tijmen122 a écrit:Hello patatrasse
Is there any future that we didnt know??
And is there a chance that multiplayer (online) is comming to TDF2015 ?
And not a question for patatrasse: zijn er ook nederlanders op dit forum ??
Ps thanks patarasse for the quick replys and help.
The only domain we did not talk about is the Artificial Intelligence. Except saying that we have change some behaviour that players did not like such as leaders attacking too earlier on last climb, it is quite difficult to explain what we've done and to size how it affect the game.
In mountain stages, the most visible thing is that favourites for TDF use their teamates as much as they can to harden the race. They also use their weaker teamates for the beginning of the stage, keeping the strongest for the end. Leaders attack when "écrémage" has been done.
We also change some collaboration rules. Before, when 2 leaders were escaping together, if one of them was exhausted, the other one was still relaying. Now he attacks, even if he is weaker.
On mountain finish, riders launch the sprint depending on their remaining energy, not depending on the distance.
We also redo the "concept" of direct opponent to improve when a rider wants to collaborate or not. On mountain stages, breakaways also do "écrémage" when the breakaway is too big.
We also work on the mountain classification so that a well rank rider try to escape on stages with a lot of point and prefers to stay in the peloton on stage where there not a lot of points. Mountain sprint have also been changed so that riders don't always launch the sprint when there are only 300 meters remaining.
We work on flat finish sprint so that exhausted riders doesn't slow anymore the peloton.
We work also do some changes on attacks. when a rider attacks, then he'll do a big effort whereas before he was easy to catch up. When a rider is hitting the wall, he not considered as a "raton", avoiding to dissrupt the whole breakaway.
There is some more points but it is mostly fix abouts some particular situations.