
Bonjour,
J'ai achete le jeu sous format dvd, je l'ai installé plusieurs fois car a chaque fois il y a crash en mode carriere ou tour, impossible d'en lancer un !! De plus le jeu ne m'installe pas le dossier pcm 2013 dans mes docs, c'est la database pcm daily qui le créé, autrement impossible.....
Ensuite quand je veux selectionner une autre db, je suis oblige de la renommée OfficialRelease sinon ca fonctionne pas....
je vous poste ci-dessous mon rapport de crash, merci de me debloquer le jeu car la je sature :s
J'ai achete le jeu sous format dvd, je l'ai installé plusieurs fois car a chaque fois il y a crash en mode carriere ou tour, impossible d'en lancer un !! De plus le jeu ne m'installe pas le dossier pcm 2013 dans mes docs, c'est la database pcm daily qui le créé, autrement impossible.....
Ensuite quand je veux selectionner une autre db, je suis oblige de la renommée OfficialRelease sinon ca fonctionne pas....
je vous poste ci-dessous mon rapport de crash, merci de me debloquer le jeu car la je sature :s
- Code: Tout sélectionner
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log begins - Sat Jul 20 21:31:52 2013
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c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.2.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Jun 25 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3551999
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 8073 MB
.\GFWindow.cpp(1311): - System frequency : 3300 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 4
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 3300
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 8073
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 11
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1920
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 1080
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name ATI Radeon HD 5800 Series
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Advanced Micro Devices, Inc.
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 3/29/2013 04:37:02
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 4095
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 1013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 1002-6899
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 5.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0068): Starting video player
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0106): Video player closed
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 17 to state 21 with action 21
(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok
(0000): GameManager_FireDoAction:21 State:21
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
..\FS\src\FS_CPath.cpp(0048): boost error: Path construction
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=Database\OfficialRelease.cdb _szDatabase=O:\\Pro Cycling Manager 2013\Users\enzogiro\Database\Solo\OfficialRelease_RealName1011\Tour_1.cdb _bIsNewGame=1 _iNewGameMode=2_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file O:\\Pro Cycling Manager 2013\Users\enzogiro\Database\Solo\OfficialRelease_RealName1011\Tour_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =