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Crash du jeu en fin de course (3D et Simulation)

Modérateurs: Cyanide Team, Focus Team

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Makeshift

  • Messages: 99
  • Inscrit le: 26 Juin 2009, 18:22
  • Localisation: Aquitaine

Crash du jeu en fin de course (3D et Simulation)

Message21 Juin 2013, 23:28

Bonjour,

Je viens d'acheter le jeu sur Steam. Je n'ai rien modifié d'autre qu'installer le patch sorti hier.


J'ai laissé les réglages graphiques au minimum.

J'ai lancé l'étape du mont ventoux. Durant le chargement, rien de particulier, rapide. Durant la course, c'est fluide, pas de freeze, je peux jouer tranquillement. Et lorsque l'écran du replay s'apprête à se lancer (après l'arrivée du dernier coureur donc), le jeu crash, et se ferme. Me laissant face à l'envoi du rapport de crash.

Second essai. Cette fois-ci, je commence un Giro en mode Tour. Je choisis donc mon équipe, mes coureurs, puis mon matériel. Je lance la simulation rapide, et là juste au moment où je devrais voir les résultats, le jeu crash.


Je n'utilise aucune base de données modifiée.


Voici ma configuration.

Windows 7 Edition Familiale Prémium 64 bits (6.1, version 7601)
Intel(R) Core(TM) i5-3210M CPU @ 2.50 GHz (4CPUs), ~2.50 GHz
4096 MB RAM

Intel(R) HD Graphics 4000
21/05/2012

Speakers (Realtek High Definition Audio)
27/03/2012



Je vous met tout le DxDiag au cas-où


System Information

Time of this report: 6/21/2013, 23:47:30
Machine name: OREUGA-MSI
Operating System: Windows 7 Édition Familiale Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
Language: French (Regional Setting: French)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: GE60 0NC/GE60 0ND
BIOS: MSI GE60 0ND E16GAIMS Ver:1.0E MSI-Notebook
Processor: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 4096MB RAM
Available OS Memory: 3992MB RAM
Page File: 3884MB used, 4099MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: UnKnown
DxDiag Version: 6.01.7601.17514 32bit Unicode


DxDiag Notes
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.


DirectX Debug Levels

Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)


Display Devices

Card name: Intel(R) HD Graphics 4000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0166&SUBSYS_10D71462&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD0259
Native Mode: 1920 x 1080(p) (59.934Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2761 (English)
Driver Version: 8.15.10.2761
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/21/2012 12:04:30, 8089088 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4226-11CF-1B7D-DD30A9C2C535}
Vendor ID: 0x8086
Device ID: 0x0166
SubSys ID: 0x10D71462
Revision ID: 0x0009
Driver Strong Name: oem32.inf:IntelGfx.NTamd64.6.0:iIVBM0:8.15.10.2761:pci\ven_8086&dev_0166
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled


Sound Devices

Description: Haut-parleurs (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_146210C7&REV_1003
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6602 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 3/27/2012 11:03:36, 4015592 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No


Sound Capture Devices

Description: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6602 (English)
Driver Attributes: Final Retail
Date and Size: 3/27/2012 11:03:36, 4015592 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: Mixage stéréo (Realtek High Definition Audio)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6602 (English)
Driver Attributes: Final Retail
Date and Size: 3/27/2012 11:03:36, 4015592 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF


DirectInput Devices

Device Name: Souris
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Clavier
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Poll w/ Interrupt: No



Gameport Devices


PS/2 Devices

+ Clavier standard PS/2
| Matching Device ID: *pnp0303
| Service: i8042prt
|
+ Pilote clavier de Terminal Server
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ ELAN PS/2 Port Smart-Pad
| Matching Device ID: *etd0300
| Upper Filters: ETD
| Service: i8042prt
|
+ Pilote souris de Terminal Server
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD


Disk & DVD/CD-ROM Drives

Drive: C:
Free Space: 159.0 GB
Total Space: 421.9 GB
File System: NTFS
Model: Hitachi HTS727575A9E364

Drive: D:
Free Space: 267.7 GB
Total Space: 281.3 GB
File System: NTFS
Model: Hitachi HTS727575A9E364

Drive: E:
Model: Slimtype DVD A DS8A8SH
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (French), , 0 bytes


System Devices

Name: Intel(R) 7 Series/C216 Chipset Family SMBus Host Controller - 1E22
Device ID: PCI\VEN_8086&DEV_1E22&SUBSYS_10C71462&REV_04\3&11583659&1&FB
Driver: n/a

Name: Intel(R) HD Graphics 4000
Device ID: PCI\VEN_8086&DEV_0166&SUBSYS_10D71462&REV_09\3&11583659&1&10
Driver: n/a

Name: Contrôleur audio haute définition
Device ID: PCI\VEN_8086&DEV_1E20&SUBSYS_10C71462&REV_04\3&11583659&1&D8
Driver: n/a

Name: 3rd Gen Core processor DRAM Controller - 0154
Device ID: PCI\VEN_8086&DEV_0154&SUBSYS_10C71462&REV_09\3&11583659&1&00
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 4 - 1E16
Device ID: PCI\VEN_8086&DEV_1E16&SUBSYS_10C71462&REV_C4\3&11583659&1&E3
Driver: n/a

Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0151
Device ID: PCI\VEN_8086&DEV_0151&SUBSYS_10D71462&REV_09\3&11583659&1&08
Driver: n/a

Name: Intel(R) HM76 Express Chipset LPC Controller - 1E59
Device ID: PCI\VEN_8086&DEV_1E59&SUBSYS_10C71462&REV_04\3&11583659&1&F8
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 3 - 1E14
Device ID: PCI\VEN_8086&DEV_1E14&SUBSYS_10C71462&REV_C4\3&11583659&1&E2
Driver: n/a

Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1E3A&SUBSYS_10C71462&REV_04\3&11583659&1&B0
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 2 - 1E12
Device ID: PCI\VEN_8086&DEV_1E12&SUBSYS_10C71462&REV_C4\3&11583659&1&E1
Driver: n/a

Name: Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20) #2
Device ID: PCI\VEN_1969&DEV_E091&SUBSYS_10C71462&REV_13\4&3630283D&0&00E1
Driver: n/a

Name: Contrôleur d'hôte extensible Intel(R) USB 3.0
Device ID: PCI\VEN_8086&DEV_1E31&SUBSYS_10C71462&REV_04\3&11583659&1&A0
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 1 - 1E10
Device ID: PCI\VEN_8086&DEV_1E10&SUBSYS_10C71462&REV_C4\3&11583659&1&E0
Driver: n/a

Name: Contrôleur hôte numérique sécurisé compatible SDA
Device ID: PCI\VEN_10EC&DEV_5209&SUBSYS_10C71462&REV_01\4&768194E&0&01E2
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E2D
Device ID: PCI\VEN_8086&DEV_1E2D&SUBSYS_10C71462&REV_04\3&11583659&1&D0
Driver: n/a

Name: Intel(R) 7 Series Chipset Family SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_1E03&SUBSYS_10C71462&REV_04\3&11583659&1&FA
Driver: n/a

Name: Realtek PCIE CardReader
Device ID: PCI\VEN_10EC&DEV_5209&SUBSYS_10C71462&REV_01\4&768194E&0&00E2
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E26
Device ID: PCI\VEN_8086&DEV_1E26&SUBSYS_10C71462&REV_04\3&11583659&1&E8
Driver: n/a

Name: Intel(R) Centrino(R) Wireless-N 135
Device ID: PCI\VEN_8086&DEV_0892&SUBSYS_00628086&REV_C4\4&82F4712&0&00E3
Driver: n/a

Name: NVIDIA GeForce GTX 660M
Device ID: PCI\VEN_10DE&DEV_0FD4&SUBSYS_10D71462&REV_A1\4&2BD25888&0&0008
Driver: n/a


DirectShow Filters


DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
MXMuxFilter,0x00200000,2,1,mixmux.ax,1.00.0000.0001
HH Video Step Renderer,0x00200000,1,0,hhvrend2.ax,1.00.0000.0000
Wav Source Filter,0x00400000,0,1,hhwavsource.ax,1.00.0000.0000
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3538.0513
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3538.0513
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
HH Multi Step Renderer,0x00200000,1,0,hhmultirend.ax,1.00.0000.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
Video Source Filter,0x00400000,0,1,hhvideosource.ax,4.00.0000.0010
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
MAGIX DV Render Filter,0x00000000,0,0,,
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3538.0513
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
MAGIX DV Patcher,0x00200000,1,1,dvpatcher.ax,1.00.0000.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
GrabFrame,0x00200000,1,1,framegrab.ax,2.00.0001.0000
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835
HH Multi Step Renderer,0x00200000,1,0,flexrend.ax,1.00.0000.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
Async Source Filter,0x00400000,0,1,hhvideosource.ax,4.00.0000.0010
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
HH-DV-Pin Tee,0x00200000,1,1,hhmultee.ax,1.00.0000.0011
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
MAGIX Renderer Connector,0x00200000,1,1,vmr9conn.ax,2.00.0001.0000
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Magix DS Capture,0x00200000,2,0,dscapture.ax,1.00.0000.0010
MAGIX StreamWriter,0x00200000,1,0,StreamWriter.ax,1.00.0000.0002
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Magix WAV Dest,0x00200000,0,0,wavdest.ax,
MAGIX DV Source Filter,0x00000000,0,0,,
HH Multi Source Filter,0x00400000,0,1,hhmultisource.ax,1.00.0000.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713

WDM Streaming Tee/Splitter Devices:
Convertisseur en T/site-à-site,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Codec Cinepak de Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514
Codec Intel IYUV,0x00200000,1,1,qcap.dll,6.06.7601.17514
Codec Intel IYUV,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Vidéo 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713


PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713

WDM Streaming Capture Devices:
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
CyberLink Webcam Splitter,0x00200000,0,1,ksproxy.ax,6.01.7601.17514
BisonCam, NB Pro,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Video Capture Sources:
CyberLink Webcam Splitter,0x00200000,0,1,ksproxy.ax,6.01.7601.17514
BisonCam, NB Pro,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Convertisseur en T/site-à-site,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Haut-parleurs (Realtek High Def,0x00200000,1,0,quartz.dll,6.06.7601.17713
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Haut-parleurs (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17713


EVR Power Information

Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0




Désolé pour la longueur de ce message, mais j'essaie de vous donner le maximum de renseignement pour que vous puissiez me dépanner plus rapidement.

Je vous transmet également le journal d'évènement pour le crash survenant lors de la simulation rapide dans le prochain message.
Hors-ligne

Makeshift

  • Messages: 99
  • Inscrit le: 26 Juin 2009, 18:22
  • Localisation: Aquitaine

Re: Crash du jeu en fin de course (3D et Simulation)

Message21 Juin 2013, 23:28

Voici le journal d'évènements :


_______________________________________________________________________________________________________________________________________________________________

log begins - Fri Jun 21 23:25:12 2013
_______________________________________________________________________________________________________________________________________________________________

c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.1.1
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Jun 17 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3531065
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3992 MB
.\GFWindow.cpp(1311): - System frequency : 2494 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Could not initialize Steam
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 4
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 2494
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 3992
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1920
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 1080
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name Intel(R) HD Graphics 4000
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Intel Corporation
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 5/21/2012 12:04:30
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 1696
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 64
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 8086-166
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 1.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(52) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
(0000): DisplayDialBox(26) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3

(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 21

(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:21 State:21
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_1.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Oreuga> trying to login
(0000): [menuserver] new user <Oreuga> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser Oreuga
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 2
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0050): <SFLB_GM2_CGameManager_Race_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0052): </SFLB_GM2_CGameManager_Race_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0398): start init before team selected...
(0000): DisplayDialBox(19) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0400): init before team selected ok!
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 25 with action 14

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(27) : SubPage_InitRace
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:14 State:25
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 4/5/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 232

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1135

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 135

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 4/5/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 232
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 4/5/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 232

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1135

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 135

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 4/5/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 232
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0135): [game manager] init

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0379): start init...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0387): init ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Race.cpp(0137): [game manager] selecting race 135 done.

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 4/5/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 232

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1135

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 135

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 4/5/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 232
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 25 to state 8 with action 12

(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(25) : SubPage_InitTeam
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0565): start prepare race 135...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0569): prepare race ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 1135...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:8
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=21
(0000): fnSubscribeUser _iTeamID=21 iUserId=1 iResult=0
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 2
(0000): _iNewStartingDate : 1367668800
(0000): _iDivisionId : 7
(0000): _iRaceId : 135
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=21
(0000): GameMode=2
(0000): IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 8 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(31) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1135
(0000): iRaceId --> 135
(0000): iTeamRace --> 135
(0000): iUserTeam --> 21
(0000): iServerTeamRace --> 135
(0000): user is in race
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): Host received System_CM5_OnHostInitOk
(0000): DisplayDialBox(13) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(13) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(13) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(13) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplayDialBox(13) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): DisplaySubPage(32) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(33) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(34) : SubPage_Wizard_StatusSimulate
(0000): iStageId --> 1135
(0000): iRaceId --> 135
(0000): iTeamRace --> 135
(0000): iUserTeam --> 21
(0000): iServerTeamRace --> 135
(0000): user is in race
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Oreuga
(0000): iNumUsers:1

(0000): GameMode=2
(0000): User 0 got team 21 State :4
(0000): User:0 Team:Team Saxo-Tinkoff Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:04/05/2013 (1367668800)

(0000): Current Stage:1135

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1135
(0000): iRaceId --> 135
(0000): iTeamRace --> 135
(0000): iUserTeam --> 21
(0000): iServerTeamRace --> 135
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1135
(0000): iRaceId --> 135
(0000): iTeamRace --> 135
(0000): iUserTeam --> 21
(0000): iServerTeamRace --> 135
(0000): user is in race
(0000): firstday=1 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
(0000): DisplayDialBox(19) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): Simulate race Napoli - Napoli
(0000): MS : Prepare To Race:

(0000): RaceId:135
(0000): StageId:1135
(0000): Date:1367668800
(0000): [menuserver] saving database <C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_1.cdb>
(0000): version: 1.0.1.1
(0000): MS : Inform clients of race start:

(0000): User Oreuga not in race with team Team Saxo-Tinkoff
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 5 to state 3 with action 30

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (1135)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0458): [server] init cyclists...

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0667): [server] num cyclists: 198

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0668): [server] num teams: 22

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0677): [server] init cyclists done.

c:\cym13\Dev\Sources\GameCycling\InRaceServer\Simulation.cpp(0172): [server] starting quick simulation...

c:\cym13\dev\sources\gamecycling\inraceserver\inc\IRS2_Race.h(0323): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1822): case SYS_game_action_SimulatingRace InRaceServerEnded
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1042): start end stage 1135...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0679): end stage ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): start day turn...
(0000): DisplayDialBox(19) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0296): <SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

:\cym13\Dev\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0298): </SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0547): day turn ok!
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0571): start prepare stage 2135...
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0016): starting process 'Prepare Teams For Stage'...

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0096): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

ym13\Dev\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0098): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>

c:\cym13\dev\sources\gamecycling\gamemanager\inc\GameProcess.h(0020): process 'Prepare Teams For Stage' has ended

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0574): prepare stage ok!
c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0299): [server] destroy server!

c:\cym13\Dev\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0310): ok!

..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.

..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.

c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1057): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_1.cdb>
(0000): version: 1.0.1.1
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:30 State:3
(0000): race has started on server

c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): InRaceStop
(0000): InRaceRelease
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 3 to state 6 with action 25

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(36) : SubPage_Wizard_DerniersResultats
(0000): [menuserver] saving database <C:\Users\Oreuga\Documents\Pro Cycling Manager 2013\Users\Oreuga\Database\Solo\OfficialRelease\Tour_1.cdb>
(0000): version: 1.0.1.1
Hors-ligne

kimif1

  • Messages: 58
  • Inscrit le: 03 Août 2011, 10:18

Re: Crash du jeu en fin de course (3D et Simulation)

Message23 Juin 2013, 10:33

Moi j'ai a peu pres le meme probleme , le jeu plante mais un peu n'importe ou , j'ai soit le runtime library c++ ou alors l'image se fige et me renvois sur le bureau avec l'envois de rapport d'erreur a cyanide.
J'ai fait une verification de l'intégrite cache du jeu via steam mais rien ne manque donc je ne sais pas quoi faire.
Je viens de faire 2 etapes en armada planté donc ça commence un peu a m'enerver car je ne gagne pas de coins et mes cartes sont considerées comme utilisees donc mes joueurs sont fatigues.
Donc je ne joues plus en attendant une solution car je joues pour rien a chaque fois !
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Makeshift

  • Messages: 99
  • Inscrit le: 26 Juin 2009, 18:22
  • Localisation: Aquitaine

Re: Crash du jeu en fin de course (3D et Simulation)

Message23 Juin 2013, 12:40

Oui enfin c'est assez différent pour moi.


Le jeu ne plante pas n'importe où, il plante toujours au même moment. Juste après que le dernier coureur soit arrivé (au moment où je devrais voir le podium et les résultats).

Et mon problème, c'est que je n'ai aucun message d'erreur, si ce n'est le fenêtre d'envoi de rapport d'erreur, qui ne me renseigne aucunement sur mon problème. J'ai essayé avec des niveaux graphiques haut, moyen et bas, cela ne change rien. J'ai largement la configuration requise pour jouer, je fais tourner Guild Wars 2 avec des graphismes hauts sans problèmes.

A noter que le problème est le même lors des simulations rapides. Le jeu crash avant l'écran des résultats. Et n'importe quel mode de jeu est affecté, que ce soit la carrière, le mode tour ou étape.

Les seules fois où je peux passer une course, c'est en carrière et en faisant simulation totale sur le calendrier. Je viens d'essayer, le championnat d'Australie s'est bien simulé.


A savoir que j'ai le même problème sur PCM 11, 12 et donc maintenant le 13. Je ne peux pas essayer sur de plus anciennes versions, je ne les ai plus.

Il doit donc y avoir un soucis avec mon Pc, et surtout une application installée sur mon Pc, mais laquelle ?
Hors-ligne

Eyolfur

  • Messages: 2035
  • Inscrit le: 23 Fév 2009, 15:36
  • Localisation: @Cyanide

Re: Crash du jeu en fin de course (3D et Simulation)

Message23 Juin 2013, 13:47

Il faudra que je vois le crashreport exact (si tu met ton pseudo dans le commentaire, et que tu nous donne l'heure du crash) mais il est possible que tu ait des problèmes sur l'écriture dans Mes Documents/AppData (des fichiers sont sauvegardés justement en fin de course). Essaye d'éxécuter le jeu en mode administrateur et/ou de désactiver ton antivirus si il y en a.
Hors-ligne

Makeshift

  • Messages: 99
  • Inscrit le: 26 Juin 2009, 18:22
  • Localisation: Aquitaine

Re: Crash du jeu en fin de course (3D et Simulation)

Message23 Juin 2013, 14:07

Je vais refaire une course dans l'aprem, tout en desactivant l'antivirus (au passage, j'ai essayé en changeant d'antivirus, passant d'Avira à Avast, même résultat), je te donnerais l'heure du crash qui suivra ^^



Vu que j'ai téléchargé le jeu depuis steam, comment je lance le jeu en administrateur ?
Hors-ligne

Makeshift

  • Messages: 99
  • Inscrit le: 26 Juin 2009, 18:22
  • Localisation: Aquitaine

Re: Crash du jeu en fin de course (3D et Simulation)

Message23 Juin 2013, 15:48

Bon j'ai essayé en desactivant l'antivirus, pas de changement mais voici l'heure du crash : 16h12 (et 27 secondes d'après le report dans MesDocuments)
Hors-ligne
Avatar de l’utilisateur

FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Crash du jeu en fin de course (3D et Simulation)

Message24 Juin 2013, 11:35

Makeshift a écrit:Bonjour,

Je viens d'acheter le jeu sur Steam. Je n'ai rien modifié d'autre qu'installer le patch sorti hier.


J'ai laissé les réglages graphiques au minimum.

J'ai lancé l'étape du mont ventoux. Durant le chargement, rien de particulier, rapide. Durant la course, c'est fluide, pas de freeze, je peux jouer tranquillement. Et lorsque l'écran du replay s'apprête à se lancer (après l'arrivée du dernier coureur donc), le jeu crash, et se ferme. Me laissant face à l'envoi du rapport de crash.

Second essai. Cette fois-ci, je commence un Giro en mode Tour. Je choisis donc mon équipe, mes coureurs, puis mon matériel. Je lance la simulation rapide, et là juste au moment où je devrais voir les résultats, le jeu crash.


Je n'utilise aucune base de données modifiée.


Votre ordinateur portable dispose de deux controleurs graphiques : INTEL HD et NVIDIA GEFORCE.
Le jeu démarre actuellement avec le contrôleur graphique INTEL HD.
Le contrôleur graphique haute performance pour les jeux est le NVIDIA GEFORCE.
Veuillez sélectionner le contrôleur graphique NVIDIA GEFORCE pour jouer à Pro Cycling Manager 2013.

1. Effectuer un clic droit sur le fond d'écran du Bureau de Windows et cliquer Panneau de configuration NVIDIA.
2. Cliquer Gérer les paramètres 3D en dessous de Paramètres 3D dans 'Sélectionnez une tâche...'.
3. Cliquer l'onglet Paramètres de programme en dessous de 'J'aimerais utiliser les paramètres 3D suivants :'.
4. Cliquer le bouton Ajouter en dessous de '1. Sélectionner un programme à personnaliser :'.
5. Ouvrir le dossier Pro Cycling Manager 2013.
6. Par défaut le jeu est installé dans le Disque Local (C:), Program Files ou Program Files (x86), Cyanide.
7. Pour la version Steam du jeu, le chemin est le Disque Local (C:), Program Files ou Program Files (x86), Steam, SteamApps et common.
8. Sélectionner l'application PCM.exe et cliquer le bouton Ouvrir.
9. Sélectionner 'Processeur NVIDIA hautes performances' en dessous de '2. Sélectionner le processeur graphique préféré pour ce programme :'.
10. Cliquer le bouton Appliquer puis fermer la fenêtre Panneau de configuration NVIDIA et démarrer le jeu.
TECHNICAL SUPPORT
FOCUS INTERACTIVE TEAM
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Makeshift

  • Messages: 99
  • Inscrit le: 26 Juin 2009, 18:22
  • Localisation: Aquitaine

Re: Crash du jeu en fin de course (3D et Simulation)

Message24 Juin 2013, 18:18

Je viens de faire cette manip, mais le jeu démarre toujours avec Intel graphics :/ Mais de toute façon la GeForce prends le relais lorsque le jeu le requiert non ? J'arrive très bien à faire des courses 3D en graphismes à 3 ou 4 (elles crashent lors du chargement final mais le reste est très fluide).


De toute façon, le jeu crash également lors des simulations rapides.
Hors-ligne

Nightfab-22

  • Messages: 22
  • Inscrit le: 19 Juil 2010, 01:15

Re: Crash du jeu en fin de course (3D et Simulation)

Message24 Juin 2013, 21:17

Hello.
J'ai un problème un peu similaire. Perso j'ai commencé direct une carrière j'ai eu un plantage sur le tour down Under mais j'ai relancé l'étape et c'est passé. par contre je suis arrivé à paris-nice et là, hormis le prologue qui est bien passé, j'ai un plantage à chaque étape en ligne. soit pendant la course en elle même soit quand la course passe, au moment du replay, j'ai une image fixe de la ligne d'arrivée, je clique sur suivant je peux voir les podiums mais à la fin des podiums le jeu plante systématiquement. Et sur les 2 dernières étapes, l'avant dernière j'ai été obliger de simulé car ça planté au chargement de la course (3 essais) et le contre la montre final ça a planté au départ de mon premier coureur.
Pour info, en parallèle il y a tirrenno et la j'ai eu aucun problème.
Si quelqu'un a une idée ou a déjà eu le problème.
merci d'avance.
Fan de Damiano Cunego
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