from config file
InRaceClient\IRC2_SoundEvent.cpp(0128): |
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/ContreName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/DefaillanceName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/FinVictoireName (error:3)
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/PasseEnTeteName (error:3)
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation
..\Fs\src\FS_CFileTools.cpp(0037): |
..\Fs\src\FS_CFileTools.cpp(0037): +- End block: Load sounds from config file
..\Fs\src\FS_CFileTools.cpp(0037):
InRaceClient\IRC2_Sound.cpp(0337): Sound Comment Volume=19.999998
InRaceClient\IRC2_Race_Abstract.cpp(1879): HidePodium
InRaceClient\IRC2_Race_Abstract.cpp(0488): [client] inrace client created!
(0000): func void System_CM5_OnEndProgress()
Game\GameCycling.cpp(2091): [game] client is running now after 259 seconds of loading
(0000): Starting receiving net patckets...
(0000): DisplayPage(12) : Page_InRace3d
(0000): CloseAllDialog
InRaceClient\IRC2_Sound.cpp(1447): Play audio commentary "2014_TourItalie_Etp07_Depart"
(0000): DisplayDialBox(30) : Dialbox_QuickChat pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(30) : Dialbox_QuickChat pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(30) : Dialbox_QuickChat pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(30) : Dialbox_QuickChat pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
InRaceClient\IRC2_Race_Abstract.cpp(1907): ShowPodium
InRaceClient\IRC2_Race_Abstract.cpp(1959): ShowPodium SetDepthOfFieldFocus at 22.471012
InRaceClient\IRC2_Race_Abstract.cpp(2027): SetCyclistPodium SetDepthOfFieldFocus at 22.471012
InRaceClient\IRC2_Race_Abstract.cpp(2027): SetCyclistPodium SetDepthOfFieldFocus at 22.471012
(0000): System_CM5_OnPodiumStop
Game\GameCycling.cpp(1503): [game] switching from state 1 to state 8 with action 25
(0000): DisplayPage(6) : Page_Wizard
(0000): CloseAllDialog
Game\GameCycling.cpp(2098): [game] stop running client
InRaceClient\IRC2_Race_Abstract.cpp(1879): HidePodium
(0000): DisplaySubPage(36) : SubPage_Wizard_DerniersResultats
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:25 State:8
(0000): GAM_config_fkIDgame_state after race in multi =7
..\Net\Net_CTCPClient.cpp(0600): Client closed.
..\Net\Net_CClient.cpp(0579): Send callback client disconnected (m_poComponent=6e3e9a0)
(0000): << disconnected from server...
(0000): MenuServerDisconnectCB DATABASE_SERVER
Game\GameCycling.cpp(1503): [game] switching from state 8 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 111 with action 51
(0000): DisplayPage(11) : Page_LigueOnline
(0000): CloseAllDialog
(0000): pdtData.iCurrentState : 0
(0000): _iState : 0
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): CloseAllDialog
(0000): DisplayDialBox(19) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 111 to state 108 with action 53
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:53 State:108
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:51 State:108
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:7 State:108
(0000): DisplayDialBox(0) : Dialbox_SingleButtonPopup pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): CMDestructor
(0000): CloseAllDialog