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crash mode tour, étape ou carrière

MessagePublié: 27 Nov 2014, 22:57
par woui
Bonjour, je viens d'acheter Pcm 2014 sur steam, le ljeu ce lance parfaitement mais quand je clique sur carrière, étape ou tour le jeu crash.

J'ai copié le rapport d'erreur :

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log begins - Fri Nov 28 10:19:04 2014
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Game\main.cpp(0672): *****************************************************************************
Game\main.cpp(0673): GAME VERSION = 1.3.1.0
Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0675): BUILD DATE = Jul 30 2014
Game\main.cpp(0676): COMMAND LINE =
Game\main.cpp(0677): *****************************************************************************
Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3642387
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 3979 MB
GFWindow.cpp(1311): - System frequency : 2394 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

GFWindow.cpp(1349): - End system specs -
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam initialized!
Game\main.cpp(0912): Loggued Steam ID :76561198058871054
Game\main.cpp(0913): Loggued Steam Language :french
Game\main.cpp(0991): HARDWARE Proc Desc Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz
Game\main.cpp(0992): HARDWARE Proc CORECOUNT 4
Game\main.cpp(0993): HARDWARE Proc Speed 2394
Game\main.cpp(0994): HARDWARE RAM 3979
Game\main.cpp(0995): HARDWARE DirectXVersion DirectX 11
Game\main.cpp(0996): HARDWARE DisplayWidth 1366
Game\main.cpp(0997): HARDWARE DisplayHeight 768
Game\main.cpp(0998): HARDWARE GPU Name NVIDIA GeForce GT 740M
Game\main.cpp(0999): HARDWARE GPU Manufacturer Intel Corporation
Game\main.cpp(1000): HARDWARE GPU DriverDate 10/2/2013 01:02:32
Game\main.cpp(1001): HARDWARE GPU TotalVRam 1792
Game\main.cpp(1002): HARDWARE GPU DedicatedVRam 1972
Game\main.cpp(1003): HARDWARE GPU Vendor-DeviceId 10de-1292
Game\main.cpp(1004): HARDWARE GPU Score 6.00
Game\main.cpp(1005): HARDWARE GPU DB Match 0
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1

(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
VideoPlayer\PCMVideo.cpp(0069): Starting video player
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
VideoPlayer\PCMVideo.cpp(0043): Video finished playing: Videos\Emergent.avi
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Intro.mpg
VideoPlayer\PCMVideo.cpp(0107): Video player closed
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam is running
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(51) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

Game\GameCycling.cpp(1881): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction

Re: crash mode tour, étape ou carrière

MessagePublié: 25 Fév 2015, 00:23
par dustandflour
I have the exact same problem , can somebody pleas help resolve this? :(