Bonsoir,
J'ai bien suivi vos instructions mais le résultat est toujours le même

Ci dessous les logs :
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log begins - Fri Jul 04 22:11:18 2014
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Game\main.cpp(0673): *****************************************************************************
Game\main.cpp(0674): GAME VERSION = 1.2.0.0
Game\main.cpp(0675): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0676): BUILD DATE = Jul 1 2014
Game\main.cpp(0677): COMMAND LINE =
Game\main.cpp(0678): *****************************************************************************
Game\main.cpp(0680): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3637707
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 11743 MB
GFWindow.cpp(1311): - System frequency : 3193 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
GFWindow.cpp(1349): - End system specs -
..\Net\Net_CTCPServer.cpp(0253): (NET) Error 10093 : Create socket failed
Game\main.cpp(0992): HARDWARE Proc Desc Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
Game\main.cpp(0993): HARDWARE Proc CORECOUNT 4
Game\main.cpp(0994): HARDWARE Proc Speed 3193
Game\main.cpp(0995): HARDWARE RAM 11743
Game\main.cpp(0996): HARDWARE DirectXVersion DirectX 11
Game\main.cpp(0997): HARDWARE DisplayWidth 1680
Game\main.cpp(0998): HARDWARE DisplayHeight 1050
Game\main.cpp(0999): HARDWARE GPU Name NVIDIA GeForce GTX 650 Ti
Game\main.cpp(1000): HARDWARE GPU Manufacturer NVIDIA
Game\main.cpp(1001): HARDWARE GPU DriverDate 3/4/2014 16:35:23
Game\main.cpp(1002): HARDWARE GPU TotalVRam 4043
Game\main.cpp(1003): HARDWARE GPU DedicatedVRam 971
Game\main.cpp(1004): HARDWARE GPU Vendor-DeviceId 10de-11c6
Game\main.cpp(1005): HARDWARE GPU Score 5.00
Game\main.cpp(1006): HARDWARE GPU DB Match 1
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1
(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(51) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
Tutorial\Tutorial.cpp(0314): Unable to load tutorial file at: Xml/Tutorials/OK : Error = Failed to open file on row 0, col 0, canceling
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
Game\GameCycling.cpp(1503): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction