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Impossible de jouer le jeux plante en 3D

Modérateurs: Cyanide Team, Focus Team

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Mazies

  • Messages: 10
  • Inscrit le: 25 Juin 2011, 11:34
  • Pseudo GameCenter: Mazies

Impossible de jouer le jeux plante en 3D

Message03 Juil 2012, 20:59

Bonsoir voila je lance une partie 3D je joue 2 minute et le jeux plante pk . (Voici ma config)


Version de windows : 7 64 bit 6.1 version 7601.
Modele processeur : Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz ( 4 CPUs) 3.3GHz .
Quantité de mémoire RAM : 8192M RAM.
Carte Graphique : Nvidia geforce gtx 560TI date du pilote : 15/05/2012 .

Son 1 : haut - parleurs (peripherique high defeniton audio) date du pilote : 21/11/2010 .
Son 2 : audio numerique (spdif) date de pilote : 21/11/2010.
Son 3 : sortie numerique (usb multi-channel audio device ) date du pilote : 16/07/2010.
Son 4 : haut parleurs (usb multi-channel audio device) date du pilote : 16/07.2010.
Son 5 : audio numerique (spdif) date du pilote : 21/11/2010.
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ledzep

  • Messages: 92
  • Inscrit le: 26 Juin 2009, 16:49

Re: Impossible de jouer le jeux plante en 3D

Message03 Juil 2012, 21:48

Bonjour!

J'ai eu le même problème au début, il semblerait qu'il soit réglé depuis que j'ai coché la case plein écran.
Mais j'avais aussi baissé quelques options graphiques en même temps( nuages 3D, visages cycliste...) Actuellement je les remonte petit à petit et il semblerait que cela vienne soit de la case plein écran, soit des visages.

Tiens nous au courant de tes expériences. ;)
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Mazies

  • Messages: 10
  • Inscrit le: 25 Juin 2011, 11:34
  • Pseudo GameCenter: Mazies

Re: Impossible de jouer le jeux plante en 3D

Message03 Juil 2012, 23:28

je viens de test en mode plein écran et sans les visage ca marche toujours pas , c'est pas normal d'acheter un jeu 45 euros et qui marche pas .
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Impossible de jouer le jeux plante en 3D

Message05 Juil 2012, 09:42

Utilisez-vous une base de données modifiée dans le jeu ? Si oui, est-ce vous qui l'avez modifié ou l'avez-vous téléchargé ?

Sinon veuillez effectuer le test suivant :

1. Démarrer PCM12 et cliquer le bouton Options.
2. Régler Anti aliasing à 0.
3. Cliquer l'onglet Options Graphiques.
4. Régler Ombres à 1.
5. Régler Niveau de détail de la végétation à 1.
6. Régler Afficher le public à 1.
7. Régler Qualité du terrain à 1.
8. Régler Niveau de détail des villes à 1.
9. Régler Anisotropie à 1.
10. Régler Qualité des textures à 1.
11. Régler Qualité des bâtiments isolés à 1.
12. Décocher Réflexion sur l'eau.
13. Décocher Motion blur.
14. Décocher Profondeur de champ.
15. Décocher Activer les nuages 3D.
16. Décocher Visages des pros.
17. Décocher Postprocess AntiAliasing.
18. Cliquer le bouton Ok.
19. Quitter et redémarrer le jeu.

Pouvez-vous jouer plus longtemps ou non ?
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Mazies

  • Messages: 10
  • Inscrit le: 25 Juin 2011, 11:34
  • Pseudo GameCenter: Mazies

Re: Impossible de jouer le jeux plante en 3D

Message05 Juil 2012, 11:49

Non base de donnee d'origine . Je viens de faire le test avec les config , le jeu plante comme avant ca change rien du tout . Trouve une solution svp je suis decu de pas pouvoir jouer :cry:
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Impossible de jouer le jeux plante en 3D

Message05 Juil 2012, 11:59

Le plantage est plutôt aléatoire ou c'est à un moment précis de la course ?

Veuillez démarrer Pro Cycling Manager 2012 et reproduire le problème puis nous fournir le journal d'événements du jeu :

1. Cliquer Ordinateur puis Documents ou Mes Documents.
2. Ouvrir le dossier Pro Cycling Manager 2012.
3. Ouvrir le fichier Pro Cycling Manager 2012.log (lequel est le journal des événements du jeu) à l'aide de Bloc-Notes de Windows.
4. Poster le contenu du journal ici.

Nous sommes réellement désolés pour la gêne occasionnée.
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Mazies

  • Messages: 10
  • Inscrit le: 25 Juin 2011, 11:34
  • Pseudo GameCenter: Mazies

Re: Impossible de jouer le jeux plante en 3D

Message05 Juil 2012, 13:45

merci de la réponse aussi rapide ,le plantage ce fais dans la même zone a peu prés j'ai essayer avec d'autre course ça fais pareil .





log begins - Thu Jul 05 11:28:32 2012
_______________________________________________________________________________________________________________________________________________________________

\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0601): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0602): GAME VERSION = 1.1.0.3
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0603): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0604): BUILD DATE = Jun 28 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0605): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0606): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0608): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3655448
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 8172 MB
.\GFWindow.cpp(1311): - System frequency : 3292 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
.\GFWindow.cpp(0419): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(59) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): g_szCurrentCustomDatabase = OfficialRelease.cdb
(0000): g_szCurrentCustomDatabase = OfficialRelease.cdb
(0000): g_szCurrentCustomDatabase = OfficialRelease.cdb
(0000): g_szCurrentCustomDatabase = OfficialRelease.cdb
(0000): check multi passive ia
(0000): check no manche a air
(0000): check no Fitness
(0000): DisplayDialBox(25) : Dialbox_InRaceOptions pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 15 with action 7

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:7 State:15
(0000): [menuserver] closing server...
(0000): DisplayDialBox(42) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 20

(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:20 State:21
(0000): loading custom database OfficialRelease.cdb
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1168): GameManager_InitDB
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Users\Mazies\Database\Solo\OfficialRelease\_1.cdb _bIsNewGame=1 _iNewGameMode=3_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Users\Mazies\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Users\Mazies\Database\Solo\Pack_Complet_Label_PCM'Actu_2.1_Champions_Nationaux_2012
(0000): szTestDir=Tutorial/
(0000): szTestDir=C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Users\Mazies\Replay\
(0000): szTestDir=C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Users\Mazies\Database\Downloaded\
(0000): szTestDir=C:\Users\JEREMY\Documents\Pro Cycling Manager 2012\Mod\Database\
(0000): [gameclient] sending default login
(0000): [menuserver] user <Mazies> trying to login
(0000): [menuserver] new user <Mazies> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Mazies
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 3
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 23 with action 13

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(26) : SubPage_InitStage
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:13 State:23
(0000): GameManager_CreateMenuServer from state23
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0055): <SFLB_GM2_CGameManager_Classic_ConnectProcesses>

hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0057): </SFLB_GM2_CGameManager_Classic_ConnectProcesses>

(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=3
(0000): IRC_IsClientRunning=0
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0124): [game manager] selecting stage 12025...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 12/7/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0357): [game manager] current stage was set: 0

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 428

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 12025

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 12/7/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 428
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0141): [game manager] init

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Forme Race-Season'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Forme Race-Season' has ended

(0000): DisplayDialBox(17) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0407): init ok!
hine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Classic.cpp(0143): [game manager] selecting stage 12025 done.

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 12/7/2012...

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 428

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 12025

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 25

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 12/7/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 428
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 23 to state 8 with action 12

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0585): start prepare race 25...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Classic Roster'...

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Classic Roster' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0589): prepare race ok!
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0591): start prepare stage 12025...
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

k\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0594): prepare stage ok!
(0000): DisplaySubPage : Done
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:8
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=44 _bChooseRandomTeam=0
(0000): fnSubscribeUser _iTeamID=44 _iUserID=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 3
(0000): _iNewStartingDate : 1342094400
(0000): _iDivisionId : 7
(0000): _iRaceId : 25
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=44
(0000): GameMode=3
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 8 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(35) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 12025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 44
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): Host received System_CM5_OnHostInitOk
(0000): DisplaySubPage(36) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(37) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(39) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(23) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Mazies
(0000): iNumUsers:1

(0000): GameMode=3
(0000): User 0 got team 44 State :3
(0000): User:0 Team:COM Cycling Team Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:12/07/2012 (1342094400)

(0000): Current Stage:12025

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 12025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 44
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 12025
(0000): iRaceId --> 25
(0000): iTeamRace --> 25
(0000): iUserTeam --> 44
(0000): iServerTeamRace --> 25
(0000): user is in race
(0000): firstday=1 lastday=1
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:25
(0000): StageId:12025
(0000): Date:1342094400
(0000): MS : Inform clients of race start:

(0000): User Mazies in race with team COM Cycling Team
(0000): TeamRaceId:25
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 5 to state 1 with action 18

ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0610): start prestage (12025)...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0620): prestage ok!
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0455): [server] init cyclists...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0658): [server] num cyclists: 198

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0659): [server] num teams: 22

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] init cyclists done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0142): [server] * leader finder infos

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0830): [server] init packets...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0865): [server] init packets done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0149): [server] init sound events...

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0151): [server] init sound events done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0153): [server] init spline infos...

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0158): [server] init spline infos done.

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0059): [server] * compute strategies (stages)

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0143): [server] - compute random ratings

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0148): [server] - init leader types

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0160): [server] - compute ratings

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0203): [server] - set ranks

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0286): [server] - set categories

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0318): [server] - set loosers

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0344): [server] - set strong teams

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0395): [server] - set train return

unk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal_Strategy.cpp(0570): [server] - set tactic rules

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0200): [server] init positions...

ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0091): <SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

ne\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_VehiculeManager.cpp(0093): </SFLB_IRS2_CNormalBikeManager_m_fn_vInit>

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0204): [server] init positions done.

achine\Trunk\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0302): [server] server created!

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok

(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Albertville - La Toussuire - Les Sybelles(12025)
(0000): Init race client...

(0000): Time to run the race!!
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
(0000): GameManager_FireDoAction:18 State:1
(0000): race has started on server

(0000): Stage Albertville - La Toussuire - Les Sybelles(12025)
(0000): Init race client...

(0000): System_CM5_RunTheRace
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2723): [game] start running client

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0084): [client] world constructor...

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0089): <SFLB_IRC2_CWorld_IRC2_CWorld>

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0091): </SFLB_IRC2_CWorld_IRC2_CWorld>

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(0093): [client] world constructor ok

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0227): [client] creating inrace client...

uildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\inc\IRC2_Race.h(0241): [client] switching mode from InRaceClient_eMode_Waiting to InRaceClient_eMode_Stopped

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1422): pas de maillot g?n?ral au temps
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1431): pas de maillot g?n?ral au points
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1441): pas de maillot g?n?ral de la montagne
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1451): pas de maillot g?n?ral des jeunes
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(1473): pas de maillot de leader continental
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0321): [client] inrace world created!

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0325): [client] cyclists init...

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0336): [client] cyclists init ok!

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0468): [client] packets created!

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0156): Sound Effect Volume=100.000000
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127):
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): +- Begin block: Load sounds from config file
machine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_SoundEvent.cpp(0127): |
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/ContreName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/DefaillanceName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/FinVictoireName (error:3)
..\FS\src\FS_CDirIterator.cpp(0249): | Could not find first file in Sound/Comment/fra/PasseEnTeteName (error:3)
..\Fs\src\FS_CFileTools.cpp(0037): | boost error: File operation

..\Fs\src\FS_CFileTools.cpp(0037): |
..\Fs\src\FS_CFileTools.cpp(0037): +- End block: Load sounds from config file
..\Fs\src\FS_CFileTools.cpp(0037):
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(0330): Sound Comment Volume=100.000000
hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(2012): HidePodium

hine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Race_Abstract.cpp(0504): [client] inrace client created!

(0000): func void System_CM5_OnEndProgress()
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1279): Add country rider Coppel in Favorites list

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1280): Add country rider Hupond in Favorites list

buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_World.cpp(1281): Add country rider Bonnafond in Favorites list

uildmachine\trunk\dev\cm\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0327): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Running

E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2755): [game] client is running now

(0000): Start UDP Handshaking...

(0000): Ip Server:127.0.0.1
(0000): Will use Address*Local*
(0000): Port:17852
(0000): Login:Mazies
(0000): DisplayPage(17) : Page_InRace3d
(0000): CloseAllDialog
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(1442): Play audio commentary "2012_TourFrance_Etp12_Depart"
buildmachine\Trunk\Dev\CM\Sources\GameCycling\InRaceClient\IRC2_Sound.cpp(1442): Play audio commentary "2012_TourFrance_Etp12_Madeleine"
Hors-ligne

Mazies

  • Messages: 10
  • Inscrit le: 25 Juin 2011, 11:34
  • Pseudo GameCenter: Mazies

Re: Impossible de jouer le jeux plante en 3D

Message06 Juil 2012, 11:25

personne pour nous répondre :evil: :evil: :evil: :evil:
Hors-ligne
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Impossible de jouer le jeux plante en 3D

Message06 Juil 2012, 11:41

On doit voir cela avec les développeurs du jeu, ça peut prendre du temps.

Mais lorsque vous dites que cela se déclenche dans la même zone, à quel moment exactement à l'écran ?
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Mazies

  • Messages: 10
  • Inscrit le: 25 Juin 2011, 11:34
  • Pseudo GameCenter: Mazies

Re: Impossible de jouer le jeux plante en 3D

Message10 Juil 2012, 17:20

ba je peut pas préciser ou exactement mais peut importe la course au bout de 2 minute de jeu ca plante retour windows .
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