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crash mode tour, étape ou carrière

Modérateurs: Cyanide Team, Focus Team

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woui

  • Messages: 57
  • Inscrit le: 19 Mars 2011, 13:03
  • Pseudo GameCenter: woui

crash mode tour, étape ou carrière

Message27 Nov 2014, 22:57

Bonjour, je viens d'acheter Pcm 2014 sur steam, le ljeu ce lance parfaitement mais quand je clique sur carrière, étape ou tour le jeu crash.

J'ai copié le rapport d'erreur :

_______________________________________________________________________________________________________________________________________________________________

log begins - Fri Nov 28 10:19:04 2014
_______________________________________________________________________________________________________________________________________________________________

Game\main.cpp(0672): *****************************************************************************
Game\main.cpp(0673): GAME VERSION = 1.3.1.0
Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0675): BUILD DATE = Jul 30 2014
Game\main.cpp(0676): COMMAND LINE =
Game\main.cpp(0677): *****************************************************************************
Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3642387
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 3979 MB
GFWindow.cpp(1311): - System frequency : 2394 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

GFWindow.cpp(1349): - End system specs -
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam initialized!
Game\main.cpp(0912): Loggued Steam ID :76561198058871054
Game\main.cpp(0913): Loggued Steam Language :french
Game\main.cpp(0991): HARDWARE Proc Desc Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz
Game\main.cpp(0992): HARDWARE Proc CORECOUNT 4
Game\main.cpp(0993): HARDWARE Proc Speed 2394
Game\main.cpp(0994): HARDWARE RAM 3979
Game\main.cpp(0995): HARDWARE DirectXVersion DirectX 11
Game\main.cpp(0996): HARDWARE DisplayWidth 1366
Game\main.cpp(0997): HARDWARE DisplayHeight 768
Game\main.cpp(0998): HARDWARE GPU Name NVIDIA GeForce GT 740M
Game\main.cpp(0999): HARDWARE GPU Manufacturer Intel Corporation
Game\main.cpp(1000): HARDWARE GPU DriverDate 10/2/2013 01:02:32
Game\main.cpp(1001): HARDWARE GPU TotalVRam 1792
Game\main.cpp(1002): HARDWARE GPU DedicatedVRam 1972
Game\main.cpp(1003): HARDWARE GPU Vendor-DeviceId 10de-1292
Game\main.cpp(1004): HARDWARE GPU Score 6.00
Game\main.cpp(1005): HARDWARE GPU DB Match 0
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1

(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
VideoPlayer\PCMVideo.cpp(0069): Starting video player
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
VideoPlayer\PCMVideo.cpp(0043): Video finished playing: Videos\Emergent.avi
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0107): Video player closed
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam is running
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(51) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

Game\GameCycling.cpp(1881): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
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dustandflour

  • Messages: 2
  • Inscrit le: 25 Fév 2015, 00:19

Re: crash mode tour, étape ou carrière

Message25 Fév 2015, 00:23

I have the exact same problem , can somebody pleas help resolve this? :(

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