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[RESOLU] Crash carrriere au lancement de la 3D

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Ashora

  • Messages: 2
  • Inscrit le: 20 Déc 2013, 08:28

[RESOLU] Crash carrriere au lancement de la 3D

Message20 Déc 2013, 13:44

Bonjour ,
Profitant des soldes de steam , j'ai acheter PCM 13 , je télécharge le jeu ( 7.1g ) avec l'auto update .
Je lance le jeu , je crée une nouvelle partie dans ma carriere et je crée aussi une nouvelle équipe .
Je lance ma partie , tout ce passe bien , j'envoye mes coureurs en stage 2 fois , je fais quelques réglages d'équipement , de staff etc .
Premiere course , Grand prix de Marseille . Je séléctionne les coureurs , leurs équipement , je clique sur course 3D . la page de chargement ce met en route , la barre en bas rouge se remplis entierement et pouf ... PCM13 à cesser de fonctionner .
Bref , impossible de passer en 3D .

Mon ordinateur :
OS : XP Pro SP3 à 32-bit .
CPU : Intel Dual core 1.86ghz
Ram : 3325 g ( 4G réel mais XP ) .
Carte graphique : ATI HD serie 4800 à 1g ( pilote à jour ) .
HHD : environ 400 g de libre sur le disque dure .
DX9 à jour .
Version du jeu 1.0.4.0

Log de Pro Cycling manager 2013.log


c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0674): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0675): GAME VERSION = 1.0.4.0
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0676): PRODUCT NAME = Pro Cycling Manager 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0677): BUILD DATE = Sep 25 2013
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0678): COMMAND LINE =
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0679): *****************************************************************************
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0681): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3577506
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3325 MB
.\GFWindow.cpp(1311): - System frequency : 1865 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1349): - End system specs -
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam initialized!
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0916): Loggued Steam ID :76561198005911437
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0917): Loggued Steam Language :french
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0994): HARDWARE Proc Desc Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0995): HARDWARE Proc CORECOUNT 2
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0996): HARDWARE Proc Speed 1864
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0997): HARDWARE RAM 3325
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0998): HARDWARE DirectXVersion DirectX 9.0c (4.09.0000.0904)
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(0999): HARDWARE DisplayWidth 1920
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1000): HARDWARE DisplayHeight 1080
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1001): HARDWARE GPU Name ATI Radeon HD 4800 Series
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1002): HARDWARE GPU Manufacturer Advanced Micro Devices, Inc.
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1003): HARDWARE GPU DriverDate 11/16/2012 21:24:32
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1004): HARDWARE GPU TotalVRam 512
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1005): HARDWARE GPU DedicatedVRam 512
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1006): HARDWARE GPU Vendor-DeviceId 1002-9442
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1007): HARDWARE GPU Score 5.00
c:\cym13\Dev\Sources\GameCycling\Game\main.cpp(1008): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Périphérique audio principal
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0394): Check DX version
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version asked
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0407): Check DX version OK, renderer creation
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(0411): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 10 to state 13 with action 1

(0000): DisplayPage(12) : Page_Intro
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:1 State:13
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
c:\cym13\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0068): Starting video player
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Emergent.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1366): Init
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1374): COM Init...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1393): COM Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1397): Are WMR9 present ?
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0269): Are WMR9 present : TESTING...
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0286): Are WMR9 present : TESTING... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1405): WMR9 OK !
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1407): Init... OK
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0029): Playing video Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0049): User has skipped video: Videos\Trailer.avi
c:\cym13\Dev\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0106): Video player closed
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam is running
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 13 to state 15 with action 12

(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(53) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:12 State:15
c:\cym13\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Achievement uploaded
(0000): DisplayDialBox(41) : Dialbox_LoadGame pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 15 to state 21 with action 6

(0000): DisplayPage(10) : Page_ConnexionReseau
(0000): CloseAllDialog
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:6 State:21
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1230): GameManager_InitDB
c:\cym13\Dev\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1238): s_poClientDB Clear
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Career.cpp(0106): <SFLB_GM2_CGameManager_Career_ConnectProcesses>

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Career.cpp(0108): </SFLB_GM2_CGameManager_Career_ConnectProcesses>

(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Documents and Settings\Administrateur\Mes documents\Pro Cycling Manager 2013\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Documents and Settings\Administrateur\Mes documents\Pro Cycling Manager 2013\Users\Ashora\Database\Solo\OfficialRelease\Carrière_1.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Documents and Settings\Administrateur\Mes documents\Pro Cycling Manager 2013\Users\Ashora\Database\Solo\OfficialRelease\Carrière_1.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Documents and Settings\Administrateur\Mes documents\Pro Cycling Manager 2013\Users\Ashora\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <Ashora> trying to login
(0000): Ashora login as user 1

(0000): send database to client

(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 21 to state 2 with action 28

(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): found country for tt #3
(0000): found country for road #3
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): Send weather to 1 client
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:28 State:2
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=8
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=8
(0000): GetCurrentPageIndex=6
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0304): [game manager] selecting start date 27/1/2013...

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0889): [game manager] precomputing race date

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0364): [game manager] ===> stage index is 13

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0365): [game manager] stage id : 1302

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0366): [game manager] race id : 302

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0371): start day is 27/1/2013
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0372): m_iNextStageSortedIndex is 13
(0000): [menuserver] sending game init ok
c:\cym13\Dev\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0064): Receive new weather information
(0000): DisplayDialBox(27) : Dialbox_Options pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Ashora
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 8 State :4
(0000): User:0 Team:Ashora Simuler la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:27/01/2013 (1359288000)

(0000): Current Stage:1302

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1302
(0000): iRaceId --> 302
(0000): iTeamRace --> 302
(0000): iUserTeam --> 8
(0000): iServerTeamRace --> 302
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1302
(0000): iRaceId --> 302
(0000): iTeamRace --> 302
(0000): iUserTeam --> 8
(0000): iServerTeamRace --> 302
(0000): user is in race
(0000): firstday=1 lastday=1
(0000): iPlayRace=0 , iSimulateRace=1
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 2 to state 5 with action 26

(0000): DisplayPage(7) : Page_Wizard
(0000): CloseAllDialog
(0000): DisplaySubPage(31) : SubPage_Wizard_InfoEtape
(0000): iStageId --> 1302
(0000): iRaceId --> 302
(0000): iTeamRace --> 302
(0000): iUserTeam --> 8
(0000): iServerTeamRace --> 302
(0000): user is in race
(0000): DisplaySubPage : Done
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1864): [game] state transition ok

(0000): GameManager_FireDoAction:26 State:5
(0000): DisplaySubPage(32) : SubPage_Wizard_Inscriptions
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(33) : SubPage_Wizard_MaterielChoix
(0000): DisplaySubPage : Done
(0000): DisplaySubPage(35) : SubPage_Wizard_StatusPlay
(0000): DisplaySubPage : Done
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): DisplayDialBox(25) : Dialbox_RaceProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 0
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Ashora
(0000): iNumUsers:1

(0000): GameMode=1
(0000): User 0 got team 8 State :3
(0000): User:0 Team:Ashora Jouer la course
(0000): iWait=0
(0000): GetGameServerState=0
(0000): Current Date:27/01/2013 (1359288000)

(0000): Current Stage:1302

(0000): g_iDebugForceStageId:-1

(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 1302
(0000): iRaceId --> 302
(0000): iTeamRace --> 302
(0000): iUserTeam --> 8
(0000): iServerTeamRace --> 302
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 1302
(0000): iRaceId --> 302
(0000): iTeamRace --> 302
(0000): iUserTeam --> 8
(0000): iServerTeamRace --> 302
(0000): user is in race
(0000): firstday=1 lastday=1
(0000): iPlayRace=1 , iSimulateRace=0
(0000): Lauch race...

(0000): MS : Prepare To Race:

(0000): RaceId:302
(0000): StageId:1302
(0000): Date:1359288000
(0000): [menuserver] saving database <C:\Documents and Settings\Administrateur\Mes documents\Pro Cycling Manager 2013\Users\Ashora\Database\Solo\OfficialRelease\Carrière_1.cdb>
(0000): version: 1.0.4.0
(0000): MS : Inform clients of race start:

(0000): User Ashora in race with team Ashora
(0000): TeamRaceId:302
(0000): System_CM5_OnInRaceStart _iForceRace=1 IRC_IsClientRunning=0
(0000): System_CM5_OnInRaceStart is launching race
c:\cym13\Dev\Sources\GameCycling\Game\GameCycling.cpp(1494): [game] switching from state 5 to state 1 with action 18

c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0590): start prestage (1302)...
c:\cym13\Dev\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0600): prestage ok!

Merci d'avance .
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FocusTechSupport

Focus Team

  • Messages: 1573
  • Inscrit le: 24 Fév 2009, 12:01
  • Localisation: France

Re: Crash carrriere au lancement de la 3D

Message20 Déc 2013, 16:05

A. Veuillez vérifier que Pro Cycling Manager 2013 est correctement installé :

1. Démarrer Steam et cliquer Bibliothèque.
2. Effectuer un clic droit sur Pro Cycling Manager 2013 et cliquer Propriétés.
3. Cliquer l'onglet Fichiers Locaux puis le bouton Vérification de l'intégrité du cache du jeu.
4. Démarrer le jeu.

B. Si le problème persiste, veuillez effectuer un test en lançant une course 3D avec les détails graphiques suivants :

1. Démarrer PCM13 et cliquer le bouton Options.
2. Régler Anti aliasing à 0.
3. Cliquer l'onglet Options Graphiques.
4. Régler Ombres à 1.
5. Régler Niveau de détail de la végétation à 1.
6. Régler Afficher le public à 1.
7. Régler Qualité du terrain à 1.
8. Régler Niveau de détail des villes à 1.
9. Régler Anisotropie à 1.
10. Régler Qualité des textures à 1.
11. Régler Qualité des bâtiments isolés à 1.
12. Décocher Réflexion sur l'eau.
13. Décocher Motion blur.
14. Cocher Profondeur de champ.
15. Décocher Activer les nuages 3D.
16. Cocher Modèle de shader 2.0.
17. Décocher Visages des pros.
18. Décocher Postprocess AntiAliasing.
19. Cliquer le bouton Ok.
20. Quitter et redémarrer le jeu.
21. Démarrer une course 3D.
TECHNICAL SUPPORT
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Ashora

  • Messages: 2
  • Inscrit le: 20 Déc 2013, 08:28

Re: Crash carrriere au lancement de la 3D

Message20 Déc 2013, 16:35

Bonsoir et merci pour cette réponse rapide .
L'opération numéro A fut faites au premier crash ( j'ai tester environ 5 fois avant de poser mon message sur ce forum ) .
Pour l'opération B , elle m'a bien permis de lancer une course 3D , pourtant , les options graphiques étaient , par défaut mise selon ma carte graphique ( je suppose ) .

Il me reste plus qu'à trouver jusqu'à où mon ordinateur et ma carte graphique peut aller ( écran en 1920x1080 à propos ) .

P.S : auto reglages à 4 au lieu de 5 ( recommander ) fait tourner la course 3D sans aucun soucie . Merci encore pour l'aide .

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