Bonsoir,
J'ai bien suivi vos instructions mais le résultat est toujours le même 

Ci dessous les logs :
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log begins - Fri Jul 04 22:11:18 2014
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                                                            Game\main.cpp(0673):  *****************************************************************************
                                                            Game\main.cpp(0674):  GAME VERSION   = 1.2.0.0
                                                            Game\main.cpp(0675):  PRODUCT NAME   = Pro Cycling Manager 2014
                                                            Game\main.cpp(0676):  BUILD DATE     = Jul  1 2014
                                                            Game\main.cpp(0677):  COMMAND LINE   = 
                                                            Game\main.cpp(0678):  *****************************************************************************
                                                            Game\main.cpp(0680):  Low fragmentation heap enable
                                         ..\VirtualMachine\VM_CMemory.cpp(0160):  VM is compiled without debugger
                                         ..\VirtualMachine\VM_CMemory.cpp(0423):  Code Size = 3637707
                                                             GFWindow.cpp(1257):   - System specs - 
                                                             GFWindow.cpp(1267):   - System memory : 11743 MB
                                                             GFWindow.cpp(1311):   - System frequency : 3193 Mhz
                                                             GFWindow.cpp(1251):  Hyper-Threading Technology Processors are not detected.
                                                             GFWindow.cpp(1349):   - End system specs - 
                                                ..\Net\Net_CTCPServer.cpp(0253):  (NET) Error 10093 : Create socket failed
                                                            Game\main.cpp(0992):  HARDWARE Proc Desc Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
                                                            Game\main.cpp(0993):  HARDWARE Proc CORECOUNT 4
                                                            Game\main.cpp(0994):  HARDWARE Proc Speed 3193
                                                            Game\main.cpp(0995):  HARDWARE RAM 11743
                                                            Game\main.cpp(0996):  HARDWARE DirectXVersion DirectX 11
                                                            Game\main.cpp(0997):  HARDWARE DisplayWidth 1680
                                                            Game\main.cpp(0998):  HARDWARE DisplayHeight 1050
                                                            Game\main.cpp(0999):  HARDWARE GPU Name NVIDIA GeForce GTX 650 Ti 
                                                            Game\main.cpp(1000):  HARDWARE GPU Manufacturer NVIDIA
                                                            Game\main.cpp(1001):  HARDWARE GPU DriverDate 3/4/2014 16:35:23
                                                            Game\main.cpp(1002):  HARDWARE GPU TotalVRam 4043
                                                            Game\main.cpp(1003):  HARDWARE GPU DedicatedVRam 971
                                                            Game\main.cpp(1004):  HARDWARE GPU Vendor-DeviceId 10de-11c6
                                                            Game\main.cpp(1005):  HARDWARE GPU Score 5.00
                                                            Game\main.cpp(1006):  HARDWARE GPU DB Match 1
                                                   Sound_FMod_CDevice.cpp(0131):  
                                                   Sound_FMod_CDevice.cpp(0131):   +- Begin block: Init FMOD sound device
                                                   Sound_FMod_CDevice.cpp(0131):   |
                                                   Sound_FMod_CDevice.cpp(0177):   |  FMOD selected mixer  : All platforms - Autodetect the fastest quality mixer based on your cpu.
                                                   Sound_FMod_CDevice.cpp(0178):   |  FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
                                                   Sound_FMod_CDevice.cpp(0187):   |  FMOD selected driver : Périphérique audio principal
                                                   Sound_FMod_CDevice.cpp(0196):   |  FMOD initialization...
                                                   Sound_FMod_CDevice.cpp(0205):   |  FMOD initialization... OK
                                                   Sound_FMod_CDevice.cpp(0211):   |  
                                                   Sound_FMod_CDevice.cpp(0211):   |
                                                   Sound_FMod_CDevice.cpp(0211):   +- End block: Init FMOD sound device
                                                   Sound_FMod_CDevice.cpp(0211):  
                                                     Game\GameCycling.cpp(0430):  Check DX version
                                                     Game\GameCycling.cpp(0435):  Check DX version asked
                                                     Game\GameCycling.cpp(0443):  Check DX version OK, renderer creation
                                                     Game\GameCycling.cpp(0447):  Renderer created
                                                                         (0000):  Create system
                                                                         (0000):  Begin page creation
                                                                         (0000):  Console Init
                                                                         (0000):  Manager component
                                                                         (0000):  Create system
                                                     Game\GameCycling.cpp(1503):  [game] switching from state 11 to state 14 with action 1
                                                                         (0000):  DisplayPage(10) : Page_Intro
                                                                         (0000):  CloseAllDialog
                                                     Game\GameCycling.cpp(1881):  [game] state transition ok
                                                                         (0000):  GameManager_FireDoAction:1  State:14
 C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082):  [BandiCapture] BandiCapture initialized!
 C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082):  [BandiCapture] BandiCapture is not running
                                                     Game\GameCycling.cpp(1503):  [game] switching from state 14 to state 15 with action 12
                                                                         (0000):  DisplayPage(0) : Page_Accueil
                                                                         (0000):  CloseAllDialog
                                                                         (0000):  DisplayDialBox(51) : Dialbox_ProfileSelection    pdtData.iOpenedDialboxIndex = -1
                                                                         (0000):  DisplayDialBox : Done;    pdtData.iOpenedDialboxIndex = 0
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                              ..\Fs\src\FS_CFileTools.cpp(0037):  boost error: File operation
                                                    Tutorial\Tutorial.cpp(0314):  Unable to load tutorial file at: Xml/Tutorials/OK : Error = Failed to open file on row 0, col 0, canceling
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction
                                                     Game\GameCycling.cpp(1881):  [game] state transition ok
                                                                         (0000):  GameManager_FireDoAction:12  State:15
                                                     Game\GameCycling.cpp(1503):  [game] switching from state 15 to state 17 with action 3
                                                                         (0000):  DisplayPage(1) : Page_ChoixMode_Solo
                                                                         (0000):  CloseAllDialog
                                                     Game\GameCycling.cpp(1881):  [game] state transition ok
                                                                         (0000):  GameManager_FireDoAction:3  State:17
                                                   ..\FS\src\FS_CPath.cpp(0048):  boost error: Path construction