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plantage fin de course 3D

Modérateurs: Cyanide Team, Focus Team

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Hotlapinou

  • Messages: 25
  • Inscrit le: 27 Juil 2012, 16:02

plantage fin de course 3D

Message12 Sep 2012, 13:03

Bonjour,

je sais que ce sujet a déjà été traité mais les réponses ne m'ont pas satisfaites je poste donc mon post pour voir si on peut régler mon problème!

j'ai acheté pcm2012 et tout aller très bien, seulement depuis 1 semaine je n'arrive plus a finir mes courses 3D. quand j'arrive a la fin de l'étape ( étape du tour de france ) ça plante et pas moyen de récupérer ou quoique se soit. j'ai baissé au maximum mes options graphiques ça change rien. j'ai meme formaté mon pc et réinstaller pcm toujours pareil. j'ai réalisé la mise a jour du pilote de ma CG en utilisant les liens du support technique rien de nouveau.... aidez moi SVP j'adorais vraiment jouer a ce jeu mais la ça devient vraiment chiant.

j'ai oublié de dire que la version 1.3 est installée....

ma config :

System Manufacturer: TOSHIBA
System Model: SATELLITE L775-11N
BIOS: BIOS Date: 03/18/11 18:03:12 Ver: 04.06.03
Processor: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
Memory: 4096MB RAM
Available OS Memory: 4078MB RAM
Page File: 1880MB used, 6274MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

CG :

Card name: NVIDIA GeForce GT 525M
Manufacturer: NVIDIA
Chip type: GeForce GT 525M
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0DEC&SUBSYS_FC611179&REV_A1
Display Memory: 2761 MB
Dedicated Memory: 978 MB
Shared Memory: 1782 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: SEC544B
Native Mode: 1600 x 900(p) (59.998Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 12:48:00, 18044224 bytes
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GildasfromFocus

  • Messages: 92
  • Inscrit le: 25 Juin 2012, 14:13

Re: plantage fin de course 3D

Message12 Sep 2012, 15:00

Votre DXDIAG est ok.
Avez vous un antivirus? Si oui, quel est votre antivirus?
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Hotlapinou

  • Messages: 25
  • Inscrit le: 27 Juil 2012, 16:02

Re: plantage fin de course 3D

Message12 Sep 2012, 15:27

Au début j'avais avast pro que j'ai desinstalle pour essayer. Et debout ma remise en mode usine c'est Mac afee Les 2 config n'ont rien change. Ce matin haï réessaye en désactivant macafee mais le problème recommence.

Je reprecise que c'est arrive du jour au lendemain. Je suis fin juillet et aucune des courses n'avaient posées problèmes avant la planche des belles filles du tour de France. Et depuis elles plantent toutes
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: plantage fin de course 3D

Message12 Sep 2012, 16:02

Veuillez démarrer Pro Cycling Manager 2012 et reproduire le problème puis nous fournir le journal d'événements du jeu :

1. Cliquer Ordinateur puis Documents ou Mes Documents.
2. Ouvrir le dossier Pro Cycling Manager 2012.
3. Ouvrir le fichier Pro Cycling Manager 2012.log (lequel est le journal des événements du jeu) à l'aide de Bloc-Notes de Windows.
4. Poster le contenu du journal ici.

Nous sommes réellement désolés pour la gêne occasionnée.
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM
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Hotlapinou

  • Messages: 25
  • Inscrit le: 27 Juil 2012, 16:02

Re: plantage fin de course 3D

Message12 Sep 2012, 16:28

Le jeu se bloque et je dois le fermer eb arrêtant le processus Grace aux gestionnaires des taches. Donc le journal du jeu affichera quand meme ce problème ou non??? Il n'y a qu'une seule et unique fois ou le jeu a crashe et un message d'erreur de pcm s'est affiche...
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Hotlapinou

  • Messages: 25
  • Inscrit le: 27 Juil 2012, 16:02

Re: plantage fin de course 3D

Message12 Sep 2012, 17:35

lors j'ai ça dans le fichier que vous me fournissez :


log begins - Wed Sep 12 12:42:53 2012
_______________________________________________________________________________________________________________________________________________________________

\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.3.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Jul 26 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3672739
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 4077 MB
.\GFWindow.cpp(1311): - System frequency : 2294 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 4\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 2294\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 4077\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 11\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1600\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 900\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name NVIDIA GeForce GT 525M \CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer NVIDIA\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 5/15/2012 12:48:00\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 2761\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 3.00\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1 .\GFWindow.cpp(0419): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(60) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(14) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): CMDestructor
(0000): CloseAllDialog


au cas ou je me suis mal exprimé je vais vous dire ce quil se passe exactement.

le jeu plante réellement mais ne se quitte pas. cela fait comme une pause et rien ne se passe. lors des premiers plantages lorsque je double cliquer windows me disait que le programme ne répondait plus. cependant, il ne se passe vraiment plus rien et ma seule solution pour quitter le jeu et d'arrèter le processus ( sachant que la fermeture de programme par le gestionnaire des taches ne donne rien )


en tout cas je vous remercie de vos réponses si rapides! meme si votre jeu déconne ( et pas mal quand je vois les différents forums ), vous essayez de nous aider de la meilleure des manières!
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: plantage fin de course 3D

Message12 Sep 2012, 17:50

Avez-vous un 2e journal des évènements dans le dossier Pro Cycling Manager 2012 ?
Car le journal ci-dessus indique que le jeu s'initialise bien, et c'est tout il n'y a rien d'autre.
Pas de lancement d'une course ni rien lorsque le jeu plante durant une course 3D.
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM
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Hotlapinou

  • Messages: 25
  • Inscrit le: 27 Juil 2012, 16:02

Re: plantage fin de course 3D

Message12 Sep 2012, 17:58

je n'ai aucun autres journal des évènements. je dois relancer la partie pour déclancher un bug et vous la redonner?
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Hotlapinou

  • Messages: 25
  • Inscrit le: 27 Juil 2012, 16:02

Re: plantage fin de course 3D

Message12 Sep 2012, 18:08

ce coup ci c'est encore pire ça a planté a 95 km de l'arrivée.... ça commence vraiment à m'énerver!!!!!


il me semble que cela a écrit sur le rapport des évènements!

log begins - Wed Sep 12 17:49:30 2012
_______________________________________________________________________________________________________________________________________________________________

\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.3.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Jul 26 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3672739
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 4077 MB
.\GFWindow.cpp(1311): - System frequency : 2294 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 4\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 2294\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 4077\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 11\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1600\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 900\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name NVIDIA GeForce GT 525M \CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer NVIDIA\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 5/15/2012 12:48:00\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 2761\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 3.00\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1 .\GFWindow.cpp(0419): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(60) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 21 with action 6

(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1176): s_poClientDB Clear
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>

chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>

(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\JR\Documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\JR\Documents\Pro Cycling Manager 2012\Users\Hotlapinou\Database\Solo\OfficialRelease\Carrière_1.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\JR\Documents\Pro Cycling Manager 2012\Users\Hotlapinou\Database\Solo\OfficialRelease\Carrière_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\JR\Documents\Pro Cycling Manager 2012\Users\Hotlapinou\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Hotlapinou> trying to login
(0000): Hotlapinou login as user 1

(0000): send database to client

(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 2 with action 28

(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:28 State:2
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GetCurrentPageIndex=6
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): <MenuServer_InitGame>
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation

(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 19/7/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 447

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 18025

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 19/7/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 447
(0000): [menuserver] sending game init ok
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): check multi passive ia
(0000): check no manche a air
(0000): check no Fitness
(0000): DisplayDialBox(26) : Dialbox_InRaceOptions pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(14) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 1
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Hotlapinou
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 7 State :4
(0000): User:0 Team:HOTLAP'TEAM Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:19/07/2012 (1342699200)

(0000): Current Stage:18025

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 18025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 18025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(34) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 18025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(36) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(38) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): szCyclist=1 Sagan (HLT) Race =25
(0000): szCyclist=2 De Gendt (HLT) Race =25
(0000): szCyclist=3 Baonen (OPQ) Race =25
(0000): szCyclist=4 Van Gorderon (HLT) Race =25
(0000): szCyclist=5 Gillou (COM) Race =25
(0000): szCyclist=6 Carbonara (RNT) Race =25
(0000): szCyclist=7 Harper (RNT) Race =25
(0000): szCyclist=8 Valverde (MOV) Race =25
(0000): szCyclist=9 Sánchez (EUS) Race =25
(0000): szCyclist=10 Basso (LIQ) Race =0
(0000): szCyclist=11 Mollema (HLT) Race =25
(0000): szCyclist=12 Rodriguez (KAT) Race =25
(0000): szCyclist=13 Pinot (HLT) Race =25
(0000): szCyclist=14 Ballenani (COM) Race =0
(0000): szCyclist=15 Boasson Hagen (HLT) Race =25
(0000): szCyclist=16 Stark (RNT) Race =25
(0000): szCyclist=17 Gorzelli (ASA) Race =0
(0000): szCyclist=18 Murtin (OPQ) Race =25
(0000): szCyclist=19 Erwans (COM) Race =25
(0000): szCyclist=20 Wiggins (SKY) Race =25
(0000): szCyclist=21 Ignatiev (KAT) Race =25
(0000): szCyclist=22 Froome (SKY) Race =25
(0000): szCyclist=23 Breschel (RAB) Race =25
(0000): szCyclist=24 Stark (RNT) Race =0
(0000): szCyclist=25 Uran (HLT) Race =25
(0000): szCyclist=26 Moreno (KAT) Race =25
(0000): szCyclist=27 Laipheimer (OPQ) Race =25
(0000): szCyclist=28 Nibali (LIQ) Race =25
(0000): DisplayDialBox(24) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Hotlapinou
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 7 State :3
(0000): User:0 Team:HOTLAP'TEAM Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:19/07/2012 (1342699200)

(0000): Current Stage:18025

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 18025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 18025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:25
(0000): StageId:18025
(0000): Date:1342699200
(0000): [menuserver] saving database <C:\Users\JR\Documents\Pro Cycling Manager 2012\Users\Hotlapinou\Database\Solo\OfficialRelease\Carrière_1.cdb>
(0000): version: 1.3.0.0
(0000): MS : Inform clients of race start:

(0000): User Hotlapinou in race with team HOTLAP'TEAM
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (18025)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 186

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 22

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0145): [server] * leader finder infos

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0830): [server] init packets...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0865): [server] init packets done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0152): [server] init sound events...

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0154): [server] init sound events done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0156): [server] init spline infos...

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0159): [server] init AI spline infos...

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0162): [server] init spline infos done.

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0053): [server] * compute strategies (races)

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0204): [server] init positions...

ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0091): <SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0093): </SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0208): [server] init positions done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0306): [server] server created!

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Bagnères-de-Luchon - Peyragudes(18025)
(0000): Init race client...

(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Bagnères-de-Luchon - Peyragudes(18025)
(0000): Init race client...

(0000): System_CM5_RunTheRace
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2723): [game] start running client

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0084): [client] world constructor...

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0089): <SFLB_IRC2_CWorld_IRC2_CWorld>

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0091): </SFLB_IRC2_CWorld_IRC2_CWorld>

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0093): [client] world constructor ok

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0227): [client] creating inrace client...

uildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0241): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1418): De Gendt doit porter le maillot g?n?ral au temps
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1427): Sagan doit porter le maillot g?n?ral au points
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1437): Gillou doit porter le maillot g?n?ral de la montagne
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1447): Pinot doit porter le maillot g?n?ral des jeunes
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1473): pas de maillot de leader continental
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0321): [client] inrace world created!

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0325): [client] cyclists init...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0336): [client] cyclists init ok!

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0468): [client] packets created!

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0156): Sound Effect Volume=100.000000
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127):
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): +- Begin block: Load sounds from config file
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): |
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/ContreName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/DefaillanceName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/FinVictoireName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/PasseEnTeteName (error:3)
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): |
..\Fs\src\FS_CFileTools.cpp(0037): +- End block: Load sounds from config file
..\Fs\src\FS_CFileTools.cpp(0037):
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0330): Sound Comment Volume=100.000000
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(2012): HidePodium

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0504): [client] inrace client created!

(0000): func void System_CM5_OnEndProgress()
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1289): Add country rider Pichot in Favorites list

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1290): Add country rider Monier in Favorites list

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1291): Add country rider Bideau in Favorites list

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Running

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2755): [game] client is running now

(0000): Start UDP Handshaking...

(0000): Ip Server:127.0.0.1
(0000): Will use Address*Local*
(0000): Port:17852
(0000): Login:Hotlapinou
(0000): DisplayPage(17) : Page_InRace3d
(0000): CloseAllDialog
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(1442): Play audio commentary "2012_TourFrance_Etp18_Depart"
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(1442): Play audio commentary "2012_TourFrance_Etp18_Mente"
Hors-ligne

Hotlapinou

  • Messages: 25
  • Inscrit le: 27 Juil 2012, 16:02

Re: plantage fin de course 3D

Message13 Sep 2012, 15:22

J'ai réessaye avec une config présentée dans un autre post et ça ne change absolument rien! Ah si c'est encore plus frustrant que ça plante a 2 km de l'arrivée quand on
Est sur de gagner l'étape et daugmenter l'avance de son maillot jaune...

Je suis vraiment déçu et j'attends une solution très rapidement. C'est quand meme n'importe quoi qu'un jeu achete 45 euros nefonctionne pas... Le jeu ne nécessite pas de config a la crisis mais plante quand meme, je trouve ça révolutionnaire!


Alors qu'il fonctionnait parfaitement bien avant de commencer ce tour de France!
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