07 Juil 2011, 23:11
log begins - Thu Jul 07 23:02:10 2011
_______________________________________________________________________________________________________________________________________________________________
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0648): *****************************************************************************
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0649): GAME VERSION = 1.0.3.0
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0650): PRODUCT NAME = Pro Cycling Manager 2011
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0651): BUILD DATE = Jul 4 2011
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0652): COMMAND LINE =
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0653): *****************************************************************************
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0655): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3503772
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.000] Version Number : 65
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.002] <SFLB_CTRegisterStreamables_Register()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.649] </SFLB_CTRegisterStreamables_Register()>
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 8189 MB
.\GFWindow.cpp(1311): - System frequency : 3215 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.657] DXDiagLog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.657] DirectX Version : DirectX 11
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.658] GPU Manufacturer : ATI Technologies Inc.
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.658] GPU DriverDate : 4/20/2011 04:07:46
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.740] ,- Hardware Info
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.740] | Processor : AMD Phenom(tm) II X4 955 Processor
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.741] | Processor Core Count : 4 Speed : 3214 Mhz
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.741] | RAM : 8189 MB
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.741] | Resolution : 1680x1050
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] | GPU : AMD Radeon HD 6900 Series
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] | GPU TotalRam : 2030 MB
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] | GPU Score : 5.000000
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 0.742] `- Hardware Info
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1181): No mod specified, using Official settings
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
.\GFWindow.cpp(0419): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0198): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0213):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 1.191] <SFLB_CTApplication_NiInit()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 1.191] </SFLB_CTApplication_NiInit()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 1.422] <SFLB_CTApplication_InitShaders()>
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [ 4.238] </SFLB_CTApplication_InitShaders()>
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0372): Check DX version
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0377): Check DX version asked
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0385): Check DX version OK, renderer creation
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0389): Renderer created
(0000): latin font
(0000):
(0000): +- Create system
(0000): |
(0000): | Begin page creation
(0000): | DisplayPage(16) : Page_Intro
(0000): | CloseAllDialog
(0000): | Console Init
(0000): | Manager component
(0000): |
(0000): +- Create system
(0000):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(16) : Page_Intro
(0000): CloseAllDialog
(0000): No display ??
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:1
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video playerde\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avip:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0043): Video finished playing: Videos\Emergent.avide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
de\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avip:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avip:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000):
(0000): +- DisplayDialBox(50) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:12
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(50) : Dialbox_ProfileSelection return value : 1
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000): Enable value
(0000): check multi passive ia
(0000): check no Fitness
(0000):
(0000): +- DisplayDialBox(15) : Dialbox_InRaceOptions pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000): AutoReglage
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
(0000): Enable value
(0000): AutoReglage
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
(0000): Enable value
ide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0038): Gamma = 1.000000
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(15) : Dialbox_InRaceOptions return value : 8
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 15 to state 18 with action 4
(0000): DisplayPage(4) : Page_Choix_mode
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:4
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 18 to state 15 with action 7
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.
..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:7
(0000): [menuserver] closing server...
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 15 to state 40 with action 8
(0000): DisplayPage(13) : Page_Credits
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:8
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2238): [game] switching from state 40 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): No display ??
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2618): [game] state transition ok
(0000): GameManager_FireDoAction:12
(0000):
(0000): +- DisplayDialBox(51) : Dialbox_Achievement pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(51) : Dialbox_Achievement return value : 1
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000):
(0000): +- DisplayDialBox(2) : Dialbox_MessageBox pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(2) : Dialbox_MessageBox return value : 1
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000): CMDestructor
(0000): CloseAllDialog
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.483] ,- Free landscape geometry pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.484] | ,- Free landscape grass pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.485] | | ,- Free Vegetation Objects Instancing pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.486] | | `- Free Vegetation Objects Instancing pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.487] | `- Free landscape grass pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.488] `- Free landscape geometry pools
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.489] ,- Texture dump
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.490] | ,- Texture list
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.491] | | NiSourceTexture ( 2 x 1, R5G6B5, IsolatedPalette) : 0 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.492] | | NiSourceTexture ( 64 x 64, A8R8G8B8, IsolatedPalette : ./Gui/Single/Mouse/cursor_base.tga) : 21 840 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.493] | | NiSourceTexture ( 256 x 256, A8R8G8B8, IsolatedPalette) : 349 520 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.494] | `- Texture list
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.495] | ,- Texture stats
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.496] | | IsolatedPalette : 100.00> 371 360 bytes
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.497] | `- Texture stats
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.498] | total size is : 371 360 bytes
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.499] `- Texture dump
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.501] 5 instances of 508 bytes allocated for CTRegion (2 540 bytes)
2 instances of 92 bytes allocated for CTDataTreeObjectManager (184 bytes)
3 instances of 72 bytes allocated for CTBonesConfig (216 bytes)
1 instances of 296 bytes allocated for CTStageApplication (296 bytes)
1 instances of 72 bytes allocated for CTModeCameraPodium (72 bytes)
1 instances of 88 bytes allocated for CTModeCameraProfileView (88 bytes)
p:\Cyanide\CM11\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3157): [243.502] 3 396b total size