30 Août 2014, 06:39
log begins - Thu Aug 28 23:21:08 2014
_______________________________________________________________________________________________________________________________________________________________
Game\main.cpp(0672): *****************************************************************************
Game\main.cpp(0673): GAME VERSION = 1.3.1.0
Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0675): BUILD DATE = Jul 30 2014
Game\main.cpp(0676): COMMAND LINE =
Game\main.cpp(0677): *****************************************************************************
Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3642387
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 3566 MB
GFWindow.cpp(1311): - System frequency : 3192 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
GFWindow.cpp(1349): - End system specs -
..\Net\Net_CTCPServer.cpp(0253): (NET) Error 10093 : Create socket failed
Game\main.cpp(0991): HARDWARE Proc Desc Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
Game\main.cpp(0992): HARDWARE Proc CORECOUNT 4
Game\main.cpp(0993): HARDWARE Proc Speed 3192
Game\main.cpp(0994): HARDWARE RAM 3566
Game\main.cpp(0995): HARDWARE DirectXVersion DirectX 11
Game\main.cpp(0996): HARDWARE DisplayWidth 1920
Game\main.cpp(0997): HARDWARE DisplayHeight 1080
Game\main.cpp(0998): HARDWARE GPU Name NVIDIA GeForce GTX 560 Ti
Game\main.cpp(0999): HARDWARE GPU Manufacturer NVIDIA
Game\main.cpp(1000): HARDWARE GPU DriverDate 7/2/2014 14:54:57
Game\main.cpp(1001): HARDWARE GPU TotalVRam 2504
Game\main.cpp(1002): HARDWARE GPU DedicatedVRam 977
Game\main.cpp(1003): HARDWARE GPU Vendor-DeviceId 10de-1200
Game\main.cpp(1004): HARDWARE GPU Score 5.00
Game\main.cpp(1005): HARDWARE GPU DB Match 1
GFWindow.cpp(0419): disable Aero
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Controlador primario de sonido
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1
(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(51) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Tutorial\Tutorial.cpp(0314): Unable to load tutorial file at: Xml/Tutorials/OK : Error = Failed to open file on row 0, col 0, canceling
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
(0000): DisplayDialBox(16) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1503): [game] switching from state 17 to state 21 with action 20
(0000): DisplayPage(9) : Page_ConnexionReseau
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:20 State:21
Cym5ScriptLib\GameManager_Library.cpp(1225): GameManager_InitDB
Cym5ScriptLib\GameManager_Library.cpp(1233): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Mod\Database\PCMdailyExpansionPack_career.cdb _szDatabase=C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Users\Viktorin1988\Database\Solo\PCMdailyExpansionPack_career\Etapa_1.cdb _bIsNewGame=1 _iNewGameMode=3_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Mod\Database\PCMdailyExpansionPack_career.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to *Local*:0
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Users\Viktorin1988\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Users\Viktorin1988\Database\Solo\PCMdailyExpansionPack_career
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Users\Viktorin1988\Replay\
(0000): szTestDir=C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Users\Viktorin1988\Database\Downloaded\
(0000): szTestDir=C:\Users\Viktorin\Documents\Pro Cycling Manager 2014\Mod\Database\
(0000): [gameclient] sending default login
(0000): [menuserver] user <Viktorin1988> trying to login
(0000): [menuserver] new user <Viktorin1988> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Viktorin1988
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 3
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Classic.cpp(0047): <SFLB_GM2_CGameManager_Classic_ConnectProcesses>
GameManager\GameManager_Classic.cpp(0049): </SFLB_GM2_CGameManager_Classic_ConnectProcesses>
GameManager\GameManager_Abstract.cpp(0400): start init before team selected...
(0000): DisplayDialBox(19) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
GameManager\GameManager_Abstract.cpp(0402): init before team selected ok!
Game\GameCycling.cpp(1503): [game] switching from state 21 to state 23 with action 13
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(27) : SubPage_InitStage
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:13 State:23
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=3
(0000): IRC_IsClientRunning=0
GameManager\GameManager_Classic.cpp(0110): [game manager] selecting stage 19025...
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 25/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0339): [game manager] current stage was set: 0
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 601
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 19025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 25/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 601
GameManager\GameManager_Classic.cpp(0131): [game manager] init
GameManager\GameManager_Abstract.cpp(0381): start init...
GameManager\GameManager_Abstract.cpp(0389): init ok!
GameManager\GameManager_Classic.cpp(0133): [game manager] selecting stage 19025 done.
GameManager\GameManager_Abstract.cpp(0306): [game manager] selecting start date 25/7/2014...
GameManager\GameManager_Abstract.cpp(0993): [game manager] precomputing race date
GameManager\GameManager_Abstract.cpp(0366): [game manager] ===> stage index is 601
GameManager\GameManager_Abstract.cpp(0367): [game manager] stage id : 19025
GameManager\GameManager_Abstract.cpp(0368): [game manager] race id : 25
GameManager\GameManager_Abstract.cpp(0373): start day is 25/7/2014
GameManager\GameManager_Abstract.cpp(0374): m_iNextStageSortedIndex is 601
Game\GameCycling.cpp(1503): [game] switching from state 23 to state 9 with action 12
(0000): DisplayPage(3) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
GameManager\GameManager_Abstract.cpp(0592): start prepare race 25...
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Classic Roster'...
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Classic Roster' has ended
GameManager\GameManager_Abstract.cpp(0596): prepare race ok!
GameManager\GameManager_Abstract.cpp(0598): start prepare stage 19025...
Game\CTWeatherEngineManager.cpp(0049): Send weather information
(0000): Send weather to 1 client
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...
GameManager\Process_PrepareTeamsForStage.cpp(0098): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
GameManager\Process_PrepareTeamsForStage.cpp(0100): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
c:\cym14\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended
GameManager\GameManager_Abstract.cpp(0601): prepare stage ok!
(0000): DisplaySubPage : Done
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:9
Game\CTWeatherEngineManager.cpp(0067): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=25
(0000): fnSubscribeUser _iTeamID=25 iUserId=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 3
(0000): _iNewStartingDate : 1406289600
(0000): _iDivisionId : 7
(0000): _iRaceId : 25
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=25
(0000): GameMode=3
(0000): IRC_IsClientRunning=0
Game\GameCycling.cpp(1503): [game] switching from state 9 to state 6 with action 26
(0000): DisplayPage(15) : Page_PreRace
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:26 State:6
(0000): Host received System_CM5_OnHostInitOk
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(25) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Viktorin1988
(0000): iNumUsers:1
(0000): GameMode=3
(0000): User 0 got team 25 State :3
(0000): User:0 Team:Team Europcar Jugar carrera
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:25/07/2014 (1406289600)
(0000): Current Stage:19025
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 19025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 19025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 25
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=1 lastday=1
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...
(0000): MS : Prepare To Race:
(0000): RaceId:25
(0000): StageId:19025
(0000): Date:1406289600
(0000): MS : Inform clients of race start:
(0000): User Viktorin1988 in race with team Team Europcar
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
Game\GameCycling.cpp(1503): [game] switching from state 6 to state 1 with action 18
GameManager\GameManager_Abstract.cpp(0617): start prestage (19025)...
GameManager\GameManager_Abstract.cpp(0627): prestage ok!
InRaceServer\IRS2_Race_Abstract.cpp(0484): [server] init cyclists...
InRaceServer\IRS2_Race_Abstract.cpp(0700): [server] num cyclists: 171
InRaceServer\IRS2_Race_Abstract.cpp(0701): [server] num teams: 19
InRaceServer\IRS2_Race_Abstract.cpp(0710): [server] init cyclists done.
InRaceServer\IRS2_Race_Normal.cpp(0163): [server] * leader finder infos
InRaceServer\IRS2_Race_Abstract.cpp(0871): [server] init packets...
InRaceServer\IRS2_Race_Abstract.cpp(0906): [server] init packets done.
InRaceServer\IRS2_Race_Normal.cpp(0170): [server] init sound events...
InRaceServer\IRS2_Race_Normal.cpp(0172): [server] init sound events done.
InRaceServer\IRS2_Race_Normal.cpp(0174): [server] init spline infos...
InRaceServer\IRS2_Race_Normal.cpp(0177): [server] init AI spline infos...
InRaceServer\IRS2_Race_Normal.cpp(0180): [server] init spline infos done.
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0073): [server] * compute strategies (stages)
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0160): [server] - compute random ratings
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0165): [server] - init leader types
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0177): [server] - compute ratings
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0226): [server] - set ranks
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0318): [server] - set categories
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0351): [server] - set loosers
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0377): [server] - set strong teams
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0428): [server] - set train return
InRaceServer\IRS2_Race_Normal_Strategy.cpp(0563): [server] - set tactic rules
InRaceServer\IRS2_Race_Normal.cpp(0215): [server] init positions...
InRaceServer\IRS2_VehiculeManager.cpp(0091): <SFLB_IRS2_CNormalBikeManager_m_fn_vInit>
InRaceServer\IRS2_VehiculeManager.cpp(0093): </SFLB_IRS2_CNormalBikeManager_m_fn_vInit>
InRaceServer\IRS2_Race_Normal.cpp(0219): [server] init positions done.
InRaceServer\IRS2_Race_Normal.cpp(0319): [server] server created!
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server
(0000): Stage Modane - Alpe-d’Huez(19025)
(0000): Init race client...
(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server
(0000): Stage Modane - Alpe-d’Huez(19025)
(0000): Init race client...